Better Fire: Difference between revisions

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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.8, 1.11+}}
{{ModuleInfobox
 
| creator = Sparks
| updater = Bloo, SpecialBuilder32, and Epyon|TheEpyonProject
| type = Stand Alone
| versions = 1.8, 1.11+
}}
This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.


==Features==
== Features ==
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less.
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they have 1 heart of health or less.
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
=== Technical Details ===
Flame arrows will be deleted upon landing in a block, having a chance to drop {{Stack|Flint|lore=&8&oCharred Arrowhead}} flint upon impact.


=== Advancements ===
=== Advancements ===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
! Advancement
!Requirement
! Requirement
|-
|-
|{{Advancement|Bow|Flint 'n Stick|Fire a Flame Bow}}
| {{Advancement
|Lose 1 durability when shooting a bow with the Flame enchantment
| Bow  
| Flint 'n Stick
| Fire a Flame Bow
  }}
| Lose 1 durability when shooting a bow with the Flame enchantment
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
| rowspan="3" | 1.8
| rowspan="3" | 1.8
|06 May 2014
| 06 May 2014
|Released Better Fire
| Released Better Fire
|-
|-
| rowspan="2" | 18 Apr 2015
| rowspan="2" | 18 Apr 2015
|Reduced lag
| Reduced lag
|-
|-
|Fixed a bug with non-flame arrows setting blocks alight
| Fixed a bug with non-flame arrows setting blocks alight
|-
|-
|1.11
| 1.11
|03 May 2017
| 03 May 2017
|Bug fix for flame arrows deleting non-full blocks
| Bug fix for flame arrows deleting non-full blocks
|-
|-
| rowspan="2" | 1.13
| rowspan="2" | 1.13
|25 Sept 2018
| 25 Sept 2018
|Creepers will explode on 0-2 health now
| Creepers will explode on 0-2 health now
|-
| 30 Sept 2019
| Added "Flint 'n Stick" advancement
|-
| rowspan = 2 | 1.17
| rowspan = 2 | 20 Aug 2021
| Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block
|-
|-
|30 Sept 2019
| Now has a chance to drop a flint on impact
|Added "Flint 'n Stick" advancement
|}
|}


==Previous Versions==
==Previous Versions==
===MC 1.8 Version===
=== Until MC 1.17 Version ===
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
Prior to the Minecraft 1.17 update, flame arrows would setblock at their location.  The arrow now destroys itself upon landing in a block.


=== MC 1.11-1.12 Versions ===
=== MC 1.11 - 1.12 Versions ===
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.


[[Category:All Modules]]
=== MC 1.8 Version ===
[[Category:Stand Alone Modules]]
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
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