Orbis/Dangerous Dungeons: Difference between revisions
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{{ModuleInfobox|name=Dangerous Dungeons|icon=dangerous_dungeons.png|creator=Sparks|type=Expansion|requires=[[Custom Terrain Base]], [[Custom Terrain Base/Structure Population|Structure Population]]|versions=1.8}} | |||
This module adds a more challenging dungeon experience with custom looted chests and spawners. | This module adds a more challenging dungeon experience with custom looted chests and spawners. | ||
Revision as of 07:08, 9 November 2018
Module Type | Expansion |
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Created by | Sparks |
Required Modules | Custom Terrain Base, Structure Population |
Compatible MC Versions | 1.8 |
This module adds a more challenging dungeon experience with custom looted chests and spawners.
Details
Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.
Technical Summary
The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.
Layout
The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two seed random spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two seed random chests in the central pit, containing up to three items.
Spawners
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.
Loot
The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons. For more information on the loot tables, visit the Structure Population page.
Learn More and Download
History
Date | Version | Change |
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13 Jun 2015 | 1.0 | Released Dangerous Dungeons |