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{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.13|creator=Bluefire610|updater=Bluefire610|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}
{{ModuleInfobox
Zauber Cauldrons enhances vanilla cauldrons to allow the user to craft magic themed gear and potions at them.
| type = Stand Alone
| creator = Bloo
| updater = Lue, Bloo, BluePsychoRanger
| complementary = [[Zauber Liquids]]
| versions = 1.11+
}}
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!


== Details ==
== Features ==
To be used for crafting a Zauber Cauldron requires heat - provided by a fire block beneath - and water, if both is provided the Zauber Cauldron emits steam to show that it is ready to be used for crafting.
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.


=== Technical Summary ===
== Creation ==
Every time a Zauber Cauldron is used for crafting it's water level will be reduced by one.
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]


=== Creation ===
== Recipes ==
A Zauber Cauldron is created by having a fire block beneath a water-filled cauldron and stepping up to it whilst holding an enchanted book. Every plain vanilla cauldron may be used for this.
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.


=== Recipes ===
=== Substrates and Solvents ===
Crafting in a Zauber Cauldron is as easy as dropping the items into the cauldron. The Player will not be able to pick these items up again, as long as they are looking at the Zauber Cauldron.
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.
{| class="wikitable"
|-
|{{Stack|Water Bucket}}
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
|-
|{{Stack|Powder Snow Bucket}}
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.
|}


Dropping more items then the required amount for a recipe into a Zauber Cauldron will turn any unused (in crafting) items into "Possessed Items", these are vexes without a sword that will spawn in the Zauber Cauldron.
=== Potions ===
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  


==== Potions ====
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.
Zauber Cauldrons can be used to craft Tier IV potions, which are not obtainable in vanilla. To do this the Player must throw the Potion, a Golden Apple (non-enchanted), and some Prismarine Crystals into the Zauber Cauldron.
 
Crafting these potions causes side effects depending on the potion type, see the chart below.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Potion Recipes
|+Potion Recipes
!Product
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Result
!Side Effects
!Side Effects
|-
|-
|Potion of Strength II, Golden Apple, Prismarine Crystals
|Potion of Strength IV (1:30)
|Potion of Strength IV (1:30)
|Creates Fire blocks around the Zauber Cauldron
|{{Crafting
| Input = {{CraftingGrid
| Potion of Strength Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Strength Potion
}}
| Type = Zauber
}}
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
|-
|-
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
|Potion of Regeneration IV (0:22)
|Potion of Regeneration IV (0:22)
|Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron
|{{Crafting
| Input = {{CraftingGrid
| Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Regeneration Potion
}}
| Type = Zauber
}}
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion gains Speed II (0:16)
Emits a lingering wither cloud
|-
|-
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
|Potion of Swiftness IV (3:20)
|Potion of Swiftness IV (3:20)
|Potion also holds Weakness IV (6:00)
|{{Crafting
| Input = {{CraftingGrid
| Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Swiftness Potion
}}
| Type = Zauber
}}
|Potion of Swiftness II + Golden Apple + Prismarine Crystals
|Potion gains Weakness III (3:20)
|-
|-
|Potion of Healing II, Golden Apple, Prismarine Crystals
|Potion of Healing IV
|Potion of Healing IV
|Potion also holds Nausea (0:08), kills everyone near the cauldron
|{{Crafting
| Input = {{CraftingGrid
| Potion of Healing Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
}}
| Type = Zauber
}}
|Potion of Healing II + Golden Apple + Prismarine Crystals
|Potion gains Nausea (0:08)
Emits a lingering death cloud
|-
|-
|Potion of Poison II, Golden Apple, Prismarine Crystals
|Potion of Poison IV (0:32)
|Potion of Poison IV (0:32)
|Spawns Cobwebs and Cave Spiders
|{{Crafting
| Input = {{CraftingGrid
| Potion of Poison Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Poison Potion
}}
| Type = Zauber
}}
|Potion of Poison II + Golden Apple + Prismarine Crystals
|Summons cave spiders and cobwebs
|-
|-
|Potion of Leaping II, Golden Apple, Prismarine Crystals
|Potion of Leaping IV (1:30)
|Potion of Leaping IV (1:30)
|{{Crafting
| Input = {{CraftingGrid
| Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Leaping Potion
}}
| Type = Zauber
}}
|Potion of Leaping II + Golden Apple + Prismarine Crystals
|Summons a Killer Rabbit
|Summons a Killer Rabbit
|-
|-
|Potion of Harming II, Golden Apple, Prismarine Crystals
|Potion of Harming IV
|Potion of Harming IV
|Heals everyone near the cauldron by a substantial amount
|{{Crafting
| Input = {{CraftingGrid
| Potion of Harming Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Harming Potion
}}
| Type = Zauber
}}
|Potion of Harming II + Golden Apple + Prismarine Crystals
|Emits a lingering healing cloud
|-
|-
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
|none
|none
|The Zauber Cauldron explodes
|{{Crafting
| Input = {{CraftingGrid
| Splash Mundane Potion | Prismarine Crystals | Golden Apple
| width=3 | height=1
}}
| Output = {{CraftingCell
| TNT
}}
| Type = Zauber
}}
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|}
|}


