Orb of Ankou: Difference between revisions
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==== Soul Essence ==== | ==== Soul Essence ==== | ||
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]]. | Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]]. | ||
{{Slot|gm4:Soul Essence}} | |||
==== Soul Shard ==== | ==== Soul Shard ==== | ||
Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand. | Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand. | ||
{{Slot|gm4:Soul Shard}} | |||
==== Orb of Ankou ==== | ==== Orb of Ankou ==== | ||
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate. | An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate. | ||
{{Slot|gm4:Orb of Ankou (Empty)}} | |||
===== Crafting ===== | ===== Crafting ===== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Spirit | ! Spirit | ||
!Summon Conditions | ! Summon Conditions | ||
! Details | ! Details | ||
|- | |- | ||
| rowspan="2" | Fiery Sprite | | rowspan="2" | Fiery Sprite | ||
|Upon extinguishing, if there is unused blaze powder (1 per extra powder) | | Upon extinguishing, if there is unused blaze powder (1 per extra powder) | ||
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings. | | rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings. | ||
|- | |- | ||
|Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | | Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | ||
|- | |- | ||
| Wandering Tear | | Wandering Tear | ||
|Upon extinguishing, if there are unused ghast tears (1 per extra tear) | | Upon extinguishing, if there are unused ghast tears (1 per extra tear) | ||
| An invisible, glowing vex. | | An invisible, glowing vex. | ||
|- | |- | ||
|Withering Magic | | Withering Magic | ||
|Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | | Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | ||
|A withering area effect cloud lasting around 1.5 minutes | | A withering area effect cloud lasting around 1.5 minutes | ||
|- | |- | ||
| rowspan="2" | Severed Soul | | rowspan="2" | Severed Soul | ||
|Upon extinguishing, if there are unused soul essences (1 per extra essence) | | Upon extinguishing, if there are unused soul essences (1 per extra essence) | ||
| rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences. | | rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences. | ||
|- | |- | ||
|If a soul essence is thrown into a Soul Forge that has already | | If a soul essence is thrown into a Soul Forge that has | ||
absorbed a different soul essence | already absorbed a different soul essence | ||
|- | |- | ||
| Possessed Soul Shard | | Possessed Soul Shard | ||
|Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds | | Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds | ||
| rowspan="3" | A bat that drops a Soul Shard upon death. | | rowspan="3" | A bat that drops a Soul Shard upon death. | ||
|- | |- | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
!Damage Type | ! Damage Type | ||
! Effect | |||
|- | |- | ||
| Aggressive | | {{Stack|gm4:Aggressive Soul Shard}} Aggressive | ||
|Any | | Any | ||
| Player receives the Strength II effect for 3 seconds | |||
|- | |- | ||
|Incombustible | | {{Stack|gm4:Incombustible Soul Shard}} Incombustible | ||
|Fire Damage | | Fire Damage | ||
|Player receives Fire Resistance for 15 seconds | | Player receives Fire Resistance for 15 seconds | ||
|- | |- | ||
|Pricking | | {{Stack|gm4:Pricking Soul Shard}} Pricking | ||
|Attack Damage | | Attack Damage | ||
|The item has Thorns V; the attacker has a 75% chance to take 1-4 damage | | The item has Thorns V; the attacker has a 75% chance to take 1-4 damage | ||
|- | |- | ||
|Lifeless | | {{Stack|gm4:Lifeless Soul Shard}} Lifeless | ||
|Harming Potion | | Harming Potion | ||
|Player heals 1-2 hearts if the harming effect is inflicted on them<ref>Player can still die from the initial harming damage</ref> | | Player heals 1-2 hearts if the harming effect is inflicted on them<ref>Player can still die from the initial harming damage</ref> | ||
|- | |- | ||
|Retreating | | {{Stack|gm4:Retreating Soul Shard}} Retreating | ||
|Any | | Any | ||
|Player receives Speed III for 3 seconds | | Player receives Speed III for 3 seconds | ||
|- | |- | ||
|Volatile | | {{Stack|gm4:Volatile Soul Shard}} Volatile | ||
|Any | | Any | ||
|If the player is low on health (0-3 health) they will explode | | If the player is low on health (0-3 health) they will explode | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
