Module:InventorySlot/Aliases: Difference between revisions

Vanilla enchanted items
(Add Yellow "Enchanted Book")
(Vanilla enchanted items)
Line 27: Line 27:
for _, name in ipairs( yellowTooltips ) do
for _, name in ipairs( yellowTooltips ) do
aliases[name] = { title = '&e', name = name }
aliases[name] = { title = '&e', name = name }
end
local enchantedIconYellowTooltips = {
'Bottle o\' Enchanting',
'Enchanted Book',
'Nether Star'
}
for _, name in ipairs( enchantedIconYellowTooltips ) do
aliases[name] = { title = '&e', name = name, enchanted = yes }
end
end


Line 36: Line 46:
for _, name in ipairs( aquaTooltips ) do
for _, name in ipairs( aquaTooltips ) do
aliases[name] = { title = '&b', name = name }
aliases[name] = { title = '&b', name = name }
end
local enchantedIconAquaTooltips = {
'End Crystal'
}
for _, name in ipair( enchantedIconAquaTooltips ) do
aliases[name] = { title = '&b', name = name, enchanted = yes }
end
end


Line 42: Line 60:
'Structure Block',
'Structure Block',
}
}
for _, name in ipairs( lightPurpleTooltips ) do
for _, name in ipairs( lightPurpleTooltips ) do
aliases[name] = { title = '&d', name = name }
aliases[name] = { title = '&d', name = name }
end
end


local enchantedIconPurpleTooltips = {
'Enchanted Golden Apple'
}
for _, name in ipairs( enchantedIconPurpleTooltips ) do
aliases[name] = { title = '&d', name = name, enchanted = yes }
end


-- Discs --
-- Discs --
Line 288: Line 314:
-- turtle master is weird, so just do a fancy string replacement
-- turtle master is weird, so just do a fancy string replacement
if effect.text then
if effect.text then
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ), enchanted = yes }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ), enchanted = yes }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ), enchanted = yes }
else
else
-- we always have normal
-- we always have normal
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ), enchanted = yes }
-- ensure we have extended
-- ensure we have extended
if durations[2] then
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ), enchanted = yes }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ), enchanted = yes }
end
end
end
end
Line 307: Line 333:
else
else
-- otherwise its just effect, currently every potion with no duration can be enhanced
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = potionName, text = effect.effect}
aliases[name] = { name = potionName, text = effect.effect, enchanted = yes }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced, enchanted = yes }
end
end
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