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m (Show item modifiers before biome modifiers) |
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Killing an entity will immediately exit combat until damaged again. | Killing an entity will immediately exit combat until damaged again. | ||
=== Item Modifiers === | |||
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier. | |||
====Weapons==== | |||
{{/Weapons}} | |||
====Armor==== | |||
{{/Armour}} | |||
=== Mobs === | === Mobs === | ||
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====Phantoms==== | ====Phantoms==== | ||
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water. | Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water. | ||
===Advancements=== | ===Advancements=== |
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