Combat Expanded: Difference between revisions

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update page to match latest balance changes
(Moved a bunch of the tables to subpages)
(update page to match latest balance changes)
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====Mob Changes====
====Mob Changes====
Mobs can be given ''bonus points'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
Mobs can be given ''bonus points'' ''(italicized)'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
*'''Max Health''': each point corresponds with +2 health, capped at +30
*'''Max Health''': each point corresponds with +2 health, capped at +30
*'''Attack Damage''': each point corresponds with +0.5 damage, capped at +7
*'''Attack Damage'''<ref>Mobs equipped with a weapon will not receive the Attack Damage boost</ref>: each point corresponds with +0.5 damage, capped at +5.5
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Armour''': each point corresponds with +1 armour, capped at +7
*'''Armour''': each point corresponds with +1 armour, capped at +7
*'''Armour Toughness''': each point corresponds with +5 toughness, capped at +35
*'''Armour Toughness''': each point corresponds with +5 toughness, capped at +35
Mobs will use the Difficulty Score of the nearest player upon spawning.
Mobs will use the Difficulty Score of the nearest player upon spawning.
<u>Underlined</u> stat changes are exact and will not be randomised.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |General Mob Modifiers
! colspan="6" | General Mob Modifiers
|-
|-
!Mob
!Mob
!Effects
!Effects
!Stat Points per
!Stat Points per
Difficulty Score
Difficulty Score  
!Effects at
!Effects at
Difficulty >=4
Difficulty >=4
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|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
|
|<u>-4 Max Health</u>
|''+1 Max Health''
<u>-2 Attack Damage</u>
 
<u>-4% Movement Speed</u>
| ''+1 Max Health''
''+1 Attack Damage''
''+1 Attack Damage''


''+1 Movement Speed''
''+1 Movement Speed''
|''+1 Armour''
|''+1 Armour''
''+1 Armour Toughness''
''+2 Armour Toughness''


Can spawn with Axes  
Can spawn with Axes  
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''+1 Movement Speed''
''+1 Movement Speed''


''+2 Armour''
''+2 Armour Toughness''
|Spawn a second Zombie/Husk/Drowned
|Spawn a second Zombie/Husk/Drowned
Double drop rate of worn gear  
Double drop rate of worn gear  
|-
|-
|Skeleton/Stray
| Skeleton/Stray
|
|<u>-8 Max Health</u>
<u>-8% Movement Speed</u>
|''+1 Max Health''
|''+1 Max Health''
|''+1 Armour Toughness''
| ''+1 Armour Toughness''
|15% chance for harming tipped arrow
|15% chance for harming tipped arrow
|Enchanted with a random level of power
|Enchanted with a random level of power
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|-
|-
|Spider/Cave Spider
|Spider/Cave Spider
|
|<u>-4 Max Health</u>
<u>-1 Attack Damage</u>
 
<u>-4% Movement Speed</u>
|''+1 Max Health''
|''+1 Max Health''
''+1 Attack Damage''
''+1 Attack Damage''
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|-
|-
|Creeper
|Creeper
|
|<u>-2 Max Health</u>
|''+1 Movement Speed''
|''+1 Movement Speed''
|''+1 Max Health'' per Difficulty Score above 3
|''+1 Max Health'' per Difficulty Score above 3  
|
|
|''+4 Armour''
|''+4 Armour''
|-
|-
|Magma Cube/Slime
|Magma Cube/Slime  
|
|<u>-2 Max Health</u>
|''+1 Max Health''
|''+1 Max Health''
|
|
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|-
|-
|Enderman
|Enderman
|If in The End:
|<u>-4 Max Health</u>
<u>-2 Attack Damage</u>
 
<u>-4% Movement Speed</u>
 
 
'''If in The End:'''
''+4 Max Health''
''+4 Max Health''


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''+2 Movement Speed''
''+2 Movement Speed''
|''+2 Armour''
| ''+2 Armour''
|''+5 Attack Damage''
|''+5 Attack Damage''
|''+3 Armour''
|''+3 Armour''
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|-
|-
|Phantom
|Phantom
| -50% Max Health if difficulty score <4
| <u>-50% Max Health</u> if difficulty score <4
|
|
|
|
|''+2 Attack Damage''
| ''+2 Attack Damage''
5% chance to grow 2 sizes  
5% chance to grow 2 sizes  
|Spawns in swarms of 4, of which 2 grow one size
|Spawns in swarms of 4, of which 2 grow one size
|-
|-
|Wither Skeleton
| Wither Skeleton  
|
|
|''+1 Max Health''
|''+1 Max Health''
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|-
|-
|Piglin/Zombified Piglin
|Piglin/Zombified Piglin
|
|<u>-4 Max Health</u>
<u>-2 Attack Damage</u>
 
<u>-4% Movement Speed</u>
|''+1 Max Health''
|''+1 Max Health''
''+1 Attack Damage''
''+1 Attack Damage''
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''+5 Attack Damage''
''+5 Attack Damage''


''+5 Armour''
''+1 Armour''


