Combat Expanded/Sandbox/Armour: Difference between revisions
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! colspan=" | ! colspan="6" | Possible Armor Modifiers | ||
|- | |- | ||
! Armour | ! Armour | ||
Line 50: | Line 49: | ||
| rowspan="2" | | | rowspan="2" | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | | +1.5-5 Attack Damage | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
Line 79: | Line 78: | ||
|Apply one of: | |Apply one of: | ||
{{Stack|effect:Instant Health}} Instant Health | * {{Stack|effect:Poison}} Poison (0:06) | ||
* {{Stack|effect:Weakness}} Weakness (0:10) | |||
* {{Stack|effect:Instant Health}} Instant Health | |||
to the attacker. Additional pieces will add one level of their respective effect. | to the attacker. Additional pieces will add one level of their respective effect. | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
Line 122: | Line 123: | ||
|After killing an entity | |After killing an entity | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage (addition and cap amounts are independent) | ||
| rowspan="2" data-sort-value="2" | rare | | rowspan="2" data-sort-value="2" | rare | ||
| rowspan="2" |'''Burned''' | | rowspan="2" |'''Burned''' | ||
Line 138: | Line 139: | ||
| -1-3 Armor | | -1-3 Armor | ||
|After killing an entity | |After killing an entity | ||
| | |Restore half a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |'''Toxic''' | ||
Line 213: | Line 214: | ||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| rowspan="2" | Positive and negative values | | rowspan="2" |Positive and negative | ||
values are the same | |||
|Health at/below 50% of max | |Health at/below 50% of max | ||
Line 298: | Line 300: | ||
| | | | ||
|Equipped | |Equipped | ||
|Mounts have {{Stack|effect:Resistance}}Resistance | |Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of: | ||
* {{Stack|effect:Resistance}}Resistance II | |||
* {{Stack|effect:Jump Boost}} Jump Boost II | |||
* {{Stack|effect:Fire Resistance}} Fire Resistance | |||
* {{Stack|effect:Regeneration}} Regeneration | |||
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | ||
Line 310: | Line 318: | ||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds | ||
as long as the wearer keeps sprinting. Swimming keeps the current speed | as long as the wearer keeps sprinting. Swimming keeps the current speed | ||
Line 336: | Line 344: | ||
|Equipped | |Equipped | ||
|A sword will circle around you at 3.5 blocks distance, crouching will cause the | |A sword will circle around you at 3.5 blocks distance, crouching will cause the | ||
sword to close in and spin faster. | sword to close in and spin faster. | ||
The material and damage of the sword is dependent on the armour material: | The material and damage of the sword is dependent on the armour material: | ||
*Leather = Wooden Sword - 2 damage | |||
* Leather = Wooden Sword - 2 damage | *Chainmail = Stone Sword - 3 damage | ||
* Chainmail = Stone Sword - 3 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
* Iron / Gold = Iron / Gold Sword - 4 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' | ||
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| | | | ||
|On taking damage | |On taking damage | ||
|Apply a random potion effect with a random duration to self | |Apply a random potion effect with a random duration to self. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Wild Magic Table (Roll d100) | |||
!Roll | |||
!Effect | |||
!Possible Levels | |||
!Possible Duration | |||
|- | |||
|1 | |||
|{{Stack|effect:Poison}} Poison | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|2 | |||
|{{Stack|effect:Wither}} Wither | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|3 | |||
|{{Stack|effect:Instant Health}} Instant Health | |||
|1 - 10 | |||
| - | |||
|- | |||
|4 | |||
|{{Stack|effect:Instant Damage}} Instant Damage | |||
|1 | |||
| - | |||
|- | |||
|5 | |||
|{{Stack|effect:Levitation}} Levitation | |||
|1 - 10 | |||
|1 - 5s | |||
|- | |||
|6 | |||
|{{Stack|effect:Slowness}} Slowness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|7 | |||
|{{Stack|effect:Haste}} Haste | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|8 | |||
|{{Stack|effect:Mining Fatigue}} Mining Fatigue | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|9 | |||
|{{Stack|effect:Strength}} Strength | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|10 | |||
|{{Stack|effect:Jump Boost}} Jump Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|11 | |||
|{{Stack|effect:Nausea}} Nausea | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|12 | |||
|{{Stack|effect:Regeneration}} Regeneration | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|13 | |||
|{{Stack|effect:Resistance}} Resistance | |||
|1 - 5 | |||
|30 - 90s | |||
|- | |||
|14 | |||
|{{Stack|effect:Blindness}} Blindness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|15 | |||
|{{Stack|effect:Hunger}} Hunger | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|16 | |||
|{{Stack|effect:Weakness}} Weakness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|17 | |||
|{{Stack|effect:Health Boost}} Health Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|18 | |||
|{{Stack|effect:Absorption}} Absorption | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|19 | |||
|{{Stack|effect:Saturation}} Saturation | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|20 | |||
|{{Stack|effect:Darkness}} Darkness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|21-25 | |||
|{{Stack|effect:Speed}} Speed | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|26-30 | |||
|{{Stack|effect:Fire Resistance}} Fire Resistance | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|31-40 | |||
|{{Stack|effect:Water Breathing}} Water Breathing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|41-50 | |||
|{{Stack|effect:Night Vision}} Night Vision | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|51-60 | |||
|{{Stack|effect:Invisibility}} Invisibility | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|61-70 | |||
|{{Stack|effect:Glowing}} Glowing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|71-80 | |||
|{{Stack|effect:Slow Falling}} Slow Falling | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|81-90 | |||
