Combat Expanded/Modifier Effects: Difference between revisions

From Official Gamemode 4 Wiki
Jump to navigation Jump to search
(Move table to subpage)
 
m (add balance patch update)
Line 7: Line 7:
|Mobs are slightly stronger.
|Mobs are slightly stronger.
Creepers have a higher blast radius.  
Creepers have a higher blast radius.  
Weapons and Armor have a reduced droprate.
|-
|-
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#f6b26b" |'''Burned'''
Line 12: Line 14:
Husks spawn in large swarms.
Husks spawn in large swarms.


High chance of Fire Aspect and Flame enchantments.  
Higher chance of Fire Aspect and Flame enchantments.  
|-
|-
| style="background-color:#3d85c6" |'''Deep'''
| style="background-color:#3d85c6" |'''Deep'''
Line 19: Line 21:
| style="background-color:#ffe599" |'''Flowering'''
| style="background-color:#ffe599" |'''Flowering'''
|
|
Zombies have lower health but respawn when killed.
Zombies have lower health but respawn when killed.  
 
Slimes are larger and spawn more often.  
Slimes are larger and spawn more often.  
|-
|-
Line 26: Line 29:
Skeletons use melee weapons.
Skeletons use melee weapons.


High chance of Projectile Protection enchantment.  
Higher chance of Projectile Protection enchantment.  
|-
|-
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#d0e0e3" |'''Mountainous'''
|Mobs are stronger but spawn less.
|Mobs are stronger but spawn less.
High chance of Knockback and Punch enchantments.  
Higher chance of Knockback and Punch enchantments.  
|-
|-
| style="background-color:#c27ba0" |'''Reef'''
| style="background-color:#c27ba0" |'''Reef'''
Line 37: Line 40:
| style="background-color:#a2c4c9;" |'''Snowy'''
| style="background-color:#a2c4c9;" |'''Snowy'''
|
|
Mobs are slower but healthier.
Mobs are slower but healthier.  
 
Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
|-
|-

Revision as of 15:51, 9 December 2022

Modifier Effects
Modifier Effects
Dark[1] Mobs are slightly stronger.

Creepers have a higher blast radius.

Weapons and Armor have a reduced droprate.

Burned Mobs are weaker but faster.

Husks spawn in large swarms.

Higher chance of Fire Aspect and Flame enchantments.

Deep Drowned are more powerful.
Flowering

Zombies have lower health but respawn when killed.

Slimes are larger and spawn more often.

Growth Mobs are weaker but spawn in small groups.

Skeletons use melee weapons.

Higher chance of Projectile Protection enchantment.

Mountainous Mobs are stronger but spawn less.

Higher chance of Knockback and Punch enchantments.

Reef Drowned are much more powerful and spawn with tridents more often.
Snowy

Mobs are slower but healthier.

Most attacks will apply Slowness.

Toxic Mobs are weaker but apply Weakness and Poison.

Spiders spawn in larger groups.

  1. Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.