Orb of Ankou: Difference between revisions

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Anchors! Also more flattening. Gonna try adding auto linking modules in infobox
m (Instant Damage is the effect name, not Harming.)
(Anchors! Also more flattening. Gonna try adding auto linking modules in infobox)
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{{ModuleInfobox
{{ModuleInfobox
|creator=BluePsychoRanger
| creator = BluePsychoRanger
|type=Reliant
| type = Reliant
|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]
| requires = Metallurgy, Custom Crafters
|versions=1.16+}}
| versions = 1.16+
}}


This module adds the ability to store certain effects from mobs and apply onto the player.
This module adds the ability to store certain effects from mobs and apply onto the player.


== Features ==
== Features ==
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Orb of Ankou adds the [[Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
 
=== Items ===
 
==== Soul Essence ====
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]].
 
{{Slot|gm4:Soul Essence}}
 
==== Soul Shard ====
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.  


{{Slot|gm4:Soul Shard}}  
== Items ==
=== {{Stack|gm4:Soul Essence}} {{Anchor|Soul Essence}} Soul Essence ===
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Corripio Shamir#Usage|Corripio Shamir page]].


==== Orb of Ankou ====
=== {{Stack|gm4:Soul Shard}} {{Anchor|Soul Shard}} Soul Shard ===
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.  


{{Slot|gm4:Orb of Ankou (Empty)}}
=== {{Stack|gm4:Orb of Ankou (Empty)}} {{Anchor|Orb of Ankou}} Orb of Ankou ===
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.


===== Crafting =====
==== Crafting ====
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 netherite scrap, 4 clay balls, and 1 nether star.{{Crafting
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 netherite scrap, 4 clay balls, and 1 nether star.{{Crafting
| Name = Custom Crafter
| Name = Custom Crafter
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The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 58 glowstone dust and 23 blaze powder are needed.</ref>
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 58 glowstone dust and 23 blaze powder are needed.</ref>


If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.
If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[#Spirits|spirits]] upon extinguishing the flame.


==== Fusing Ritual ====
==== Fusing Ritual ====
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The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 10 ghast tears and 15 wither roses are needed.</ref>
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server Sky|PS-Sky]], 10 ghast tears and 15 wither roses are needed.</ref>


If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[#Spirits|spirits]] upon extinguishing the flame.


==== Spirits ====
==== Spirits ====
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! Details
! Details
|-
|-
| rowspan="2" | Fiery Sprite
| rowspan="2" | {{Anchor|Fiery Sprite}} Fiery Sprite
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.
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| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
|-
|-
| Wandering Tear
| {{Anchor|Wandering Tear}} Wandering Tear
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)
| An invisible, glowing vex.
| An invisible, glowing vex.
|-
|-
| Withering Magic
| {{Anchor|Withering Magic}} Withering Magic
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)
| A withering area effect cloud lasting around 1.5 minutes
| A withering area effect cloud lasting around 1.5 minutes
|-
|-
| rowspan="2" | Severed Soul
| rowspan="2" | {{Anchor|Severed Soul}} Severed Soul
| Upon extinguishing, if there are unused Soul Essences (1 per extra Essence)
| Upon extinguishing, if there are unused Soul Essences (1 per extra Essence)
| rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences.
| rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences.
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already absorbed a different Soul Essence
already absorbed a different Soul Essence
|-
|-
| Possessed Soul Shard
| {{Anchor|Possessed Soul Shard}} Possessed Soul Shard
| Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds
| Upon extinguishing, if the [[#Condensing Ritual|Condensing Ritual]] succeeds
| rowspan="3" | A bat that drops a Soul Shard upon death.
| rowspan="3" | A bat that drops a Soul Shard upon death.
|-
|-
| rowspan="2" | Congealed Soul Shard
| rowspan="2" | {{Anchor|Congealed Soul Shard}} Congealed Soul Shard
|Upon extinguishing, if there is an unused Soul Shard
|Upon extinguishing, if there is an unused Soul Shard
|-
|-
|If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
|If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
|-
|-
| rowspan="2" |Living Orb
| rowspan="2" | {{Anchor|Living Orb}} Living Orb
|Upon extinguishing, if there is an unused Orb of Ankou
|Upon extinguishing, if there is an unused Orb of Ankou
| rowspan="2" |A silverfish that drops an Orb of Ankou upon death
| rowspan="2" | A silverfish that drops an Orb of Ankou upon death
|-
|-
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb
|}
|}


=== Pneumas ===
== Pneumas ==
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.