!Attack Type | ! Attack Type | ||
! Effect | |||
|- | |- | ||
| rowspan="2" |Blasting | | rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} Blasting | ||
| rowspan="2" |Crossbow | | rowspan="2" | Crossbow | ||
|Places fire wherever the player is looking | | Places fire wherever the player is looking | ||
|- | |- | ||
|(Ammo) Consumes an arrow and 1 blaze powder | | (Ammo) Consumes an arrow and 1 blaze powder | ||
|- | |- | ||
|Depriving | | {{Stack|gm4:Depriving Soul Shard}} Depriving | ||
|Melee | | Melee | ||
|Applies Hunger to the target for 7 seconds | | Applies Hunger to the target for 7 seconds | ||
|- | |- | ||
|Hawkeye | | {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye | ||
|Bow | | Bow | ||
|Arrows pierce through enemies | | Arrows pierce through enemies | ||
|- | |- | ||
| Venomous | | {{Stack|gm4:Venomous Soul Shard}} Venomous | ||
|Melee | | Melee | ||
| Applies Poison I to the target for 7 seconds | |||
|- | |- | ||
|Withering | | {{Stack|gm4:Withering Soul Shard}} Withering | ||
|Melee | | Melee | ||
|Applies Wither II to the target for 7 seconds | | Applies Wither II to the target for 7 seconds | ||
|} | |} | ||
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Passive pneumas will activate on their own and need no input from the player. | Passive pneumas will activate on their own and need no input from the player. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
! Effect | |||
|- | |- | ||
| Agile | | {{Stack|gm4:Agile Soul Shard}} Agile | ||
| Prevents the player from taking fall damage | |||
|- | |- | ||
|Anchoring | | {{Stack|gm4:Anchoring Soul Shard}} Anchoring | ||
|Grants the player +0.9 Knockback resistance | | Grants the player +0.9 Knockback resistance | ||
|- | |- | ||
|Bargaining | | {{Stack|gm4:Bargaining Soul Shard}} Bargaining | ||
|Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader | | Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader | ||
|- | |- | ||
|Bashing | | {{Stack|gm4:Bashing Soul Shard}} Bashing | ||
|Grants 50% Attack Damage at the cost of -40% Attack Speed | | Grants 50% Attack Damage at the cost of -40% Attack Speed | ||
|- | |- | ||
|Bubbly | | {{Stack|gm4:Bubbly Soul Shard}} Bubbly | ||
|When the player enters water they receive the water breathing effect for 2 minutes | | When the player enters water they receive the water breathing effect for 2 minutes | ||
This timer will be reset when the player exits the water | This timer will be reset when the player exits the water | ||
|- | |- | ||
|Enduring | | {{Stack|gm4:Enduring Soul Shard}} Enduring | ||
|Gives the player +8 max health at the cost of -20% speed | | Gives the player +8 max health at the cost of -20% speed | ||
|- | |- | ||
|Gliding | | {{Stack|gm4:Gliding Soul Shard}} Gliding | ||
|When the player swimming, they will receive Dolphins Grace II | | When the player swimming, they will receive Dolphins Grace II | ||
|- | |- | ||
|Neutralizing | | {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing | ||
|The holder cannot be afflicted with poison effects. | | The holder cannot be afflicted with poison effects. | ||
|- | |- | ||
|Synergetic | | {{Stack|gm4:Synergetic Soul Shard}} Synergetic | ||
|Grants Strength I to pet tamed wolves and other nearby players with the Synergetic pneuma. | | Grants Strength I to pet tamed wolves and other nearby players with the Synergetic pneuma. | ||
|} | |} | ||
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Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change. | Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change. | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Pneuma | ! rowspan="2" | Pneuma | ||
! rowspan="2" |Effect | ! rowspan="2" | Effect | ||
! rowspan="2" |Charging Result | ! rowspan="2" | Charging Result | ||
! colspan="4" |Level | ! colspan="4" | Level | ||
|- | |- | ||
!1 | ! 1 !! 2 !! 3 !! 4 | ||
!2 | |||
!3 | |||
!4 | |||
|- | |- | ||
|Bounding | | {{Stack|gm4:Bounding Soul Shard}} Bounding | ||
|Player receives Jump Boost | | Player receives Jump Boost | ||
|Level of jump boost increases | | Level of jump boost increases | ||
| | | || || || | ||
| | |||
| | |||
| | |||
|- | |- | ||
|Conjuring | | {{Stack|gm4:Conjuring Soul Shard}} Conjuring | ||
|The Evoker's fang attack is is cast | | The Evoker's fang attack is is cast | ||