==== Advanced Reactants ====
{{Anchor|Enchanted Prismarine Shard}}
Instead of Prismarine Crystals, gear recipes use Enchanted Prismarine Shards.
=== Advanced Reactants===
 
Many advanced Zauber Cauldron recipes use "[[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]]s" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.
These are obtained by dropping a vanilla Prismarine Shard into a Zauber Cauldron whilst having 30 levels of experience. This will consume all 30 levels.
{| class="wikitable"
{| class="wikitable"
|+Enchanted Prismarine Shard
|+
!Product
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Result
!Side Effects
|-
|-
| Enchanted Prismarine Shard
| style="text-align: center" |{{Crafting
| Input = {{CraftingCell
| Prismarine Shard
}}
| Output = {{CraftingCell
| {{Stack
| gm4:Enchanted Prismarine Shard
| link = [[#Enchanted Prismarine Shard]]
}}
}}
| Catalyst = Bottle o' Enchanting
| Type = Zauber
}}
|Prismarine Shard
|Prismarine Shard
|Enchanted Prismarine Shard
|Consumes 30 XP Levels off of the closest Player
|}
|}


==== Armour ====
Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.


So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.
{{Anchor|Magic in a Bottle}}
===Extraneous Ingredients===
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
 
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon phase [[#Magic in a Bottle|Magic in a Bottle]] will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.


To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.
{| class="wikitable"
|+
! Product
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
|-
|Possessed Item
| style="text-align: center" |{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=2 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
 
|Any Recipe + Excess Items
|-
|Magic in a Bottle
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=3 | height=1
}}
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=2 | height=1
}}
| Type = Zauber
}}
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref>
|}
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
! colspan="2" | Example Recipes involving Possessed Items
|-
|{{Crafting
| Input = {{CraftingGrid
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt
| width=4 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
|{{Crafting
| Input = {{CraftingGrid
| Prismarine Shard | Glass Bottle | Gravel | Oak Log | Netherrack
| width=5 | height=1
}}
| Output = {{CraftingGrid
| gm4:Enchanted Prismarine Shard | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
| Catalyst = Bottle o' Enchanting
}}
|-
||{{Crafting
| Input = {{CraftingGrid
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks
| width=5 | height=1
}}
| Output = {{CraftingCell
| Golden Helmet
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
|{{Crafting
| Input = {{CraftingGrid
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log
| width=5 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Strength Potion
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
|-
|{{Crafting
| Input = {{CraftingGrid
| Prismarine Shard | Sand
| width=2 | height=1
}}
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Catalyst = Bottle o' Enchanting
}}
|{{Crafting
| Input = {{CraftingGrid
| Golden Boots | gm4:Enchanted Prismarine Shard | Rabbit's Foot | Glass Bottle | Stone | Granite | Diorite | Andesite | Gravel | Stone Bricks
| width=10 | height=1
}}
| Output = {{CraftingGrid
| Golden Boots | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
}}
|}
 
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]
 
=== Armor ===
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.
 
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.
 
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."
 
