Orbis/Tower Structures: Difference between revisions
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{{ModuleInfobox|name=Tower Structures|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Dangerous Dungeons|Dangerous Dungeons]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.13}} | |||
This module adds different towers around the world. | This module adds different towers around the world. | ||
== Details == | == Details == | ||
Towers | Towers spawn between Y=80 and Y=200 up high on hills and mountains. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes. | ||
The | === Layout === | ||
The towers were initially designed by [https://www.youtube.com/twinkles2245 Twinkles] and were later adapted and expanded by Misode for the 1.13 update. | |||
=== Spawners === | |||
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. Mobs spawned by these spawners will not drop xp or loot when killed. | |||
The | === Loot === | ||
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower. | |||
=== | == Learn More and Download == | ||
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/tower-structures}} | |||
=== | == History == | ||
{| class="wikitable" | |||
|+ | |||
!Version | |||
!Date | |||
!Change | |||
|- | |||
|1.8 | |||
|13 Jun 2015 | |||
|Released Tower Structures | |||
|- | |||
|rowspan=4 |1.13 | |||
|rowspan=4 |04 Apr 2019 | |||
|Updated for 1.13 data packs | |||
|- | |||
|Added biome variants | |||
|- | |||
|Replaced custom mobs with vanilla mobs | |||
|- | |||
|Mobs from custom spawners no longer drop xp or loot when killed | |||
|} | |||
== Previous Versions == | |||
=== MC 1.8 Version === | |||
In the MC 1.8 Version, the spawners inside the towers were populated with custom mob types. These have been removed in the 1.13 version because it made it too easy to obtain wither skulls. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Expansion Packs]] | [[Category:Expansion Packs]] |
Latest revision as of 18:33, 12 July 2021
Module Type | Expansion |
---|---|
Created by | Sparks |
Last Updated by | Misode |
Required Modules | Orbis |
Complementary Modules | Dangerous Dungeons, Cooler Caves |
Compatible MC Versions | 1.13 |
This module adds different towers around the world.
Details
Towers spawn between Y=80 and Y=200 up high on hills and mountains. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.
Layout
The towers were initially designed by Twinkles and were later adapted and expanded by Misode for the 1.13 update.
Spawners
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. Mobs spawned by these spawners will not drop xp or loot when killed.
Loot
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower.
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 13 Jun 2015 | Released Tower Structures |
1.13 | 04 Apr 2019 | Updated for 1.13 data packs |
Added biome variants | ||
Replaced custom mobs with vanilla mobs | ||
Mobs from custom spawners no longer drop xp or loot when killed |
Previous Versions
MC 1.8 Version
In the MC 1.8 Version, the spawners inside the towers were populated with custom mob types. These have been removed in the 1.13 version because it made it too easy to obtain wither skulls.
Spawner Type | Base Mob Type | Special Mob Features |
---|---|---|
Lightning Creeper | Charged Creeper |
|
Tower Guardian | Wither Skeleton |
*All items have a 5% drop chance except the boots which are 1% |
Airy Zombie | Chicken Jockey |
*All items have a 5% drop chance except the boots which are 1% |
Cloud Dance | Skeleton |
*All items have a 5% drop chance except the boots which are 1% |