Orb of Ankou: Difference between revisions

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{{ModuleInfobox
{{ModuleInfobox
|name=Orb of Ankou
|creator=BluePsychoRanger
|creator=BluePsychoRanger
|type=Reliant
|type=Reliant
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== Features ==
== Features ==
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.


=== Items ===
=== Items ===


==== Soul Essence ====
==== Soul Essence ====
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]].  
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]].  


{{Slot|gm4:Soul Essence}}  
{{Slot|gm4:Soul Essence}}  


==== Soul Shard ====
==== Soul Shard ====
Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand.  
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.  


{{Slot|gm4:Soul Shard}}  
{{Slot|gm4:Soul Shard}}  


==== Orb of Ankou ====
==== Orb of Ankou ====
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.


{{Slot|gm4:Orb of Ankou (Empty)}}
{{Slot|gm4:Orb of Ankou (Empty)}}
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==== Condensing Ritual ====
==== Condensing Ritual ====
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.  
In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.  


The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 58 glowstone dust and 23 blaze powder are needed.</ref>
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 58 glowstone dust and 23 blaze powder are needed.</ref>


If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.
If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.


==== Fusing Ritual ====
==== Fusing Ritual ====
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.  
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.  


The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 10 ghast tears and 15 wither roses are needed.</ref>
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 10 ghast tears and 15 wither roses are needed.</ref>
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==== Spirits ====
==== Spirits ====
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge.  
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge.  


{| class="wikitable"
{| class="wikitable"
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|-
|-
| rowspan="2" | Severed Soul
| rowspan="2" | Severed Soul
| Upon extinguishing, if there are unused soul essences (1 per extra essence)
| Upon extinguishing, if there are unused Soul Essences (1 per extra Essence)
| rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences.
| rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences.
|-
|-
| If a soul essence is thrown into a Soul Forge that has
| If a Soul Essence is thrown into a Soul Forge that has
already absorbed a different soul essence
already absorbed a different Soul Essence
|-
|-
| Possessed Soul Shard
| Possessed Soul Shard
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|-
|-
| rowspan="2" | Congealed Soul Shard
| rowspan="2" | Congealed Soul Shard
|Upon extinguishing, if there is an unused soul shard
|Upon extinguishing, if there is an unused Soul Shard
|-
|-
|If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard
|If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
|-
|-
| rowspan="2" |Living Orb
| rowspan="2" |Living Orb
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| {{Stack|gm4:Aggressive Soul Shard}} Aggressive  
| {{Stack|gm4:Aggressive Soul Shard}} Aggressive  
| Any
| Any
| Player receives the Strength II effect for 3 seconds
| Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible
| Fire  
| Fire  
| Player receives Fire Resistance for 15 seconds
| Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds
|-
|-
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} Lifeless
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} Lifeless
| Instant (Magic)
| Magic (Instant Damage)
| Player heals 1-2 hearts if the harming effect is inflicted on them<ref group="note" name=":3">Player can still die from the initial harming damage</ref>
| Player heals 1-2 hearts if Harming {{Stack|effect:Harming|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial harming damage</ref>
|-
|-
| Poison  
| Poison
| Player cannot be inflicted with the poison effect
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|-
|-
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing
| Instant (Magic)
| Magic (Instant Damage)
| The harming effect deals less damage<ref group="note" name=":3" />
| Harming {{Stack|effect:Harming|size=24}} deals less damage<ref group="note" name=":3" />
|-
|-
| Poison  
| Poison
| Player cannot be inflicted with the poison effect
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|-
|-
| {{Stack|gm4:Pricking Soul Shard}} Pricking
| {{Stack|gm4:Pricking Soul Shard}} Pricking
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| {{Stack|gm4:Retreating Soul Shard}} Retreating
| {{Stack|gm4:Retreating Soul Shard}} Retreating
| Any
| Any
| Player receives Speed III for 3 seconds
| Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Volatile Soul Shard}} Volatile
| {{Stack|gm4:Volatile Soul Shard}} Volatile
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| {{Stack|gm4:Depriving Soul Shard}} Depriving
| {{Stack|gm4:Depriving Soul Shard}} Depriving
| Melee
| Melee
| Applies Hunger to the target for 7 seconds
| Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| {{Stack|gm4:Freezing Soul Shard}} Freezing
| {{Stack|gm4:Freezing Soul Shard}} Freezing
| Melee
| Melee
| Applies slowness to the target for 30 seconds
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds
|-
|-
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye
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| {{Stack|gm4:Venomous Soul Shard}} Venomous  
| {{Stack|gm4:Venomous Soul Shard}} Venomous  
| Melee
| Melee
| Applies Poison I to the target for 7 seconds
| Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| {{Stack|gm4:Withering Soul Shard}} Withering
| {{Stack|gm4:Withering Soul Shard}} Withering
| Melee
| Melee
| Applies Wither II to the target for 8 seconds
| Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds
|}
|}