{| class="wikitable"
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
|-
|Zauber Armor Piece
|{{Crafting
| Input = {{CraftingGrid
| Golden Chestplate | {{Cycle
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}
  }}
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}}
| width=3 | height=1
}}
| Output = {{CraftingCell
| {{Cycle
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}
  }}
}}
| Type = Zauber
}}
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
|}
{| class="wikitable"
{| class="wikitable"
|+Armor Modifiers
|+Armor Modifiers
!Modifier
!Modifier
!Result
!Effect
|-
|-
|Speckled Melon
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
| +4 max Health (2 Hearts)
| +4 Max Health (2 Hearts)
|-
|-
|Blaze Powder
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
| +35% Attack Damage
| +1 Attack Damage
|-
|-
|Rabbit's Foot
|{{Stack | Sugar | inline=true | size=24}} Sugar
| +10% Speed
| +12% Speed
|-
|-
|Eye of Ender
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell
| +25% Chance to ignore Knockback
| +1 Armor
|}
|}
Turning Gold Armor into Zauber Armor also changes the defense values:
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
{| class="wikitable"
{| class="wikitable"
|+Zauber Armor Defense Values
|+Zauber Armor Defense Values
Line 105: Line 353:
!Armor Toughness Value
!Armor Toughness Value
|-
|-
|Helmet
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet
| +3 Armor
| +3 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Chestplate
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate
| +6 Armor
| +7 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Leggings
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings
| +5 Armor
| +5 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Boots
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots  
| +2 Armor
| +2 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Full Set
| rowspan="2" |Full Set
| +16 Armor
| +17 Armor
| +12 Armor Toughness
| +12 Armor Toughness
|-
| colspan="2" |Set Bonus activates
|}
==== Set Bonuses ====
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.
=== Crystals ===
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.
{| class="wikitable"
|+Crystal Recipes
!Product
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
! style="width: 35%" |Ingredients
!Effect<!-- Add icons for these effects? -->
|-
|Crystal of Strength
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Strength
}}
| Type = Zauber
}}
|Sea Lantern + Strength IV Potion + Nether Star
|Strength II, Fire Resistance
|-
| Crystal of Regeneration
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
}}
| Type = Zauber
}}
|Sea Lantern + Regeneration IV Potion + Nether Star
|Regeneration II
|-
| Crystal of Swiftness
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Speed
}}
| Type = Zauber
}}
|Sea Lantern + Swiftness IV Potion + Nether Star
|Speed II, Weakness
|-
|Crystal of Healing
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Healing
}}
| Type = Zauber
}}
|Sea Lantern + Instant Health IV Potion + Nether Star
| Instant Health II (every 6.4 seconds), Nausea
|-
|Crystal of Poison
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Poison
}}
| Type = Zauber
}}
| Sea Lantern + Poison IV Potion + Nether Star
|Poison II
|-
|Crystal of Leaping
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Leaping
}}
| Type = Zauber
}}
|Sea Lantern + Leaping IV Potion + Nether Star
|Jump Boost II
|-
|Crystal of Harming
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Harming
}}
| Type = Zauber
}}
|Sea Lantern + Harming IV Potion + Nether Star
|Harming II (every 6.4 seconds)
|}
== {{Stack|effect:Luck}} Luck ==
The Luck status effect, required for Zauber [[#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
Each of the 12 small flowers<ref>Excluding the Wither Rose, Pitcher Plant, and Torchflower</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an [[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]] and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck {{Stack|effect:Luck}} effect that can only be removed by drinking milk or dying.
{| class="wikitable"
!Product
!Recipe ([[#Creation|Zauber Cauldron]])
! Ingredients
|-
|Luck
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass
| width=3 | height=1
}}
| Output = {{Stack
| effect:Luck
}}
| Type = Zauber
}}
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|}
|}
This totals to +16 Armor Points, which is 4 Points (2 Shirts) lower than diamond, however, the high armor toughness accommodates for this.


Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.


==== Crystals ====
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>
As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.


Crystals are crafted using Sea Lanters, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.
{{Anchor|Wormhole in a Bottle}}
== Wormhole in a Bottle ==
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref>
{| class="wikitable"
{| class="wikitable"
|+Crystal Recipes
!Product
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Result
!Effect
|-
|-
|Sea Lantern, Enchanted Book of Projectile Protection IV, Prismarine Crystals
|Wormhole in a Bottle
|Crystal of Speed
|{{Crafting
|Speed II
| Input = {{CraftingGrid
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Popped Chorus Fruit | Chorus Fruit | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=4 | height=1
}}
| Output = {{CraftingCell
| {{Stack|gm4:Wormhole in a Bottle|link=[[#Wormhole in a Bottle]]}}
}}
| Type = Zauber
}}
|Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle
|}
 
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.
 
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.
 
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.
 
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
 
== Magicol ==
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.
 
{| class="wikitable"
!Product
!Recipe ([[#Magicol|Liquid Magicol]])
!Ingredients
|-
|-
|Sea Lantern, Enchanted Book of Blast Protection IV, Prismarine Crystals
|Liquid Magicol
|Crystal of Resistance
|{{Crafting
|Resistance II
| Input = {{CraftingGrid
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Orange Dye | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=3 | height=1
}}
| Output = {{Liquid
    | gm4:Liquid Magicol
        }}
| Type = Zauber
}}
|Enchanted Prismarine Shard + some dye + Magic in a Bottle
|}
The dye used will set the color of the biome created by the Magicol upon use.
 
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:
 
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.
 
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.
 
