Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564
edits
m (→Compatibility: Relocated Block Texture) |
(new jamming rules (4 block radius, 9.6s cooldown)) |
||
Line 40: | Line 40: | ||
The teleportation jammer needs a multiblock structure to function. Once the block is created, an end rod needs to be placed on top of it (rotation matters). Additionally, the block needs a pyramid of purpur blocks/purpur pillars, similar to that of a beacon. The range of the teleportation jammer is dependent on the number of levels on the pyramid. The range is spherical centered at the jammer. | The teleportation jammer needs a multiblock structure to function. Once the block is created, an end rod needs to be placed on top of it (rotation matters). Additionally, the block needs a pyramid of purpur blocks/purpur pillars, similar to that of a beacon. The range of the teleportation jammer is dependent on the number of levels on the pyramid. The range is spherical centered at the jammer. | ||
* 0 Layers (only end rod) - 4 block radius | |||
* 1 Layer (3x3) - 16 block radius | * 1 Layer (3x3) - 16 block radius | ||
* 2 Layers (5x5) - 32 block radius | * 2 Layers (5x5) - 32 block radius | ||
Line 50: | Line 51: | ||
Teleportation Anchors will cause a jammed entity to teleport to the anchor instead of teleporting where they would normally teleport to. Teleportation anchors must be connected to a teleportation jammer to function. To connect a teleportation anchor to a teleportation jammer, purpur pillars function as [[Teleportation Anchors#Purpur Wires|wires]]. An upwards facing purpur pillar (axis = y) must come from directly below the teleportation jammer, and can lead into a teleportation anchor. | Teleportation Anchors will cause a jammed entity to teleport to the anchor instead of teleporting where they would normally teleport to. Teleportation anchors must be connected to a teleportation jammer to function. To connect a teleportation anchor to a teleportation jammer, purpur pillars function as [[Teleportation Anchors#Purpur Wires|wires]]. An upwards facing purpur pillar (axis = y) must come from directly below the teleportation jammer, and can lead into a teleportation anchor. | ||
If a player is teleported to an anchor, they will have a cooldown for | If a player is teleported to an anchor, they will have a cooldown for 9.6 seconds. During this cooldown, if they try to use chorus while jammed, they will not teleport to an anchor and will get jammed normally. | ||
==== Creation ==== | ==== Creation ==== | ||
Line 107: | Line 108: | ||
!Change | !Change | ||
|- | |- | ||
| rowspan= | | rowspan="4" | 1.16 | ||
| 19 Jan 2021 | | 19 Jan 2021 | ||
| Beta version of module released on [[Public Server 6]] | | Beta version of module released on [[Public Server 6]] | ||
Line 113: | Line 114: | ||
| 29 Jan 2021 | | 29 Jan 2021 | ||
| All living entities can be jammed, opposed to only Players, Shulkers, and Endermen | | All living entities can be jammed, opposed to only Players, Shulkers, and Endermen | ||
|- | |||
| rowspan="2" | 04 Jun 2021 | |||
| Teleportation Jammers without a pyramid will jam in a radius of 4 blocks, instead of turning off | |||
|- | |||
| Player Anchor cooldown reduced from 20s to 9.6s | |||
|} | |} | ||
edits