Bat Grenades/en: Difference between revisions

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'''Bat Grenades''' is a module that causes bats to explode when a player gets too close.
'''Bat Grenades''' is a module that causes bats to explode when a player gets too close.


This module causes bats to explode near players.
==Details==
== Details ==
If a player approaches a bat, it will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat.
Bats that come near a player will squeak a warning loudly and consistently. If a player moves closer, an explosion is summoned breaking blocks, hurting the player and killing the bat.  
 
===Technical Summary===
===Technical Summary===
The range of detection of a bat squeaking is a seven block radius
The bat will start squeaking when a player is within a seven-block radius.
The Explosion created by the bats triggers when a player is within a three block radius and is around 1/3 as powerful as a creeper. Damage is caused to nearby blocks and players, however it is minimal.
The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players.


=== Advancements ===
=== Advancements ===
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|Batboozled
|Batboozled
|Get blown up by a Bat Grenade
|Get blown up by a Bat Grenade
|Get killed from an exploding bat
|Get killed by an exploding bat
|}
|}


== Learn More and Download ==
== Learn More and Download ==
<LINKS TEMPLATE>
<LINKS TEMPLATE>


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
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|13 Jan 2016
|13 Jan 2016
|2.0
|2.0
|Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.
|Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.  
 
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5)
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5)
|-
|-
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=== MC 1.9-1.12 Versions ===
=== MC 1.9-1.12 Versions ===
In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).
In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).
=== Windows 10 Beta 0.16.1 Version ===
Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
{{Notes}}

Latest revision as of 10:58, 1 November 2018

Bat Grenades
Lag Level1/5
Made BySparks
Module Dimensions11 * 1 | 1 High
Required ModulesNone
Compatible ModulesNone

Bat Grenades is a module that causes bats to explode when a player gets too close.

Details

If a player approaches a bat, it will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat.

Technical Summary

The bat will start squeaking when a player is within a seven-block radius. The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players.

Advancements

Advancement Description Requirement
Batboozled Get blown up by a Bat Grenade Get killed by an exploding bat

Learn More and Download

<LINKS TEMPLATE>

History

Date Version Change
21 Feb 2014 1.0 Released Bat Grenades
28 Mar 2015 1.1 Fixed death message to say "...was killed by exploding bat" instead of "...was killed by creeper"
13 Jan 2016 2.0 Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.

Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5)

13 Jan 2016 2.1 Snapshot 16w02a changed the playsound command (again). Playsound format updated.
17 Jan 2016 2.2 Fixed issue with squeak playsound in SMP worlds.
04 Jun 2016 2.3 Added "Batboozled" achievement and fixed playsound so it originates from the bat not the player
25 Oct 2016 Win 1.0[Note 1] Created module for Win 10 Beta
10 Jun 2017 2.4 Updated to 1.11
10 Jun 2017 2.5 Updated to 1.12

Previous Versions

MC 1.8 Version

In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements.

MC 1.9-1.12 Versions

In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).

Windows 10 Beta 0.16.1 Version

Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).

Notes


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