==== Defensive Pneumas ====
=== Defensive Pneumas ===
Defensive pneumas are activated when the player is damaged.  
Defensive pneumas are activated when the player is damaged.  
{| class="wikitable"
{| class="wikitable"
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! Effect  
! Effect  
|-
|-
| {{Stack|gm4:Aggressive Soul Shard}} Aggressive  
| {{Stack|gm4:Aggressive Soul Shard}} {{Anchor|Aggressive}} Aggressive
| Any
| Any
| Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds
| Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible
| {{Stack|gm4:Incombustible Soul Shard}} {{Anchor|Incombustible}} Incombustible
| Fire  
| Fire  
| Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds
| Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds
|-
|-
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} Lifeless
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} {{Anchor|Lifeless}} Lifeless
| Magic (Instant Damage)
| Magic (Instant Damage)
| Player heals 1-2 hearts if Harming {{Stack|effect:Instant Damage|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial Harming damage</ref>
| Player heals 1-2 hearts if Harming {{Stack|effect:Instant Damage|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial Harming damage</ref>
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| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|-
|-
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} {{Anchor|Neutralizing}} Neutralizing
| Magic (Instant Damage)
| Magic (Instant Damage)
| Harming {{Stack|effect:Instant Damage|size=24}} deals less damage<ref group="note" name=":3" />
| Harming {{Stack|effect:Instant Damage|size=24}} deals less damage<ref group="note" name=":3" />
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| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}  
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}  
|-
|-
| {{Stack|gm4:Pricking Soul Shard}} Pricking
| {{Stack|gm4:Pricking Soul Shard}} {{Anchor|Pricking}} Pricking
| Attack
| Attack
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage
|-
|-
| {{Stack|gm4:Retreating Soul Shard}} Retreating
| {{Stack|gm4:Retreating Soul Shard}} {{Anchor|Retreating}} Retreating
| Any
| Any
| Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds
| Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Volatile Soul Shard}} Volatile
| {{Stack|gm4:Volatile Soul Shard}} {{Anchor|Volatile}} Volatile
| Any
| Any
| If the player is low on health (0-3 health) they will explode
| If the player is low on health (0-3 health) they will explode
|}
|}


==== Offensive Pneumas ====
=== Offensive Pneumas ===
Offensive pneumas are activated upon using an attack.
Offensive pneumas are activated upon using an attack.
{| class="wikitable"
{| class="wikitable"
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! Effect  
! Effect  
|-
|-
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} Blasting
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} {{Anchor|Blasting}} Blasting
| rowspan="2" | Crossbow
| rowspan="2" | Crossbow
| Shoots a high velocity fireball in the direction the player is looking at
| Shoots a high velocity fireball in the direction the player is looking at
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| (Ammo) Consumes an arrow and 1 blaze powder
| (Ammo) Consumes an arrow and 1 blaze powder
|-
|-
| {{Stack|gm4:Depriving Soul Shard}} Depriving
| {{Stack|gm4:Depriving Soul Shard}} {{Anchor|Depriving}} Depriving
| Melee
| Melee
| Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds
| Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| {{Stack|gm4:Freezing Soul Shard}} Freezing
| {{Stack|gm4:Freezing Soul Shard}} {{Anchor|Freezing}} Freezing
| Melee
| Melee
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds
|-
|-
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye
| {{Stack|gm4:Hawkeye Soul Shard}} {{Anchor|Hawkeye}} Hawkeye
| Bow
| Bow
| Arrows shot by the player have a Damage value of 4 and a Piercing value of 1
| Arrows shot by the player have a Damage value of 4 and a Piercing value of 1
|-
|-
| {{Stack|gm4:Venomous Soul Shard}} Venomous  
| {{Stack|gm4:Venomous Soul Shard}} {{Anchor|Venomous}} Venomous
| Melee
| Melee
| Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds
| Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| {{Stack|gm4:Withering Soul Shard}} Withering
| {{Stack|gm4:Withering Soul Shard}} {{Anchor|Withering}} Withering
| Melee
| Melee
| Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds
| Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds
|}
|}


==== Passive Pneumas ====
=== Passive Pneumas ===
Passive pneumas will activate on their own and need no input from the player.
Passive pneumas will activate on their own and need no input from the player.
{| class="wikitable"
{| class="wikitable"
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! Effect  
! Effect  
|-
|-
| {{Stack|gm4:Agile Soul Shard}} Agile  
| {{Stack|gm4:Agile Soul Shard}} {{Anchor|Agile}} Agile
| Prevents the player from taking fall damage
| Prevents the player from taking fall damage
|-
|-
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring
| {{Stack|gm4:Anchoring Soul Shard}} {{Anchor|Anchoring}} Anchoring
| Grants the player 90% Knockback Resistance
| Grants the player 90% Knockback Resistance
|-
|-
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining
| {{Stack|gm4:Bargaining Soul Shard}} {{Anchor|Bargaining}} Bargaining
| Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader
| Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
| {{Stack|gm4:Bashing Soul Shard}} Bashing
| {{Stack|gm4:Bashing Soul Shard}} {{Anchor|Bashing}} Bashing
| Grants +70% Attack Damage at the cost of -40% Attack Speed
| Grants +70% Attack Damage at the cost of -40% Attack Speed
|-
|-
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly
| {{Stack|gm4:Bubbly Soul Shard}} {{Anchor|Bubbly}} Bubbly
| When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes
| When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes
This timer will be reset when the player exits the water
This timer will be reset when the player exits the water
|-
|-
| {{Stack|gm4:Enduring Soul Shard}} Enduring
| {{Stack|gm4:Enduring Soul Shard}} {{Anchor|Enduring}} Enduring
| Gives the player +8 max health at the cost of -20% Speed
| Gives the player +8 max health at the cost of -20% Speed
|-
|-
| {{Stack|gm4:Gliding Soul Shard}} Gliding
| {{Stack|gm4:Gliding Soul Shard}} {{Anchor|Gliding}} Gliding
| When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds
| When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| {{Stack|gm4:Striding Soul Shard}} Striding
| {{Stack|gm4:Striding Soul Shard}} {{Anchor|Striding}} Striding
| Lava source blocks below the player gets temporarily replaced with magma blocks
| Lava source blocks below the player gets temporarily replaced with magma blocks
|-
|-
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic
| {{Stack|gm4:Synergetic Soul Shard}} {{Anchor|Synergetic}} Synergetic
| Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
| Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
|}
|}


