Combat Expanded: Difference between revisions

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(Moved a bunch of the tables to subpages)
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|creator=Thanathor
|creator=Thanathor
|versions=1.19}}
|versions=1.19}}
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.
This module adds custom modifiers to armour, weapons, and mobs as well as a ramping difficulty curve the longer you survive.


==Features==
==Features==
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player as Unidentified weapons or armor.
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player as Unidentified weapons or armour.


===Mobs===
===Mobs===
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armour and weapons.


Mobs will receive additional bonusses depending on what biome they spawn in.
Mobs will receive additional bonusses depending on what biome they spawn in.
{| class="wikitable sortable mw-collapsible"
{{/Biome Modifiers}}
|+Biome Modifiers
! Biome
! colspan="2" |Modifier
!Added Difficulty
|-
|Snowy Plains
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Ice Spikes
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Snowy Taiga
| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
 
|-
|Snowy Beach
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Grove
| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Snowy Slopes
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Jagged Peaks
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Frozen Peaks
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" | '''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Windswept Hills
 
| colspan="2" style="background-color:#d0e0e3" | '''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Windswept Gravelly Hills
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Windswept Forest
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Taiga
| colspan="2" style="background-color:#93c47d" |'''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Old Growth Pine Taiga
| colspan="2" style="background-color:#93c47d" | '''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Old Growth Spruce Taiga
| colspan="2" style="background-color:#93c47d" |'''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Stony Shore
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Plains
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Sunflower Plains
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
| Forest
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
| Flower Forest
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
| Birch Forest
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Old Growth Birch Forest
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Dark Forest
| colspan="2" style="background-color:#93c47d" |'''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Swamp
| colspan="2" style="background-color:#6aa84f" | '''Toxic'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|Mangrove Swamp
| style="background-color:#6aa84f" |'''Toxic'''
| style="background-color:#93c47d" |'''Growth'''
| data-sort-value="f" style="background-color:#e67c73" |Very High
|-
|Jungle
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|Sparse Jungle
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|
Bamboo Jungle
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|Beach
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Mushroom Fields
! colspan="2" |
!
|-
|Meadow
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Stony Peaks
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Desert
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Savanna
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Savanna Plateau
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Windswept Savanna
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|Badlands
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Wooded Badlands
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Eroded Badlands
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|River
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Frozen River
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Warm Ocean
| colspan="2" style="background-color:#c27ba0" |'''Reef'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
| Lukewarm Ocean
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Deep Lukewarm Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Ocean
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Deep Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Cold Ocean
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
| Deep Cold Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Frozen Ocean
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Deep Frozen Ocean
| style="background-color:#3d85c6" |'''Deep'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Dripstone Caves
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Lush Caves
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Deep Dark
! colspan="2" |
!
|-
|The Void
! colspan="2" |
!
|}
 
{| class="wikitable"
|+Modifier Effects
!Modifier
!Effects
|-
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
|Mobs are slightly stronger.
Creepers have a higher blast radius.
|-
| style="background-color:#f6b26b" |'''Burned'''
|Mobs are weaker but faster.
Husks spawn in large swarms.
 
High chance of Fire Aspect and Flame enchantments.
|-
| style="background-color:#3d85c6" |'''Deep'''
|Drowned are more powerful.
|-
| style="background-color:#ffe599" |'''Flowering'''
|
Zombies have lower health but respawn when killed.
Slimes are larger and spawn more often.
|-
| style="background-color:#93c47d" |'''Growth'''
|Mobs are weaker but spawn in small groups.
Skeletons use melee weapons.


High chance of Projectile Protection enchantment.
{{/Modifier Effects}}
|-
| style="background-color:#d0e0e3" |'''Mountainous'''
|Mobs are stronger but spawn less.
High chance of Knockback and Punch enchantments.
|-
| style="background-color:#c27ba0" |'''Reef'''
| Drowned are much more powerful and spawn with tridents more often.
|-
| style="background-color:#a2c4c9;" |'''Snowy'''
|
Mobs are slower but healthier.
Most attacks will apply {{Stack|effect:Slowness}}Slowness.
|-
| style="background-color:#6aa84f" |'''Toxic'''
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Poison}}Poison.
Spiders spawn in larger groups.
|}


==== Spawners====
==== Spawners====
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===Items===
===Items===
====Obtaining and Identification====
====Obtaining and Identification====
Custom weapons and armor are dropped with the same rate as naturally spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.
Custom weapons and armour are dropped with the same rate as naturally spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.


Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armor needs its activation requirement to be fulfilled (armor with the "equipped" requirement is identified immediately).
Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armour needs its activation requirement to be fulfilled (armour with the "equipped" requirement is identified immediately).


On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  
On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  


====Weapons====
====Weapons====
{| class="wikitable sortable mw-collapsible mw-collapsed"
{{/Weapons}}
! colspan="4" |
Possible Weapon Modifiers
|-
!
Weapon
!Passive Effects
!On-Hit Effects
! Rarity
|-
|{{Stack|Iron Sword|name=Deliberate Iron Sword|lore=/&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 &2Attack Speed}}Deliberate
| +0.5-2.0 Attack Damage
-0.2-0.5 Attack Speed
|
|
common
|-
|{{Stack|Iron Sword|name=Swift Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &a2.1 &2Attack Speed}}Swift
| -0.5-2.0 Attack Damage
+0.2-0.5 Attack Speed
|
|common
|-
|{{Stack|Iron Sword|name=Light Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed/ &920% Speed}}Light
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
 
+5-20% Movement Speed
|
|common
|-
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback II//&7When in Main Hand:/ &a8 &2Attack Damage/ &21.6 Attack Speed/ &c-5% Speed|enchanted=true}}Heavy
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
 
-5-20% Movement Speed
 
Knockback I/II Enchant
|
|common
|-
|{{Stack|Iron Sword|name=&bFlaming Iron Sword|lore=&7Fire Aspect V//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Flaming
|<nowiki>-0.5-2.0 Attack Damage</nowiki>


Fire Aspect III/IV/V Enchant
==== Armour====
|
{{/Armour}}
|
common
|-
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|
Either:
{{Stack|effect:Poison}}Poison I/II (0:08)
 
{{Stack|effect:Poison}}Poison I (0:30)
|common
|-
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWeakness (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
| {{Stack|effect:Slowness}}Slowness I/II/III and
{{Stack|effect:Weakness}}Weakness I (0:04)
|common
 
|-
|{{Stack|Iron Sword|name=Spectral Iron Sword|lore=/&7Phantom Strikes:/&9Glowing (0:30)/&9Haunt III//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Spectral
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|{{Stack|effect:Glowing}}Glowing (0:30)
If the target did not have
 
Glowing: Wither II/III/IV (0:10)
|common
|-
|{{Stack|Iron Sword|name=&eAscended Iron Sword|lore=/&7Levitating Strikes:/&9Levitation X (0:01)/&9Haunt III//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Ascended
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|{{Stack|effect:Levitation}}Levitation VI/VIII/X (0:01)
|rare
|-
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo II//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating
|
1 Attack Damage
|Two seconds after the hit:
Target is dealt 4/6/8 damage
 
ignoring armor and resistances
|rare
|-
|{{Stack|Iron Sword|name=&eChaotic Iron Sword|lore=&7Smite II/&7Knockback I/&7Sweeping Edge II//&7Discordant Strikes:/&9Wild Magic//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Chaotic
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
 
Is randomly enchanted
|If weapon is enchanted:
Change enchantments to new
 
random ones (level 15-40)
|rare
|-
|{{Stack|Iron Sword|name=&eYearning Iron Sword|lore=/&7Satiating Strikes:/&9Saturation (Self)/&cHunger X (0:15) (Self)//&7When in Main Hand:/ &a8 &2Attack Damage/ &21.6 Attack Speed}}Yearning
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
|Apply to wielder:
{{Stack|effect:Saturation}}Saturation (0:01)
 
{{Stack|effect:Hunger}}Hunger X (0:15)
|rare
 
|-
|
{{Stack|Iron Sword|name=&dDivine Iron Sword|lore=/&7Hallowed Strikes:/&9Instant Health III//&7When in Main Hand:/ &c0.5 &2Attack Damage/ &c1.4 &2Attack Speed}}Divine
|0.5 Attack Damage
 
