Spawner Minecarts: Difference between revisions

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Added note for spawner compatibilty
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Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows.
Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows.


The following spawners are supported by default, but other Datapacks may add their spawners to the whitelist:
The following spawners are supported by default, but other data packs<ref>For example, Creeper spawners through Orbis' Dangerous Dungeons or Tower Structures, and Charged Creeper spawners in combination with Lightning in a Bottle</ref> may add their spawners to the whitelist:
* Blaze
* Blaze
* Cave Spider
* Cave Spider
* Creeper
* Silverfish
* Silverfish
* Skeleton
* Skeleton
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The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, "bad" flowers, "good" flowers. "Good" flowers emit slightly more particles than "bad" flowers when consumed.
The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, "bad" flowers, "good" flowers. "Good" flowers emit slightly more particles than "bad" flowers when consumed.
[[File:spawner_minecarts-flower-being-eaten.png|A flower being consumed during active recharging|thumb|300px]]


=== Technical Details  ===
=== Technical Details  ===
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|Grass Blocks can no longer be used to refuel Spawner Minecarts
|Grass Blocks can no longer be used to refuel Spawner Minecarts
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|Grass and Tall Grass are no consumed by Spawner Minecarts but do not provide any fuel
|Grass and Tall Grass are now consumed by Spawner Minecarts but do not provide any fuel
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|Spawner Minecarts now take an exact copy of the donor spawner's NBT. This means mobs from Spawner Minecarts will be exactly the same as those spawned by the original spawner.
|Spawner Minecarts now take an exact copy of the donor spawner's NBT. This means mobs from Spawner Minecarts will be exactly the same as those spawned by the original spawner.
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