==== Sneak Charge ====
=== Sneak Charge ===
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.
{| class="wikitable"
{| class="wikitable"
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(12+ Clicks)
(12+ Clicks)
|-
|-
| {{Stack|gm4:Bounding Soul Shard}} Bounding
| {{Stack|gm4:Bounding Soul Shard}} {{Anchor|Bounding}} Bounding
| Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds
| Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds
| Level of jump boost increases
| Level of jump boost increases
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| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}}
| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}}
|-
|-
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring
| {{Stack|gm4:Conjuring Soul Shard}} {{Anchor|Conjuring}} Conjuring
| The Evoker's fang attack is is cast
| The Evoker's fang attack is is cast
| Number of fangs increases
| Number of fangs increases
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| 15 fangs
| 15 fangs
|-
|-
| {{Stack|gm4:Draining Soul Shard}} Draining
| {{Stack|gm4:Draining Soul Shard}} {{Anchor|Draining}} Draining
| Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds
| Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds
to players around the user
to players around the user
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| 64 block radius
| 64 block radius
|-
|-
| {{Stack|gm4:Expeditious Soul Shard}} Expeditious
| {{Stack|gm4:Expeditious Soul Shard}} {{Anchor|Expeditious}} Expeditious
| Player will be teleported to a random  
| Player will be teleported to a random  
location, similar to a chorus fruit
location, similar to a chorus fruit
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| 32 block radius
| 32 block radius
|-
|-
| {{Stack|gm4:Rushing Soul Shard}} Rushing
| {{Stack|gm4:Rushing Soul Shard}} {{Anchor|Rushing}} Rushing
| Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}}
| Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}}
| Level of Speed and duration  
| Level of Speed and duration  
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|}
|}


==== Sneak Tap ====
=== Sneak Tap ===
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
{| class="wikitable"
{| class="wikitable"
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! Effect  
! Effect  
|-
|-
| {{Stack|gm4:Blinding Soul Shard}} Blinding
| {{Stack|gm4:Blinding Soul Shard}} {{Anchor|Blinding}} Blinding
| Players up to 6 blocks away from the user receive Blindness  {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds
| Players up to 6 blocks away from the user receive Blindness  {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds
|-
|-
| {{Stack|gm4:Gazing Soul Shard}} Gazing
| {{Stack|gm4:Gazing Soul Shard}} {{Anchor|Gazing}} Gazing
| Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds
| Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds
|-
|-
| {{Stack|gm4:Feathery Soul Shard}} Feathery
| {{Stack|gm4:Feathery Soul Shard}} {{Anchor|Feathery}} Feathery
| Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds
| Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds
|-
|-
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} {{Anchor|Soaring}} Soaring
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude.  
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude.  
Looking straight up or down will cause the player to ascend or descend respectively.
Looking straight up or down will cause the player to ascend or descend respectively.
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|(Passive) Reduces player's health by 20% when equipped in the offhand
|(Passive) Reduces player's health by 20% when equipped in the offhand
|-
|-
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing
| {{Stack|gm4:Vanishing Soul Shard}} {{Anchor|Vanishing}} Vanishing
| Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds
| Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds
|}
|}


==== Sneak Hold ====
=== Sneak Hold ===
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
{| class="wikitable"
{| class="wikitable"
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! Effect  
! Effect  
|-
|-
| {{Stack|gm4:Phasing Soul Shard}} Phasing
| {{Stack|gm4:Phasing Soul Shard}} {{Anchor|Phasing}} Phasing
| Allows the player to walk through 1-block wide walls
| Allows the player to walk through 1-block wide walls
|-
|-
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} Scaling
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} {{Anchor|Scaling}} Scaling
| Allows the player to climb walls
| Allows the player to climb walls
|-
|-
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]]
|(Incompatibility) Does not work with the [[Levity Shamir]]
|}
|}


=== Advancements ===
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}
| Pick up a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]
| Pick up a Soul Essence from a mob using a sword with the [[Corripio Shamir]]
|-
|-
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}
Line 372: Line 366:
|-
|-
| 26 Jan 2021
| 26 Jan 2021
| Released Orb of Ankou
| Released [[Orb of Ankou]]
|}
|}


{{Notes}}
{{Notes}}
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