|Number of fangs increases | | Number of fangs increases | ||
|3 fangs | | 3 fangs || || || | ||
| | |||
| | |||
| | |||
|- | |- | ||
|Expeditious | | {{Stack|gm4:Expeditious Soul Shard}} Expeditious | ||
|Player will be teleported to a random | | Player will be teleported to a random | ||
location, similar to a chorus fruit | location, similar to a chorus fruit | ||
|Radius of teleportation increases | | Radius of teleportation increases | ||
| | | || || || | ||
| | |||
| | |||
| | |||
|- | |- | ||
|Rushing | | {{Stack|gm4:Rushing Soul Shard}} Rushing | ||
|Player receives Speed | | Player receives Speed | ||
|Level of Speed and duration | | Level of Speed and duration | ||
of Speed increases | of Speed increases | ||
|Speed I | |Speed I | ||
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Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate. | Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
! Effect | |||
|- | |- | ||
|Blinding | | {{Stack|gm4:Blinding Soul Shard}} Blinding | ||
|Players up to 6 blocks away from the user receive Blindness for 6 seconds | | Players up to 6 blocks away from the user receive Blindness for 6 seconds | ||
|- | |- | ||
|Gazing | | {{Stack|gm4:Gazing Soul Shard}} Gazing | ||
|Player receives Night Vision for 30 seconds | | Player receives Night Vision for 30 seconds | ||
|- | |- | ||
|Feathery | | {{Stack|gm4:Feathery Soul Shard}} Feathery | ||
|Player recieves Slow Falling for 6 seconds | | Player recieves Slow Falling for 6 seconds | ||
|- | |- | ||
| rowspan="2" |Soaring | | rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring | ||
|Tapping sneak toggles the ability. When active, the player will hover at the same altitude. | | Tapping sneak toggles the ability. When active, the player will hover at the same altitude. | ||
Looking straight up or down will cause the player to ascend or descend respectively. | Looking straight up or down will cause the player to ascend or descend respectively. | ||
|- | |- | ||
|(Passive) Reduces player's health by 20% when equipped in the offhand | |(Passive) Reduces player's health by 20% when equipped in the offhand | ||
|- | |- | ||
|Vanishing | | {{Stack|gm4:Vanishing Soul Shard}} Vanishing | ||
|Player receives Invisibility for 90 seconds | | Player receives Invisibility for 90 seconds | ||
|} | |} | ||
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Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect. | Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
! Effect | |||
|- | |- | ||
|Phasing | | {{Stack|gm4:Phasing Soul Shard}} Phasing | ||
|Allows the player to walk through 1-block wide walls | | Allows the player to walk through 1-block wide walls | ||
|- | |- | ||
| rowspan="2" |Scaling | | rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} Scaling | ||
|Allows the player to climb walls | | Allows the player to climb walls | ||
|- | |- | ||
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]] | |(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]] | ||
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The following pneumas are currently unknown to the public. Help fill out the table by experimenting on [[Public Server 6]]. | The following pneumas are currently unknown to the public. Help fill out the table by experimenting on [[Public Server 6]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Pneuma | ! Pneuma | ||
! Effect | |||
! Technical Details | |||
|- | |- | ||
|Draining | | {{Stack|gm4:Draining Soul Shard}} Draining | ||
| | | | ||
| | | | ||
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|+ | |+ | ||
! Advancement | ! Advancement | ||
! | ! (Actual) Requirement | ||
|- | |- | ||
| A Small Price to Pay... | | {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}} | ||
| Obtain a mob's soul | |||
| Pick up a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]] | | Pick up a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]] | ||
|- | |- | ||
| A Dangerous Magic | | {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}} | ||
| Light a Soul Forge | |||
| Use a flint and steel on soul sand with a ring of obsidian above it | | Use a flint and steel on soul sand with a ring of obsidian above it | ||
|- | |- | ||
| Was It Worth the Sacrifice? | | {{Advancement|gm4:Soul Shard|Was It Worth the Sacrifice?|Forge a Soul Shard}} | ||
| Forge a Soul Shard | |||
| Have a Soul Shard in your inventory | | Have a Soul Shard in your inventory | ||
