Orbis/Dangerous Dungeons: Difference between revisions

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{{ModuleInfobox|name=Dangerous Dungeons|icon=dangerous_dungeons.png|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Tower Structures|Tower Structures]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.8, 1.13+}}
This module adds a more challenging dungeon experience with custom looted chests and spawners.
This module adds a more challenging dungeon experience with custom looted chests and spawners.


== Details ==
== Details ==
Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.
Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.
 
=== Technical Summary ===
The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.


=== Layout ===
=== Layout ===
The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two ''[[Custom Terrain Base#Seed Random|seed random]]'' spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two ''seed random'' chests in the central pit, containing up to three items.  
Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.


=== Spawners ===
=== Spawners ===
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.


=== Loot ===
=== Loot ===
The quality of items is determined by how deep the spawner is underground with better loot appearing in lower dungeons. For more information on the loot tables, visit the [[Custom Terrain Base/Structure Population#Loot Table|Structure Population]] page.
The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.


== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/dangerous-dungeons}}


== History ==
== History ==
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!Change
!Change
|-
|-
|1.8
|13 Jun 2015
|13 Jun 2015
|1.0
|Released Dangerous Dungeons
|Released Dangerous Dungeons
|-
|rowspan=3 |1.13
|rowspan=3 |04 Apr 2019
|Updated for 1.13 data packs
|-
|Added ocean dungeon variant
|-
|Mobs from custom spawners no longer drop xp or loot when killed
|}
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs]]
[[Category:Expansion Packs]]
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