{| class="wikitable"
!Product
!Recipe ([[#Magicol|Bottled Magicol]])
!Ingredients
|-
|-
|Sea Lantern, Enchanted Book of Fire Protection IV, Prismarine Crystals
|Liquid Magicol
|Crystal of Fire Resistance
|{{Crafting
|Fire Resistance II
| Input = {{CraftingGrid
|-
| Splash Water Bottle | Snowball | Prismarine Crystals
|Sea Lantern, Enchanted Book of Protection IV, Prismarine Crystals
| width=3 | height=1
|Crystal of Regeneration
}}
|Regeneration II<ref>Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
| Output = {{CraftingCell
    | gm4:Bottled Magicol
        }}
| Type = Zauber
}}
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals
|}
|}
To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.


==== Luck ====
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:
Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect, luck can also effect fishing loot.
* A Snowball will allow for snowfall
*A Slimeball will allow for rainfall
*Magma Cream will force it to be sunny all the time
 
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.
 
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]
 
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.


To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous". To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.
== {{Stack|Soul Campfire}} Soul Fire ==
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, [[#Wormhole in a Bottle|Wormhole in a Bottle]] or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Slot|gm4:Zauber Regeneration Soulution}}


Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.
[[File:Zauber Cauldron with Soul Fire.png|thumb]]


=== Advancements ===
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
! Requirement
!Requirement
|-
|-
|Potion Chef
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
|Create a Zauber Cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|Hold an enchanted book and look at a zauber cauldron
|-
|-
|Underated Materials
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}
|Suit up with a full suit of Zauber Armor.
|Equip zauber armour in all 4 armour slots
|Equip zauber armour in all 4 armour slots
|-
|-
|Soup Kitchen Magician
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}
|Where did my lunch go?
|Stand near a rabbit when it teleports in a Zauber Cauldron
|Stand near a rabbit when it teleports in a zauber cauldron
|-
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
|Use a Wormhole in a Bottle
|-
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}
|Drink the last dose of a Soulution
|}
|}
== Technical Details==
=== Potion Clouds ===
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->
=== Crafting Optimizations ===
Crafting checks are ran in stages to minimize passive lag:
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.
=== Wormhole Blurriness ===
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
=== Disabling Magicol ===
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run
scoreboard players set $disable_magicol gm4_zc_data 1


== Learn More and Download ==
== Learn More and Download ==
Line 190: Line 664:
== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Date
! Version
!Version
! Date
!Change
! Change
|-
|-
|19 Dec 2016
| 1.11
|2.0
| 19 Dec 2016
|Released Zauber Cauldrons
| Released Zauber Cauldrons
|-
|-
|10 Jun 2017
| 1.12
|2.1
| 10 Jun 2017
|Updated for 1.12
| Updated for 1.12 command format
|-
|-
|unreleased
| rowspan="5" | 1.13
|3.0
| rowspan="2" | 19 Nov 2018
|Updated for 1.13. Added advancements.
| Updated for 1.13
|-
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| Added [[#Magic in a Bottle|Magic in a Bottle]] and [[#Wormhole in a Bottle|Wormhole in a Bottle]]
|-
| Added "Questionable Ingredients" advancement.
|-
| Converted Item Names to json and fixed selectors.
|-
| 1.15
| 08 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
|-
| Pre-1.16
| 24 Apr 2020
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
| rowspan="3" | 1.16
| rowspan="2" | 04 Sept 2020
| Added multi use potions and wormholes
|-
| Added "Clean Plate Club" advancement
|-
| 15 Sept 2020
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|-
| rowspan="13" | 1.17
| rowspan="13" | 23 Aug 2021<br>Sauber Zauber Update
| Added Splash and Lingering variants of tier IV potions
|-
| Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
|-
| Removed Crystal of Resistance and Crystal of Fire Resistance
|-
| Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
|-
| Renamed Crystal of Speed to Crystal of Swiftness
|-
| Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
|-
| Speed Zauber Armor now requires sugar instead of a rabbits foot
|-
| Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
|-
| Health Zauber Armor now gives +4 Max Health
|-
| Attack Zauber Armor now gives +1 Attack Damage
|-
| Removed Knockback Resistance Zauber Armor
|-
| Added Armor Zauber Armor which gives an additional +1 Armor
|-
| Added set bonuses
|-
| rowspan="6" | 1.20.4
| rowspan="6" | 14 Jan 2024<br> Spreading the Magic Update
| Splash and Lingering Soulutions now have multi-use functionality
|-
| Zauber Crystals can no longer be placed down from the offhand
|-
| Rebalanced Wandering Trader trades
|-
| Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase
|-
| Added liquid & bottled Magicol
|-
| Added extended resource pack support
|}
|}


== Previous Versions ==
== Previous Versions ==
=== MC 1.11-1.12 Versions ===
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''


=== MC 1.11-1.12 Versions ===
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
The MC 1.11-1.12 versions (v2.0-2.1) did not have advancements.
 