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|-
|-
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring
| Grants the player 90% Knockback resistance
| Grants the player 90% Knockback Resistance
|-
|-
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining
| Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader
| Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
| {{Stack|gm4:Bashing Soul Shard}} Bashing
| {{Stack|gm4:Bashing Soul Shard}} Bashing
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|-
|-
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly
| When the player enters water they receive the water breathing effect for 2 minutes
| When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes
This timer will be reset when the player exits the water
This timer will be reset when the player exits the water
|-
|-
| {{Stack|gm4:Enduring Soul Shard}} Enduring
| {{Stack|gm4:Enduring Soul Shard}} Enduring
| Gives the player +8 max health at the cost of -20% speed
| Gives the player +8 max health at the cost of -20% Speed
|-
|-
| {{Stack|gm4:Gliding Soul Shard}} Gliding
| {{Stack|gm4:Gliding Soul Shard}} Gliding
| When the player swimming, they will receive Dolphins Grace II for 3 seconds
| When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Striding Soul Shard}} Striding
| {{Stack|gm4:Striding Soul Shard}} Striding
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|-
|-
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic
| Grants Strength I for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
| Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
|}
|}


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|-
|-
| {{Stack|gm4:Bounding Soul Shard}} Bounding
| {{Stack|gm4:Bounding Soul Shard}} Bounding
| Player receives Jump Boost for 30 seconds
| Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds
| Level of jump boost increases
| Level of jump boost increases
| Jump IV
| Jump IV {{Stack|effect:Jump Boost|name=Jump Boost IV|lore=&70:30|size=24}}
| Jump VI
| Jump VI {{Stack|effect:Jump Boost|name=Jump Boost VI|lore=&70:30|size=24}}
| Jump VIII
| Jump VIII {{Stack|effect:Jump Boost|name=Jump Boost VIII|lore=&70:30|size=24}}
|Jump X
| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}}
|-
|-
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring
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|-
|-
| {{Stack|gm4:Draining Soul Shard}} Draining
| {{Stack|gm4:Draining Soul Shard}} Draining
| Applies Mining Fatigue III for 12 seconds
| Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds
to players around the user
to players around the user
| Radius of the area of effect increases
| Radius of the area of effect increases
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|-
|-
| {{Stack|gm4:Rushing Soul Shard}} Rushing
| {{Stack|gm4:Rushing Soul Shard}} Rushing
| Player receives Speed
| Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}}
| Level of Speed and duration  
| Level of Speed and duration  
of Speed increases
of Speed increases
|Speed I
|Speed I {{Stack|effect:Speed|lore=&70:20|size=24}}
20s
20s
|Speed I
|Speed I {{Stack|effect:Speed|lore=&70:45|size=24}}
45s
45s
|Speed III
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:20|size=24}}
20s
20s
|Speed III
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:45|size=24}}
45s
45s
|}
|}
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|-
|-
| {{Stack|gm4:Blinding Soul Shard}} Blinding
| {{Stack|gm4:Blinding Soul Shard}} Blinding
| Players up to 6 blocks away from the user receive Blindness for 6 seconds
| Players up to 6 blocks away from the user receive Blindness {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds
|-
|-
| {{Stack|gm4:Gazing Soul Shard}} Gazing
| {{Stack|gm4:Gazing Soul Shard}} Gazing
| Player receives Night Vision for 30 seconds
| Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds
|-
|-
| {{Stack|gm4:Feathery Soul Shard}} Feathery
| {{Stack|gm4:Feathery Soul Shard}} Feathery
| Player recieves Slow Falling for 6 seconds
| Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds
|-
|-
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring
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|-
|-
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing
| Player receives Invisibility for 90 seconds
| Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds
|}
|}


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|-
|-
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma|enchanted = true}}
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma|enchanted = true}}
| Have a soul shard or orb of ankou with the Soaring pneuma
| Have a Soul Shard or Orb of Ankou with the Soaring pneuma
|-
|-
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/34|Few have wielded this much power|bg=fancy}}
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/34|Few have wielded this much power|bg=fancy}}
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{{Notes}}
{{Notes}}
[[Category: All Modules]]
[[Category: Reliant Modules]]
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