End Fishing: Difference between revisions

1.17
m (Gotta add a link to the lore somewhere)
(1.17)
 
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{{ModuleInfobox|name=End Fishing|type=Stand Alone|versions=1.14+|creator=BluePsychoRanger|icon=End_fishing.png}}This allows players to fish up items in the end void.
{{ModuleInfobox|type=Stand Alone|versions=1.14+|creator=BluePsychoRanger}}This allows players to fish up items in the end void.
==Features==
==Features==


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The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
{| class="wikitable mw-collapsible mw-collapsed nowrap"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
!colspan = "2" | End City Treasure
! colspan="5" | End City Treasure
|-
|-
!Item
!Chance
! rowspan="5" |
!Item
!Item
!Chance
!Chance
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|{{Stack|Diamond|size=24}} Diamond
|{{Stack|Diamond|size=24}} Diamond
|2.2%
|2.2%
|-
| {{Stack|Iron Horse Armor}}{{Stack|Golden Horse Armor}}{{Stack|Diamond Horse Armor}} <br> Horse Armor (Iron, Golden, Diamond)
|{{Stack|Iron Ingot|size=24}} Iron Ingot
|0.3% each
|5.4%
|-
|-
|{{Stack|Gold Ingot|size=24}} Gold Ingot
|{{Stack|Gold Ingot|size=24}} Gold Ingot
|6.8%
|6.8%
| {{Stack|Diamond Helmet}}{{Stack|Diamond Chestplate}}{{Stack|Diamond Leggings}}{{Stack|Diamond Boots}}{{Stack|Diamond Sword}}{{Stack|Diamond Pickaxe}}{{Stack|Diamond Shovel}} <br> Diamond Armor/Tools (Sword, Pickaxe, Shovel)
|5.4% each
|-
|-
|{{Stack|Emerald|size=24}} Emerald
|{{Stack|Emerald|size=24}} Emerald
|3.3%
|3.3%
| {{Stack|Iron Helmet}}{{Stack|Iron Chestplate}}{{Stack|Iron Leggings}}{{Stack|Iron Boots}}{{Stack|Iron Sword}}{{Stack|Iron Pickaxe}}{{Stack|Iron Shovel}} <br> Iron Armor/Tools (Sword, Pickaxe, Shovel)
|5.4% each
|-
|-
|{{Stack|Beetroot Seeds|size=24}} Beetroot Seeds
|{{Stack|Beetroot Seeds|size=24}} Beetroot Seeds
|4.1%
|4.1%
|-
|{{Stack|Saddle|size=24}} Saddle
|{{Stack|Saddle|size=24}} Saddle
|1.6%
|1.6%
|-
|{{Stack|Iron Horse Armor|size=24}} Iron Horse Armor
|0.3%
|-
|{{Stack|Golden Horse Armor|size=24}} Golden Horse Armor
|0.3%
|-
|{{Stack|Diamond Horse Armor|size=24}} Diamond Horse Armor
|0.3%
|-
|{{Stack|Diamond Sword|size=24}} Diamond Sword
|5.4%
|-
|{{Stack|Diamond Boots|size=24}} Diamond Boots
|5.4%
|-
|{{Stack|Diamond Chestplate|size=24}} Diamond Chestplate
|5.4%
|-
|{{Stack|Diamond Leggings|size=24}} Diamond Leggings
|5.4%
|-
|{{Stack|Diamond Helmet|size=24}} Diamond Helmet
|5.4%
|-
|{{Stack|Diamond Pickaxe|size=24}} Diamond Pickaxe
|5.4%
|-
|{{Stack|Diamond Shovel|size=24}} Diamond Shovel
|5.4%
|-
|{{Stack|Iron Sword|size=24}} Iron Sword
|5.4%
|-
|{{Stack|Iron Boots|size=24}} Iron Boots
|5.4%
|-
|{{Stack|Iron Chestplate|size=24}} Iron Chestplate
|5.4%
|-
|{{Stack|Iron Leggings|size=24}} Iron Leggings
|5.4%
|-
|{{Stack|Iron Helmet|size=24}} Iron Helmet
|5.4%
|-
|{{Stack|Iron Pickaxe|size=24}} Iron Pickaxe
|5.4%
|-
|{{Stack|Iron Shovel|size=24}} Iron Shovel
|5.4%
|}
|}


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Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
{| class="wikitable mw-collapsible mw-collapsed nowrap"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
! colspan = "2" | Sword Lores
! colspan="2" | Sword Lores
|-
|-
|Forged in a dragon's breath
|Forged in a dragon's breath
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Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  
Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  


If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect. However, when flying with an elytra, Enderpuff slow falling is deactivated by default, and is activated by sneaking (reversed effect).


=== Fishing Rod Durability ===
=== Fishing Rod Durability ===
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Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.
Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.


An Enderpuff will activate Slow Falling only if there are 3 blocks of air (or blocks without a hitbox) below the player.
===Advancements===
===Advancements===
{| class="wikitable"
{| class="wikitable"
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|-
|-
|Modified the description of the "That's not a fish!" advancement
|Modified the description of the "That's not a fish!" advancement
|-
| rowspan="2" | 1.17
| rowspan="2" | 23 Aug 2021
| Enderpuff Slow Falling more reliable
|-
| When flying with an elytra, enderpuff slow falling is deactivated by default, and is activated by sneaking
|}
|}


[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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