Zauber Cauldrons
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!
Module Type | Stand Alone |
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Created by | Bloo |
Last Updated by | Lue, Bloo and BluePsychoRanger |
Complementary Modules | Zauber Liquids |
Compatible MC Versions | 1.11+ |
Features
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.
Creation
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
Recipes
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.
Substrates and Solvents
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.
Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results. | |
Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion. |
Potions
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.
Product | Recipe (Zauber Cauldron) | Ingredients | Side Effects | ||||
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Potion of Strength IV (1:30) |
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Potion of Strength II + Golden Apple + Prismarine Crystals | Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water. | ||||
Potion of Regeneration IV (0:22) |
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Potion of Regeneration II + Golden Apple + Prismarine Crystals | Potion gains Speed II (0:16)
Emits a lingering wither cloud | ||||
Potion of Swiftness IV (3:20) |
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Potion of Swiftness II + Golden Apple + Prismarine Crystals | Potion gains Weakness III (3:20) | ||||
Potion of Healing IV |
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Potion of Healing II + Golden Apple + Prismarine Crystals | Potion gains Nausea (0:08)
Emits a lingering death cloud | ||||
Potion of Poison IV (0:32) |
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Potion of Poison II + Golden Apple + Prismarine Crystals | Summons cave spiders and cobwebs | ||||
Potion of Leaping IV (1:30) |
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Potion of Leaping II + Golden Apple + Prismarine Crystals | Summons a Killer Rabbit | ||||
Potion of Harming IV |
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Potion of Harming II + Golden Apple + Prismarine Crystals | Emits a lingering healing cloud | ||||
none |
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Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals | The Zauber Cauldron explodes, unless powder snow is used; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant. |
Advanced Reactants
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.
Product | Recipe (Zauber Cauldron) | Ingredients | Side Effects | ||
---|---|---|---|---|---|
Enchanted Prismarine Shard |
|
Prismarine Shard | Consumes 30 XP Levels off of the closest Player |
Extraneous Ingredients
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon ohase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.
Product | Recipe (Zauber Cauldron) | Ingredients | |||||
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Possessed Item |
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Any Recipe + Excess Items | |||||
Magic in a Bottle |
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Any Recipe + Glass Bottle + Excess Items[1] |
Example Recipes involving Possessed Items | ||||||||||||||||
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Armor
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."
Product | Recipe (Zauber Cauldron) | Ingredients | ||||
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Zauber Armor Piece |
|
Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard |
Modifier | Effect |
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Glistering Melon Slice | +4 Max Health (2 Hearts) |
Blaze Powder | +1 Attack Damage |
Sugar | +12% Speed |
Turtle Shell | +1 Armor |
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
Armor Piece | Armor Value | Armor Toughness Value |
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Helmet | +3 Armor | +3 Armor Toughness |
Chestplate | +7 Armor | +3 Armor Toughness |
Leggings | +5 Armor | +3 Armor Toughness |
Boots | +2 Armor | +3 Armor Toughness |
Full Set | +17 Armor | +12 Armor Toughness |
Set Bonus activates |
Set Bonuses
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.
Crystals
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.
Crystals are active when in the player's off-hand and require the Luck Effect from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.
Product | Recipe (Zauber Cauldron) | Ingredients | Effect | ||||
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Crystal of Strength |
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Sea Lantern + Strength IV Potion + Nether Star | Strength II, Fire Resistance | ||||
Crystal of Regeneration |
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Sea Lantern + Regeneration IV Potion + Nether Star | Regeneration II | ||||
Crystal of Swiftness |
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Sea Lantern + Swiftness IV Potion + Nether Star | Speed II, Weakness | ||||
Crystal of Healing |
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Sea Lantern + Instant Health IV Potion + Nether Star | Instant Health II (every 6.4 seconds), Nausea | ||||
Crystal of Poison |
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Sea Lantern + Poison IV Potion + Nether Star | Poison II | ||||
Crystal of Leaping |
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Sea Lantern + Leaping IV Potion + Nether Star | Jump Boost II | ||||
Crystal of Harming |
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Sea Lantern + Harming IV Potion + Nether Star | Harming II (every 6.4 seconds) |
Luck
The Luck status effect, required for Zauber Crystals to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
Each of the 12 small flowers[2] will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.