-0.2-0.5 Attack Speed
|{{Stack|effect:Instant Health}}Instant Heath I/II/III
|epic
|-
|{{Stack|Iron Sword|name=&dDemonic Iron Sword|lore=/&7Baneful Strikes:/&cWither (Self)//&7When in Main Hand:/ &a9 &2Attack Damage/ &21.6 Attack Speed}}Demonic
|x1.5 Attack Damage
|Apply to wielder:
{{Stack|effect:Wither}}Wither (0:01)
|epic
|}
 
==== Armor====
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="5" |
Possible Armor Modifiers
|-
!Armour
!Passive Effects
!Activation
!Active Effects
!
Rarity
|-
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+20% Speed//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Scouting
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|No damage taken for 4 seconds
| +10-25% Movement Speed
|common
|-
|{{Stack|Iron Chestplate|name=Focused Iron Chestplate|lore=/&7When Not Under Attack:/&9+1 Attack Damage//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Focused
| -10-25% Attack Speed
|No damage taken for 4 seconds
 
| +1-4 Attack Damage
|common
|-
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
|
|No damage taken for 4 seconds
|
{{Stack|effect:Absorption}}Absorption I/II/III
taking any damage fully removes the effect
|common
 
|-
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
| -1-3 Armor
|
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility
{{Stack|effect:Jump Boost}}Jump Boost I/II
| rare
|-
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+8 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| +2-8 Attack Damage
+20-50% Attack Speed
 
+10-40% Movement Speed
|No damage taken for 4 seconds
|{{Stack|effect:Wither}}Wither II (0:01)
|epic
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns II//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
| Enchanted with Thorns I/II
|Health below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not
 
have the Thorns enchantment
|common
|-
| {{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
| -1-3 Armor
|Health below 50% of max
 
| +1-4 Attack Damage
|common
|-
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
| -5-20% Movement Speed
|Health below 50% of max
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds
|
common
 
|-
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|Health below 50% of max
|{{Stack|effect:Instant Health}}Instant Health I/II/II within 1.75/2.25/3 blocks respectively
Players receive one level lower instead
 
Players within 3 blocks gain {{Stack|effect:Regeneration}}Regeneration II (0:04)
 
Can only occur once per Minecraft day
| rare
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
|Health above 50% of max
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting
 
Every additional Dashing piece reduces the time between steps by 50%
|common
|-
|{{Stack|Iron Chestplate|name=Poised Iron Chestplate|lore=/&7When High on Health:/&9+25% Attack Speed//&7When on Body:/ &9+6 Armor}}Poised
|
|Health above 50% of max
| +10-25% Attack Speed
|common
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
| -5-20% Movement Speed
|Health above 50% of max
| +1-3 Armor
+1 Knockback Resist
| common
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|Health above 50% of max
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Wither}}Wither immunity
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Weakness}}Weakness immunity
|rare
|-
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|
|Health above 50% of max
|Players except the wearer within 12 blocks have {{Stack|effect:Resistance}}Resistance II
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)
 
is dealt to the wearer, ignoring armor and resistances
|epic
|-
|
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| -1-3 Armor
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect
|
common
|-
|{{Stack|Iron Chestplate|name=Reckless Iron Chestplate|lore=/&7When Killing:/&9+25% Attack Speed/&9+20% Speed//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reckless
| -1-3 Armor
|After killing an entity
| +10-25% Attack Speed (0:04)
+5-20% Movement Speed (0:04)
|common
|-
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| -10-25% Attack Speed
|After killing an entity
|Freeze mobs within 8 blocks for 1-2 seconds.
Level II effect also applies {{Stack|effect:Wither}}Wither IV over duration
|common
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=/&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor}}Devouring
| +0.01-0.03 Attack Damage
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 3-6 Attack Damage. Can only happen once every 0.8 seconds
|rare
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+6 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +3-6 Attack Damage
!
!
|rare
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|
|Taken damage within 2.4 seconds
| +1-4 Attack Damage
+10-25% Attack Speed
|common
|-
|{{Stack|Iron Chestplate|name=Guarding Iron Chestplate|lore=/&7When Under Attack:/&9+3 Armor//&7When on Body:/ &9+6 Armor/ &c-5% Speed/ &9+1 Knockback Resistance}}Guarding
| -5-20% Movement Speed
+1 Knockback Resist
|Taken damage within 2.4 seconds
| +1-3 Armor
|common
|-
|
{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9Resistance III Aura (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|
|On taking damage
 
