Liquid Tanks: Difference between revisions

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1.15
(1.15)
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{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.14|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}}
{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.15|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}}


This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.
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}}
}}
| Output =[[File:liquid_tank_block.png|64px]]  
| Output =[[File:liquid_tank_block.png|64px]]  
|Catalyst=Glass|Type=Standard}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]]
|Catalyst=Glass|Type=Standard|Name=Item Hopper}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]]
===Technical Details===
===Technical Details===
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.  
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.  
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|11 Jun 2019
|11 Jun 2019
|Updated for 1.14 command format
|Updated for 1.14 command format
|-
| rowspan="3" |1.15
| rowspan="3" |12 Apr 2020
|Updated for 1.15 base module
|-
|Powering liquid tanks removes utility interactions
|-
|Slightly modified liquid tank behavior to work better with [[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]]
|}
|}
==Previous Versions==
==Previous Versions==
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