''+1 Armour Toughness''
''+5 Armour Toughness''
|-
|-
|Ghast
| Ghast
|Does not gain any Stat Points
|Does not gain any Stat Points  
|
|
| +5% chance to spawn another Ghast
| +5% chance to spawn another Ghast
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|-
|-
|Blaze
|Blaze
|<nowiki>-75% Attack Damage if difficulty score <4</nowiki>
|<u>-75% Attack Damage</u> if difficulty score <4


This only affects the melee attack
This only affects the melee attack
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''+1 Movement Speed''
''+1 Movement Speed''
| +2 Armour
|''+2 Armour''
|''+2 Armour''
|''+2 Armour''
|''+3 Armour''
|''+3 Armour''
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|-
|-
!Biomes
!Biomes
!Effects on
! Effects on
any mob  
any mob  
!Effects on
!Effects on
Zombies/Husks/Drowned
Zombies/Husks/Drowned
!Effects on
! Effects on
Skeletons/Stray  
Skeletons/Stray  
!Effects on
!Effects on
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|-
|-
|'''Dark'''
|'''Dark'''
|''+3 Max Health''
| ''+3 Max Health''
''+3 Attack Damage''
''+3 Attack Damage''


''+3 Movement Speed''
''+3 Movement Speed''  
|''+1 Armour Toughness''
|''+4 Armour Toughness''
+25% chance to spawn reinforcements
+25% reinforcement chance


15% chance to spawn with an Unidentified Pickaxe
15% chance to spawn with an Unidentified Pickaxe
|''+2 Movement Speed''
|''+2 Movement Speed''
''+2 Armour Toughness''
|'''Spider:''' 5% chance on Invisibility
|'''Spider:''' 5% chance on Invisibility
| +1 Blast Radius
| +1 Blast Radius
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'''Husk:'''
'''Husk:'''


*-65% Max Health
* -65% Max Health
*-25% Attack Damage
*-25% Attack Damage
*Spawns in swarms of 7-12 Husks
*Spawns in swarms of 7-12 Husks
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+1 Armour Toughness''
|''+8 Armour Toughness''
|'''Drowned''': ''+4 Attack Damage''
|'''Drowned''': ''+4 Attack Damage''
|
|
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Lush Caves  
Lush Caves  
|}
|}  
|
|
| -25% Max Health
| -25% Max Health
Drops a burnable 'spore' on death that respawns
Drops a burnable 'spore' on death that respawns


the mob after 8 seconds, respawned mobs only rarely drop another spore
the mob after 8 seconds, this effect will repeat 10 times.
|
|85% chance to be replaced with 3 zombies
|'''Lush Caves''': 50% chance to be
|'''Lush Caves''': 50% chance to be
replaced with 4 silverfish  
replaced with 4 silverfish  
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25% longer fuse (37 seconds)
25% longer fuse (37 seconds)
|15% chance to increase in size, twice
|15% chance to increase in size, twice
|50% chance to be replaced with a slime
| 50% chance to be replaced with a slime  
|-
|-
|
|
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|+'''Growth'''
|+'''Growth'''
|-
|-
|Snowy Taiga
| Snowy Taiga
Grove
Grove


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Mangrove Swamp  
Mangrove Swamp  
|}  
|}  
|80% chance of projectile protection enchantment
| 80% chance of projectile protection enchantment
| -25% Max Health
| -25% Max Health
-15% Attack Damage
-15% Attack Damage


Spawns in groups of 4
Spawns in groups of 4
|Spawns with melee
| Spawns with melee
weapons  
weapons  
|Spawns another (cave) spider
|Spawns another (cave) spider
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Eroded Badlands  
Eroded Badlands  
|}  
|}  
|''+2 Attack Damage''
| ''+2 Attack Damage''
|''+2 Armour''
|''+6 Armour Toughness''
+2 Attack Knockback
+2 Attack Knockback


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-100% chance to spawn reinforcements  
-100% chance to spawn reinforcements  
|30% chance of Punch enchantment
|''+5 Armour Toughness''
30% chance of Punch enchantment
|Jump Boost II
|Jump Boost II
|
|
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|50% chance of depth strider enchantment
|50% chance of depth strider enchantment
|40% chance to spawn with a Trident
|40% chance to spawn with a Trident
'''Drowned:'''
+100% Movement Speed
''+6 Armour Toughness''
''+2 Armour''
35% chance to spawn a Guardian, thrice
50% chance to spawn a Drowned, twice
|
|
|
|
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|}
|}
|''+4 Max Health''
|''+4 Max Health''


-15% Movement Speed
-15% Movement Speed
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|Attacks apply:
|Attacks apply:


*Weakness (0:15) at Difficulty Score of <=3
*Weakness & Hunger (0:05) at Difficulty Score of <=3
*Weakness (0:30) at Difficulty Score of 4 - 8
*Weakness & Hunger (0:10) at Difficulty Score of 4 - 8
*Weakness II (0:30) at Difficulty Score of >=9
*Weakness & Hunger (0:30) at Difficulty Score of >=9
|Poison II (0:05) and
|Poison II (0:05) and
Weakness (0:05) arrows
Weakness (0:05) arrows
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Nausea
Nausea
Hunger II
|Applies Poison on landing,
|Applies Poison on landing,
effect radius depends on size
effect radius depends on size
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