|{{Stack|effect:Conduit Power}} Conduit Power | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|91-100 | |||
|{{Stack|effect:Dolphins Grace}} Dolphins Grace | |||
|1 - 10 | |||
|30 - 90s | |||
|} | |||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Mushroom Fields''' | |'''Mushroom Fields''' | ||
Line 360: | Line 521: | ||
|<nowiki>+1 Knockback Resist</nowiki> | |<nowiki>+1 Knockback Resist</nowiki> | ||
|On taking damage | |On taking damage | ||
|Teleport to a random location within 8 blocks | |Teleport to a random location within 8 blocks. | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''The End''' | |'''The End''' | ||
Line 367: | Line 528: | ||
| | | | ||
|Linked | |Linked | ||
|Only works after the armour piece has been renamed | |Only works after the armour piece has been renamed. | ||
Link to any other player wearing an Unlinked armour piece that has the same name | |||
Link to any other player wearing an Unlinked armour piece that has the same name. | |||
Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |'''Deep Dark''' | ||
|} | |} |
Latest revision as of 12:14, 26 January 2024
Possible Armor Modifiers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Armour | Passive Effects | Activation | Active Effects | Rarity | Commonly Found in | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scouting | No damage taken for 4 seconds | +10-25% Movement Speed | common | Snowy
Burned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shielded | No damage taken for 4 seconds |
Absorption I/II/III, additional pieces add their level to the total |
common | Mountainous
Deep / Reef Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | Lose Absorption | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sly |
No damage taken for 4 seconds |
Invisibility while sneaking.
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds |
common | Toxic
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused | No damage taken for 4 seconds | +1.5-5 Attack Damage | common | Mountainous
Deep / Reef Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Taken damage within 4 seconds | -0.5-2 Attack Damage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare | Mountainous
Dark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Coated |
-1-3 Armor | On taking damage | Apply one of:
to the attacker. Additional pieces will add one level of their respective effect. |
common | Flowering
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rejuvenating |
-1-4 Armor | On taking damage | Store 10/20/30% of damage taken | common | Snowy
Dark Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No damage taken for 4 seconds | Restore the stored health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sparking | On taking damage | Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 8 stacks will strike them with lightning after a delay. The struck target takes 30 extra lightning damage (10 for players) |
common | Mountainous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage (addition and cap amounts are independent) |
rare | Burned
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampiric |
-1-3 Armor | After killing an entity | Restore half a heart | common | Toxic
Deep / Reef Dark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Totemic | After killing an entity | Call a totem that gives players within 12 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 6 seconds. Totems vanish when all players leave its range |
rare | Mountainous
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draining | After killing an entity | +1 Max Health (Capped at +6/8/10) | common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | -1 Max Health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | Flowering
Dark Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Berserkers | Health at/below 50% of max | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance |
common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fluxed | Positive and negative
values are the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common | Flowering
Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | Snowy
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fractal | Resistance III | Health above 50% of max | Health gets set to half of Max Health | common | Flowering
Deep / Reef Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archery | -10-25% Attack Speed | Equipped | Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
of all Archery armour pieces. Multishot arrows will spawn half that each. Extra arrows copy the main arrows stats, with a slightly randomized trajectory and cannot be picked up. |
common | Snowy
Mountainous Burned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canine | -10-25% Attack Speed | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare | Snowy
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant |
Equipped | A constant floating light will follow the wearer.
Crouching will cause the light to Glow and pulse with flashes of light. |
common | Mountainous
Burned Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equestrian | Equipped | Mounts have Speed I/II/III and one of:
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
common | Flowering
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common | Burned
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hearty | Armor set to 0 | Equipped | + Max Health equal to the base armor of this piece | common | Snowy
Toxic Deep / Reef | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psychic | -10-25% Attack Speed | Equipped | A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:
|
rare | Burned
Deep / Reef Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Magic | On taking damage | Apply a random potion effect with a random duration to self.
|
epic | Mushroom Fields | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 8 blocks. | epic | The End | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unlinked | Linked | Only works after the armour piece has been renamed.
Link to any other player wearing an Unlinked armour piece that has the same name. Health of all players in a link will always be the same. |
epic | Deep Dark |
- ↑ Obtained by fully charging a Devouring armor piece