Phantom Scarecrows: Difference between revisions

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{{ModuleInfobox|name=Phantom Scarecrows|creator=Bluefire610|type=Stand Alone|versions=1.13+}}


<!--T:1-->
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
{{ModuleInfobox|name=Phantom Scarecrows|icon=|creator=Bluefire610|type=Stand Alone|versions=1.13}}


<!--T:15-->
==Features==
This module causes a custom armour stand to "shoot" nearby phantoms out of the sky.
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
==Details== <!--T:2-->
When a phantom is in range, the Phantom Scarecrow will turn release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby Phantoms.


The Phantom Scarecrow can be created by placing any mob skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.


===Technical Summary=== <!--T:3-->
[[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]]
When the firework explodes, a random colour is chosen.


The projectile used to kill the phantoms is an area effect cloud.
===Technical Details===
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.


When the Phantom Scarecrow is created- all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.


The scarecrow shoots a shot every 4 seconds.
Below is a list of blocks that projectiles can move through without exploding.
{| class="wikitable"
|+
! colspan="5" |Traversable Blocks
|-
|{{Stack|Air|size=24}} Air
|{{Stack|Heavy Weighted Pressure Plate|size=24}} Pressure Plates
|{{Stack|String|size=24}} Tripwire
|{{Stack|Redstone Torch|size=24}} Redstone Torch
|{{Stack|Tripwire Hook|size=24}} Tripwire Hook
|-
|{{Stack|Lever|size=24}} Lever
|{{Stack|Oak Button|size=24}} Buttons
|{{Stack|Blue Banner|size=24}} Banners
|{{Stack|Ladder|size=24}} Ladder
|{{Stack|Oak Sign|size=24}} Signs
|}


The list of blocks the rockets can travel through can be found here: https://github.com/Gamemode4Dev/GM4_Datapacks/tree/master/gm4_phantom_scarecrows/data/phantom_scarecrows/tags/blocks
=== Advancements ===
 
=== Advancements === <!--T:4-->
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Not so smart defenses
|{{Advancement|Firework Rocket|Not so smart defenses|Get hit by a Phantom Scarecrow}}
|Get hit by a Phantom Scarecrow
|Be within 3 blocks of a projectile explosion
|Get hit by a projectile from a Phantom Scarecrow
|}
|}


== Learn More and Download == <!--T:5-->
== Learn More and Download ==
{{YouTube|url=}} {{Download|url=}}
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}}


== History == <!--T:6-->
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
|07/01/2019
|1.13
|3.0
|08 Jan 2019
|Released Phantom Scarecrows
|Released Phantom Scarecrows
|}
|}
== Previous Versions == <!--T:7-->


[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
<!--T:11-->

Latest revision as of 18:33, 12 July 2021

Phantom Scarecrows

Module TypeStand Alone
Created byBluefire610
Compatible MC Versions1.13+

This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.

Features

A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).

Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.

Phantom Scarecrow created by Denniss on Public Server V

Technical Details

When the Phantom Scarecrow is created, all slots are locked to prevent interaction.

The projectile moves at 16 blocks per second.

Below is a list of blocks that projectiles can move through without exploding.

Traversable Blocks
Air Pressure Plates Tripwire Redstone Torch Tripwire Hook
Lever Buttons Banners Ladder Signs

Advancements

Advancement Requirement
Not so smart defenses
Get hit by a Phantom Scarecrow
Be within 3 blocks of a projectile explosion

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.13 08 Jan 2019 Released Phantom Scarecrows