Product | Recipe (Zauber Cauldron) | Ingredients | |||
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Luck |
|
All Lucky Flowers + Enchanted Prismarine Shard + Grass |
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. [3]
Wormhole in a Bottle
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the Magic in a Bottle were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. [4]
Product | Recipe (Zauber Cauldron) | Ingredients | |||||
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Wormhole in a Bottle |
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Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle |
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
Magicol
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.
Product | Recipe (Liquid Magicol) | Ingredients | |||
---|---|---|---|---|---|
Liquid Magicol |
Liquid Magicol |
Enchanted Prismarine Shard + some dye + Magic in a Bottle |
The dye used will set the color of the biome created by the Magicol upon use.
To actually use the Magicol it must first be bottled. Doing so requires some care, as this bottling process can only succeed during the preferred moon phase of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:
- Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
- Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.
Product | Recipe (Bottled Magicol) | Ingredients | |||
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Liquid Magicol |
gm4:bottled magicol |
Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals |
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:
- A Snowball will allow for snowfall
- A Slimeball will allow for rainfall
- Magma Cream will force it to be sunny all the time
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.
Soul Fire
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
Advancements
Advancement | Requirement |
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Potion Chef Create a Zauber Cauldron |
Hold an enchanted book and look at a Zauber Cauldron |
Underated Materials Suit up with a full suit of Zauber Armor |
Equip zauber armour in all 4 armour slots |
Soup Kitchen Magician Where did my lunch go? |
Stand near a rabbit when it teleports in a Zauber Cauldron |
Questionable Ingredients Just like the Rabbits! |
Use a Wormhole in a Bottle |
Clean Plate Club Take the ninth sip out of a single bottle |
Drink the last dose of a Soulution |
Technical Details
Potion Clouds
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears.
Crafting Optimizations
Crafting checks are ran in stages to minimize passive lag:
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction
, E.g. Potions/Zauber_Potions.mcfuntion
. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.
Wormhole Blurriness
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
Disabling Magicol
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run
scoreboard players set $disable_magicol gm4_zc_data 1
Learn More and Download
History
Version | Date | Change |
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1.11 | 19 Dec 2016 | Released Zauber Cauldrons |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 |
Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements. | ||
24 Dec 2018 Vexmas Update |
Added Magic in a Bottle and Wormhole in a Bottle | |
Added "Questionable Ingredients" advancement. | ||
Converted Item Names to json and fixed selectors. | ||
1.15 | 08 Apr 2020 | Zauber Cauldrons was installed on Public Server 6 |
1.15[5] | 24 Apr 2020 | Installed a preview of the upcoming 1.16 update on Public Server 6 |
1.16 | 04 Sept 2020 | Added multi use potions and wormholes |
Added "Clean Plate Club" advancement | ||
15 Sept 2020 | Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts) | |
1.17 | 23 Aug 2021
Sauber Zauber Update |
Added Splash and Lingering variants of tier IV potions |
Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes | ||
Removed Crystal of Resistance and Crystal of Fire Resistance | ||
Added Fire Resistance side effect to Strength IV potions and Crystals of Strength | ||
Renamed Crystal of Speed to Crystal of Swiftness | ||
Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming | ||
Speed Zauber Armor now requires sugar instead of a rabbits foot | ||
Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed | ||
Health Zauber Armor now gives +4 Max Health | ||
Attack Zauber Armor now gives +1 Attack Damage | ||
Removed Knockback Resistance Zauber Armor | ||
Added Armor Zauber Armor which gives an additional +1 Armor | ||
Added set bonuses | ||
1.20.4 | 14 Jan 2024
Spreading the Magic Update |
Splash and Lingering Soulutions now have multi-use functionality |
Zauber Crystals can no longer be placed down from the offhand | ||
Rebalanced Wandering Trader trades | ||
Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase | ||
Added liquid & bottled Magicol | ||
Added extended resource pack support |
Previous Versions
MC 1.11-1.12 Versions
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.Citation Needed
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.
Notes
- ↑ Must be a multiple of 3
- ↑ Excluding the Wither Rose
- ↑ On PS-Sky the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids.
- ↑ In PS-Sky the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.
- ↑ Development Version preparing for 1.16 features.