Page history
15 February 2021
Epyon
Add setEnchanted()
m+85
JP12
add chromium support
+203
BluePsychoRanger
Reverted edits by BluePsychoRanger (talk) to last revision by Epyon
m−47
BluePsychoRanger
"true" in quotes
m+4
BluePsychoRanger
only enchant if enchanted is set to true
m+43
Epyon
And sprite should be enchantable
+197
JP12
uncomment out mask-image, mask-size, and mask-position
−9
14 February 2021
BluePsychoRanger
Add Gm4RPSprite, which changes only the icons, but keeps gm4 aliases
+52
JP12
comment out mask-image, mask-size, and mask-position, uncomment if we ever find out how to get cors to work, cry if not
+9
JP12
Give me enchants or give me death
+178
11 February 2021
Epyon
Back to trophy, from skull
m+8
Epyon
Yeah, it's been a while.
mEpyon
There has to be a better way to do this.
m+54
Epyon
Adding skulls/trophies
m+140
21 August 2020
Epyon
It would help if EffectSprite aliases were accessed
+167
Epyon
Better nil check
+11
Epyon
It's far too late, I'm tired and really should stop making edits.
mEpyon
Oh I'm dumb, that was just a index mistake
mEpyon
Didn't know what the null check was
m+7
Epyon
Use of aliases' name value.
+262
16 August 2020
BluePsychoRanger
no edit summary
m+13
BluePsychoRanger
add the "hideDefaultTooltip" class back
m+39
BluePsychoRanger
Undo revision 6085 by BluePsychoRanger (talk)
m−39
BluePsychoRanger
attempt to remove default tooltips
+39
BluePsychoRanger
how's this?
m+136
14 August 2020
BluePsychoRanger
change the image, rather than the sprite sheet (cross sprite sheets attempt #2)
+9
BluePsychoRanger
forgot the underscores
+4
BluePsychoRanger
Add support for cross sprite sheeting
+139
13 August 2020
11 August 2020
BluePsychoRanger
initialize aliases variable? (double alias attempt #5.1)
+2
BluePsychoRanger
let's try this again... moving alias check to Sprite:setItem (double alias attempt #5)
+204
BluePsychoRanger
moving the aliasData to Sprite:setItem (double alias attempt #4)
−15
BluePsychoRanger
oh... I missed a period... (double alias attempt #3.1)
+1
BluePsychoRanger
move alias check to Sprite:Item and Sprite:setItem (double alias attempt #3)
−154
BluePsychoRanger
add else? maybe it set it once and wouldn't set it back? IDK (double alias attempt #2)
+25
BluePsychoRanger
actually make gm4Aliases point to the right place .-. (double alias attempt #1.1)
−114
Epyon
I still don't know what type type is
m+10
Epyon
Gotta love butchering code
m+100
BluePsychoRanger
let's try this... (double alias attempt #1)
+71
Epyon
I don't know why this isn't working
m−12
Epyon
skip else, set by default
m+2
Epyon
Initialize your variables
m+13
Epyon
Maybe casting type fix the comparison
m+13
Epyon
Maybe it's loadData?
m−4
Epyon
Both are not working at the same time
m−4
Epyon
Everything broke, so I hope this fixes it.
m−27
Epyon
How about custom aliases?
+154
10 August 2020
Epyon
Default tooltip name for js-less viewing
+171
Epyon
Changing text to lore
m+5
Epyon
Maybe necessary fallback?
m+39