Bat Grenades/en: Difference between revisions
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<languages />{{AutoModuleInfo}} | <languages />{{AutoModuleInfo}} | ||
'''Bat Grenades''' is a module that causes bats to explode when a player gets too close. | |||
== Details == | |||
==Details== | |||
If a player approaches a bat, it will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat. | |||
===Technical Summary=== | ===Technical Summary=== | ||
The | The bat will start squeaking when a player is within a seven-block radius. | ||
The | The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players. | ||
=== Advancements === | === Advancements === | ||
Line 18: | Line 19: | ||
|Batboozled | |Batboozled | ||
|Get blown up by a Bat Grenade | |Get blown up by a Bat Grenade | ||
|Get killed | |Get killed by an exploding bat | ||
|} | |} | ||
== Learn More and Download == | == Learn More and Download == | ||
<LINKS TEMPLATE> | <LINKS TEMPLATE> | ||
== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 46: | Line 43: | ||
|2.0 | |2.0 | ||
|Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator. | |Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator. | ||
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5) | Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5) | ||
|- | |- | ||
Line 73: | Line 69: | ||
|Updated to 1.12 | |Updated to 1.12 | ||
|} | |} | ||
== Previous Versions == | == Previous Versions == | ||
=== MC 1.8 Version === | === MC 1.8 Version === | ||
In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements. | In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements. | ||
=== MC 1.9-1.12 Versions === | === MC 1.9-1.12 Versions === | ||
In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased). | In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased). | ||
=== Windows 10 Beta 0.16.1 Version === | === Windows 10 Beta 0.16.1 Version === | ||
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[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] | ||
{{Notes}} | |||
Latest revision as of 10:58, 1 November 2018
Lag Level | 1/5 |
---|---|
Made By | Sparks |
Module Dimensions | 11 * 1 | 1 High |
Required Modules | None |
Compatible Modules | None |
Bat Grenades is a module that causes bats to explode when a player gets too close.
Details
If a player approaches a bat, it will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat.
Technical Summary
The bat will start squeaking when a player is within a seven-block radius. The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players.
Advancements
Advancement | Description | Requirement |
---|---|---|
Batboozled | Get blown up by a Bat Grenade | Get killed by an exploding bat |
Learn More and Download
<LINKS TEMPLATE>
History
Date | Version | Change |
---|---|---|
21 Feb 2014 | 1.0 | Released Bat Grenades |
28 Mar 2015 | 1.1 | Fixed death message to say "...was killed by exploding bat" instead of "...was killed by creeper" |
13 Jan 2016 | 2.0 | Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5) |
13 Jan 2016 | 2.1 | Snapshot 16w02a changed the playsound command (again). Playsound format updated. |
17 Jan 2016 | 2.2 | Fixed issue with squeak playsound in SMP worlds. |
04 Jun 2016 | 2.3 | Added "Batboozled" achievement and fixed playsound so it originates from the bat not the player |
25 Oct 2016 | Win 1.0[Note 1] | Created module for Win 10 Beta |
10 Jun 2017 | 2.4 | Updated to 1.11 |
10 Jun 2017 | 2.5 | Updated to 1.12 |
Previous Versions
MC 1.8 Version
In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).
Windows 10 Beta 0.16.1 Version
Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).
Notes
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