|- | |- | ||
| I Believe I Can Fly! | | {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma}} | ||
| Fly with the Soaring Pneuma | |||
| Have a soul shard or orb of ankou with the Soaring pneuma | | Have a soul shard or orb of ankou with the Soaring pneuma | ||
|- | |- | ||
| Heavy Artillery | | {{Advancement|Nether Star|Heavy Artillery 0/32|Few have wielded this much power|bg=fancy}} | ||
| Few have wielded this much power | |||
| Have all 32 pneumas in your inventory at least once | | Have all 32 pneumas in your inventory at least once | ||
|- | |- | ||
| We're Full Here... | | {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}} | ||
| Max out an Orb of Ankou | | Create an Orb of Ankou that holds 4 pneumas | ||
|Create an Orb of Ankou that holds 4 pneumas | |||
|} | |} | ||
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| Soul Forges use a netherrack above the soul sand. | | Soul Forges use a netherrack above the soul sand. | ||
|- | |- | ||
|02 Jul 2020 | | 02 Jul 2020 | ||
|Soaring pneuma overhauled to have a power that no longer requires the elytra | | Soaring pneuma overhauled to have a power that no longer requires the elytra | ||
|} | |} | ||
Revision as of 23:25, 14 August 2020
This page is incomplete. Help us by contributing missing information! |
Module Type | Reliant |
---|---|
Created by | BluePsychoRanger |
Required Modules | Metallurgy, Custom Crafters |
Compatible MC Versions | 1.15 |
This module adds the ability to store certain effects from mobs and apply onto the player.
Features
Orb of Ankou adds the Corripio Shamir to obtain soul essence from mobs. Soul essence gathered from mobs contain a Pneuma which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Items
Soul Essence
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the Corripio Shamir on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the Corripio Shamir page.
Soul Shard
Soul essence can be condensed into a soul shard in a Soul Forge with the Condensing Ritual. Once a soul shard is created, the player will be able to harness the powers of the pneuma present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand.
Orb of Ankou
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the Fusing Ritual. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
Crafting
An empty Orb of Ankou can be crafted in a Custom Crafter using 4 iron blocks, 4 clay balls, and 1 nether star.
Custom Crafter
Soul Forge
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel.[1] A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns spirits which when killed drop the ritual resulting item.
Condensing Ritual
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.[2]
If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into spirits upon extinguishing the flame.
Fusing Ritual
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.[3]
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into spirits upon extinguishing the flame.
Spirits
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge.
Spirit | Summon Conditions | Details |
---|---|---|
Fiery Sprite | Upon extinguishing, if there is unused blaze powder (1 per extra powder) | A flaming, invisible baby zombie with enchanted golden leggings. |
Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | ||
Wandering Tear | Upon extinguishing, if there are unused ghast tears (1 per extra tear) | An invisible, glowing vex. |
Withering Magic | Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | A withering area effect cloud lasting around 1.5 minutes |
Severed Soul | Upon extinguishing, if there are unused soul essences (1 per extra essence) | An endermite that can be killed to reclaim unused Soul Essences. |
If a soul essence is thrown into a Soul Forge that has
already absorbed a different soul essence | ||
Possessed Soul Shard | Upon extinguishing, if the Condensing Ritual succeeds | A bat that drops a Soul Shard upon death. |
Congealed Soul Shard | Upon extinguishing, if there is an unused soul shard | |
If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard | ||
Living Orb | Upon extinguishing, if there is an unused Orb of Ankou | A silverfish that drops an Orb of Ankou upon death |
If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb |
Pneumas
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
Defensive Pneumas
Defensive pneumas are activated when the player is damaged.