|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks
|
common
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:03)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:03), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts
|rare
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 16 blocks
|epic
|-
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|
|On taking damage
|Clear all effects and store them in a lingering potion that is dropped at
the wearers feet, has a cooldown of 1 minute per Expelling piece
|epic
|-
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|
|Night-time
|Depending on the moon phase add 0/1/2.5/5/10% to
Attack Damage, Attack Speed, Movement Speed and Armor
 
Full moon grants the highest level of effect, new moon the lowest
|common
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III Aura//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Gloomy
|<nowiki>-5-20% Movement Speed</nowiki>
|Night-time
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
|common
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|
|Night-time
| +1-4 Attack Damage
+5-20% Movement Speed
|common
|-
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
| -1-3 Armor
|Night-time
|{{Stack|effect:Resistance}}Resistance IV as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:01)
|rare
|-
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-1 Attack Damage/ &9+6 Armor}}Canine
|<nowiki>-1-4 Attack Damage</nowiki>
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro
 
Feeding the wolf will grant it strength for 60 seconds
 
Additional Canine pieces will spawn more wolves
 
if the wolf is named it will drop its nametag on despawning
|common
|-
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|<nowiki>-3/6 Attack Damage</nowiki>
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to players except the wearer within 5 blocks
|common
|-
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
 
|
|Equipped
 
|A constant light will follow the wearer
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
|common
|-
|{{Stack|Iron Chestplate|name=&eMerchants Iron Chestplate|lore=/&7When Equipped:/&9Trade//&7When on Body:/ &9+6 Armor}}Merchants
 
|
|Equipped
|Spawn a Wandering Trader if it is daytime, this effect can only occur
once per minecraft day
|rare
|-
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|Enchanted with Curse of Vanishing
|Equipped
|Raise the wearers difficulty score by 1, this can exceed the normal cap
of 10. Additional Challengers pieces stack the effect
|epic
|}


===Advancements===
===Advancements===
Line 707: Line 40:
!Requirement
!Requirement
|-
|-
|{{Advancement|item=Leather Tunic|title=Hidden Power|desc=Identify a weapon or piece of armor looted from a mob}}
|{{Advancement|item=Leather Tunic|title=Hidden Power|desc=Identify a weapon or piece of armour looted from a mob}}
|Identify a weapon or piece of Unidentified armor
|Identify a weapon or piece of Unidentified armour
|-
|-
|{{Advancement|item=Clock|title=True Survivor|desc=Stay alive for 10 days in a row}}
|{{Advancement|item=Clock|title=True Survivor|desc=Stay alive for 10 days in a row}}
|Survive for over 9 full minecraft days (3 hours)
|Survive for over 9 full minecraft days (3 hours)
|-
|-
|{{Advancement|item=Iron Chestplate|title=Full Potential|desc=Wear a full set of identified armor and a weapon to go with it}}
|{{Advancement|item=Iron Chestplate|title=Full Potential|desc=Wear a full set of identified armour and a weapon to go with it}}
|Wear an Identified armor piece in each slot and hold
|Wear an Identified armour piece in each slot and hold
an Identified weapon in your mainhand (the armor does
an Identified weapon in your mainhand (the armour does


not have to be active)
not have to be active)
|-
|-
|{{Advancement|item=Clock|title=Give Me More!|bg=fancy|desc=When tough is not good enough|enchanted=true}}
|{{Advancement|item=Clock|title=Give Me More!|bg=fancy|desc=When tough is not good enough|enchanted=true}}
|Wear a piece of Challenger armor
|Wear a piece of Challenger armour


|-
|-
|{{Advancement|item=Shield|title=Sentinel|bg=fancy|desc=Give your life defending your allies}}
|{{Advancement|item=Shield|title=Sentinel|bg=fancy|desc=Give your life defending your allies}}
|Die from self-damage from the Custodians armor
|Die from self-damage from the Custodians armour
|}
|}


