Liquid Tanks/Zauber Liquids

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Revision as of 08:33, 4 February 2021 by Epyon (talk | contribs) (Same as previous liquid updates.)
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Zauber Liquids

Module TypeExpansion
Created bySpecialBuilder32
Required ModulesLiquid Tanks, Zauber Cauldrons
Compatible MC Versions1.15+

This module adds Zauber liquids and their utility interactions to Liquid Tanks.

Features

Liquids

Below is a list of the potions, and the amount of liquid they add to their corresponding tank. A zauber potion will fill 1/3 of a bucket to the tank.

Type of Tank Potion Amount of Liquid
Template:SingleStack Zauber Strength Strength IV (1:30) 1/3 Bucket
Template:SingleStack Zauber Regeneration Regeneration IV (0:22)

Speed III (0:16)

1/3 Bucket
Template:SingleStack Zauber Swiftness Speed IV (3:20)

Weakness IV (6:00)

1/3 Bucket
Template:SingleStack Zauber Healing Instant Health IV

Nausea (0:08)

1/3 Bucket
Template:SingleStack Zauber Poison Poison IV (0:32) 1/3 Bucket
Template:SingleStack Zauber Leaping Jump Boost IV (1:30) 1/3 Bucket
Template:SingleStack Zauber Harming Instant Damage IV 1/3 Bucket

Utility Interactions

Potion Tanks and Entities

Players or mobs under a potion tank will be affected with the potion effect corresponding to the contents of the tank, as if they had drunken one bottle of that potion. The duration of the effect is the same as a normal, bottled zauber potion would give. The tank will continue to use potion roughly once per second to any players or mobs below them, unless the player or mob already has the effect with matching amplitude[1].

Item frames, items, and armor stands will not consume potion from a tank.

Learn More and Download

Download

History

Version Date Change
1.12 10 Nov 2017 Alpha version of Zauber Liquids installed on Gamemode 4D
1.15 12 Apr 2020 Officially Released Zauber Liquids
  1. Healing and Harming are always consumed.