Combat Expanded/Modifier Effects: Difference between revisions
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|Mobs are slightly stronger. | |Mobs are slightly stronger. | ||
Creepers have a higher blast radius. | Creepers have a higher blast radius. | ||
Weapons and Armor have a reduced droprate. | |||
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| style="background-color:#f6b26b" |'''Burned''' | | style="background-color:#f6b26b" |'''Burned''' | ||
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Husks spawn in large swarms. | Husks spawn in large swarms. | ||
Higher chance of Fire Aspect and Flame enchantments. | |||
|- | |- | ||
| style="background-color:#3d85c6" |'''Deep''' | | style="background-color:#3d85c6" |'''Deep''' | ||
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| style="background-color:#ffe599" |'''Flowering''' | | style="background-color:#ffe599" |'''Flowering''' | ||
| | | | ||
Zombies have lower health but respawn when killed. | Zombies have lower health but respawn when killed. | ||
Slimes are larger and spawn more often. | Slimes are larger and spawn more often. | ||
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Skeletons use melee weapons. | Skeletons use melee weapons. | ||
Higher chance of Projectile Protection enchantment. | |||
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| style="background-color:#d0e0e3" |'''Mountainous''' | | style="background-color:#d0e0e3" |'''Mountainous''' | ||
|Mobs are stronger but spawn less. | |Mobs are stronger but spawn less. | ||
Higher chance of Knockback and Punch enchantments. | |||
|- | |- | ||
| style="background-color:#c27ba0" |'''Reef''' | | style="background-color:#c27ba0" |'''Reef''' | ||
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| style="background-color:#a2c4c9;" |'''Snowy''' | | style="background-color:#a2c4c9;" |'''Snowy''' | ||
| | | | ||
Mobs are slower but healthier. | Mobs are slower but healthier. | ||
Most attacks will apply {{Stack|effect:Slowness}}Slowness. | Most attacks will apply {{Stack|effect:Slowness}}Slowness. | ||
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Revision as of 15:51, 9 December 2022
Modifier | Effects |
---|---|
Dark[1] | Mobs are slightly stronger.
Creepers have a higher blast radius. Weapons and Armor have a reduced droprate. |
Burned | Mobs are weaker but faster.
Husks spawn in large swarms. Higher chance of Fire Aspect and Flame enchantments. |
Deep | Drowned are more powerful. |
Flowering |
Zombies have lower health but respawn when killed. Slimes are larger and spawn more often. |
Growth | Mobs are weaker but spawn in small groups.
Skeletons use melee weapons. Higher chance of Projectile Protection enchantment. |
Mountainous | Mobs are stronger but spawn less.
Higher chance of Knockback and Punch enchantments. |
Reef | Drowned are much more powerful and spawn with tridents more often. |
Snowy |
Mobs are slower but healthier. Most attacks will apply Slowness. |
Toxic | Mobs are weaker but apply Weakness and Poison.
Spiders spawn in larger groups. |
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.