Line 745: Line 78:
*'''Attack Damage''': each point corresponds with +0.5 damage, capped at +7
*'''Attack Damage''': each point corresponds with +0.5 damage, capped at +7
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Armor''': each point corresponds with +1 armor, capped at +7
*'''Armour''': each point corresponds with +1 armour, capped at +7
*'''Armor Toughness''': each point corresponds with +5 toughness, capped at +35
*'''Armour Toughness''': each point corresponds with +5 toughness, capped at +35
Mobs will use the Difficulty Score of the nearest player upon spawning.
Mobs will use the Difficulty Score of the nearest player upon spawning.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 762: Line 95:
!Effects at
!Effects at


Difficulty >=11<ref>Difficulties above 10 can only be reached by players wearing Challenger armor, which provides one additional Difficulty Score per piece worn.</ref>
Difficulty >=11<ref>Difficulties above 10 can only be reached by players wearing Challenger armour, which provides one additional Difficulty Score per piece worn.</ref>
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
Line 770: Line 103:


''+1 Movement Speed''
''+1 Movement Speed''
|''+1 Armor''
|''+1 Armour''
''+1 Armor Toughness''
''+1 Armour Toughness''


Can spawn with Axes  
Can spawn with Axes  
Line 777: Line 110:
''+1 Movement Speed''
''+1 Movement Speed''


''+2 Armor''
''+2 Armour''
|Spawn a second Zombie/Husk/Drowned
|Spawn a second Zombie/Husk/Drowned
Double drop rate of worn gear  
Double drop rate of worn gear  
Line 784: Line 117:
|
|
|''+1 Max Health''
|''+1 Max Health''
|''+1 Armor Toughness''
|''+1 Armour Toughness''
|15% chance for harming tipped arrow
|15% chance for harming tipped arrow
|Enchanted with a random level of power
|Enchanted with a random level of power
Line 804: Line 137:
|''+1 Max Health'' per Difficulty Score above 3
|''+1 Max Health'' per Difficulty Score above 3
|
|
|''+4 Armor''
|''+4 Armour''
|-
|-
|Magma Cube/Slime
|Magma Cube/Slime
Line 825: Line 158:


''+2 Movement Speed''
''+2 Movement Speed''
|''+2 Armor''
|''+2 Armour''
|''+5 Attack Damage''
|''+5 Attack Damage''
|''+3 Armor''
|''+3 Armour''
''+8 Movement Speed''
''+8 Movement Speed''
|-
|-
Line 862: Line 195:
''+5 Attack Damage''
''+5 Attack Damage''


''+5 Armor''
''+5 Armour''


''+1 Armor Toughness''
''+1 Armour Toughness''
|-
|-
|Ghast
|Ghast
Line 878: Line 211:


This only affects the melee attack
This only affects the melee attack
|''+1 Armor''
|''+1 Armour''
|
|
|''+5 Armor''
|''+5 Armour''
|''+4 Attack Damage''
|''+4 Attack Damage''
''+2 Armor Toughness''
''+2 Armour Toughness''
|-
|-
|Other
|Other
Line 890: Line 223:


''+1 Movement Speed''
''+1 Movement Speed''
| +2 Armor
| +2 Armour
|''+2 Armor''
|''+2 Armour''
|''+3 Armor''
|''+3 Armour''
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 918: Line 251:


''+3 Movement Speed''
''+3 Movement Speed''
|''+1 Armor Toughness''
|''+1 Armour Toughness''
+25% chance to spawn reinforcements
+25% chance to spawn reinforcements


Line 969: Line 302:
Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+1 Armor Toughness''
|''+1 Armour Toughness''
|'''Drowned''': ''+4 Attack Damage''
|'''Drowned''': ''+4 Attack Damage''
|
|
Line 1,056: Line 389:
|}  
|}  
|''+2 Attack Damage''
|''+2 Attack Damage''
|''+2 Armor''
|''+2 Armour''
+2 Attack Knockback
+2 Attack Knockback


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