Pneuma | Damage Type | Effect |
---|---|---|
Aggressive | Any | Player receives the Strength II effect for 3 seconds |
Incombustible | Fire Damage | Player receives Fire Resistance for 15 seconds |
Pricking | Attack Damage | The item has Thorns V; the attacker has a 75% chance to take 1-4 damage |
Lifeless | Harming Potion | Player heals 1-2 hearts if the harming effect is inflicted on them[4] |
Retreating | Any | Player receives Speed III for 3 seconds |
Volatile | Any | If the player is low on health (0-3 health) they will explode |
Offensive Pneumas
Offensive pneumas are activated upon using an attack.
Pneuma | Attack Type | Effect |
---|---|---|
Blasting | Crossbow | Places fire wherever the player is looking |
(Ammo) Consumes an arrow and 1 blaze powder | ||
Depriving | Melee | Applies Hunger to the target for 7 seconds |
Hawkeye | Bow | Arrows pierce through enemies |
Venomous | Melee | Applies Poison I to the target for 7 seconds |
Withering | Melee | Applies Wither II to the target for 7 seconds |
Passive Pneumas
Passive pneumas will activate on their own and need no input from the player.
Pneuma | Effect |
---|---|
Agile | Prevents the player from taking fall damage |
Anchoring | Grants the player +0.9 Knockback resistance |
Bargaining | Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader |
Bashing | Grants 50% Attack Damage at the cost of -40% Attack Speed |
Bubbly | When the player enters water they receive the water breathing effect for 2 minutes
This timer will be reset when the player exits the water |
Enduring | Gives the player +8 max health at the cost of -20% speed |
Gliding | When the player swimming, they will receive Dolphins Grace II |
Neutralizing | The holder cannot be afflicted with poison effects. |
Synergetic | Grants Strength I to pet tamed wolves and other nearby players with the Synergetic pneuma. |
Sneak Charge
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.
Pneuma | Effect | Charging Result | Level | |||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
Bounding | Player receives Jump Boost | Level of jump boost increases | ||||
Conjuring | The Evoker's fang attack is is cast | Number of fangs increases | 3 fangs | |||
Expeditious | Player will be teleported to a random
location, similar to a chorus fruit |
Radius of teleportation increases | ||||
Rushing | Player receives Speed | Level of Speed and duration
of Speed increases |
Speed I
3s |
Speed I
6s |
Speed II
3s |
Speed II
6s |
Sneak Tap
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
Pneuma | Effect |
---|---|
Blinding | Players up to 6 blocks away from the user receive Blindness for 6 seconds |
Gazing | Player receives Night Vision for 30 seconds |
Feathery | Player recieves Slow Falling for 6 seconds |
Soaring | Tapping sneak toggles the ability. When active, the player will hover at the same altitude.
Looking straight up or down will cause the player to ascend or descend respectively. |
(Passive) Reduces player's health by 20% when equipped in the offhand | |
Vanishing | Player receives Invisibility for 90 seconds |
Sneak Hold
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
Pneuma | Effect |
---|---|
Phasing | Allows the player to walk through 1-block wide walls |
Scaling | Allows the player to climb walls |
(Incompatibility) Does not work with the Levity Shamir |
(Unknown)
The following pneumas are currently unknown to the public. Help fill out the table by experimenting on Public Server 6.
Pneuma | Effect | Technical Details |
---|---|---|
Draining |
Advancements
Advancement | (Actual) Requirement |
---|---|
A Small Price to Pay... Obtain a mob's soul |
Pick up a Soul Essence from a mob using a sword with the Corripio Shamir |
A Dangerous Magic Light a Soul Forge |
Use a flint and steel on soul sand with a ring of obsidian above it |
Was It Worth the Sacrifice? Forge a Soul Shard |
Have a Soul Shard in your inventory |
I Believe I Can Fly! Fly with the Soaring Pneuma |
Have a soul shard or orb of ankou with the Soaring pneuma |
Heavy Artillery 0/32 Few have wielded this much power |
Have all 32 pneumas in your inventory at least once |
We're Full Here... Max out an Orb of Ankou |
Create an Orb of Ankou that holds 4 pneumas |
History
Version | Date | Change |
---|---|---|
1.15 | 28 Jun 2020 | Beta released on Public Server 6 |
Soul Forges use a netherrack above the soul sand. | ||
02 Jul 2020 | Soaring pneuma overhauled to have a power that no longer requires the elytra |