Better Fire: Difference between revisions

m
Remove UserLink from ModuleInfobox
(1.17)
m (Remove UserLink from ModuleInfobox)
 
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{{ModuleInfobox
{{ModuleInfobox
  | creator = {{UserLink|Sparks}}
  | creator = Sparks
  | updater = {{UserLink|Bloo}}, {{UserLink|SpecialBuilder32}}, and {{UserLink|Epyon|TheEpyonProject}}
  | updater = Bloo, SpecialBuilder32, and Epyon|TheEpyonProject
  | type=Stand Alone
  | type = Stand Alone
  | versions=1.8, 1.11+
  | versions = 1.8, 1.11+
}}
}}
This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.
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=== Technical Details ===
=== Technical Details ===
Flame arrows will be deleted upon landing in a block, having a chance to drop flint upon impact. {{Slot|Flint|lore=&8&oCharred Arrowhead}}
Flame arrows will be deleted upon landing in a block, having a chance to drop {{Stack|Flint|lore=&8&oCharred Arrowhead}} flint upon impact.


=== Advancements ===
=== Advancements ===
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| Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block
| Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block
|-
|-
| Now has a chance to drop a charred arrowhead
| Now has a chance to drop a flint on impact
|}
|}


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=== MC 1.8 Version ===
=== MC 1.8 Version ===
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
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