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{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1. | {{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.15|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}} | ||
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | ||
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}} | }} | ||
| Output =[[File:liquid_tank_block.png|64px]] | | Output =[[File:liquid_tank_block.png|64px]] | ||
|Catalyst=Glass|Type=Standard}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]] | |Catalyst=Glass|Type=Standard|Name=Item Hopper}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]] | ||
===Technical Details=== | ===Technical Details=== | ||
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle. | Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle. | ||
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|11 Jun 2019 | |11 Jun 2019 | ||
|Updated for 1.14 command format | |Updated for 1.14 command format | ||
|- | |||
| rowspan="3" |1.15 | |||
| rowspan="3" |12 Apr 2020 | |||
|Updated for 1.15 base module | |||
|- | |||
|Powering liquid tanks removes utility interactions | |||
|- | |||
|Slightly modified liquid tank behavior to work better with [[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]] | |||
|} | |} | ||
==Previous Versions== | ==Previous Versions== |
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