[[Category:All Modules]]
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.
[[Category:Stand Alone Modules]]
 
== Notes ==
<references />
<references />

Latest revision as of 09:16, 3 March 2024

Zauber Cauldrons

Module TypeStand Alone
Created byBloo
Last Updated byLue, Bloo and BluePsychoRanger
Complementary ModulesZauber Liquids
Compatible MC Versions1.11+

This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!

Features

Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.

Creation

A Zauber Cauldron with some steam coming off of it.

A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.

A player creating a Zauber Cauldron

Recipes

All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.

Substrates and Solvents

When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.

Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.

Potions

All craftable tier IV potions.

Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.

Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.

Potion Recipes
Product Recipe (Zauber Cauldron) Ingredients Side Effects
Potion of Strength IV (1:30)
Potion of Strength II + Golden Apple + Prismarine Crystals Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
Potion of Regeneration IV (0:22)
Potion of Regeneration II + Golden Apple + Prismarine Crystals Potion gains Speed II (0:16)

Emits a lingering wither cloud

Potion of Swiftness IV (3:20)
Potion of Swiftness II + Golden Apple + Prismarine Crystals Potion gains Weakness III (3:20)
Potion of Healing IV
Potion of Healing II + Golden Apple + Prismarine Crystals Potion gains Nausea (0:08)

Emits a lingering death cloud

Potion of Poison IV (0:32)
Potion of Poison II + Golden Apple + Prismarine Crystals Summons cave spiders and cobwebs
Potion of Leaping IV (1:30)
Potion of Leaping II + Golden Apple + Prismarine Crystals Summons a Killer Rabbit
Potion of Harming IV
Potion of Harming II + Golden Apple + Prismarine Crystals Emits a lingering healing cloud
none
Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals The Zauber Cauldron explodes, unless powder snow is used; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.

Advanced Reactants

Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.

Product Recipe (Zauber Cauldron) Ingredients
Enchanted Prismarine Shard
Prismarine Shard


Extraneous Ingredients

If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.

Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon phase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.

Product Recipe (Zauber Cauldron) Ingredients
Possessed Item


Any Recipe + Excess Items
Magic in a Bottle
Any Recipe + Glass Bottle + Excess Items[1]
Example Recipes involving Possessed Items
7
A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.

Armor

Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.

The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.

Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."

Product Recipe (Zauber Cauldron) Ingredients
Zauber Armor Piece
Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
Armor Modifiers
Modifier Effect
Glistering Melon Slice +4 Max Health (2 Hearts)
Blaze Powder +1 Attack Damage
Sugar +12% Speed
Turtle Shell +1 Armor

Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.

Zauber Armor Defense Values
Armor Piece Armor Value Armor Toughness Value
Helmet +3 Armor +3 Armor Toughness
Chestplate +7 Armor +3 Armor Toughness
Leggings +5 Armor +3 Armor Toughness
Boots +2 Armor +3 Armor Toughness
Full Set +17 Armor +12 Armor Toughness
Set Bonus activates

Set Bonuses

When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.

Crystals

Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.

Crystals are active when in the player's off-hand and require the Luck Effect from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.

Crystal Recipes
Product Recipe (Zauber Cauldron) Ingredients Effect
Crystal of Strength
Sea Lantern + Strength IV Potion + Nether Star Strength II, Fire Resistance
Crystal of Regeneration
Sea Lantern + Regeneration IV Potion + Nether Star Regeneration II
Crystal of Swiftness
Sea Lantern + Swiftness IV Potion + Nether Star Speed II, Weakness
Crystal of Healing
Sea Lantern + Instant Health IV Potion + Nether Star Instant Health II (every 6.4 seconds), Nausea
Crystal of Poison
Sea Lantern + Poison IV Potion + Nether Star Poison II
Crystal of Leaping
Sea Lantern + Leaping IV Potion + Nether Star Jump Boost II
Crystal of Harming
Sea Lantern + Harming IV Potion + Nether Star Harming II (every 6.4 seconds)

Luck

The Luck status effect, required for Zauber Crystals to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.

Each of the 12 small flowers[2] will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that can only be removed by drinking milk or dying.

Product Recipe (Zauber Cauldron) Ingredients
Luck

All Lucky Flowers + Enchanted Prismarine Shard + Grass

If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.

By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. [3]

Wormhole in a Bottle

Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.

This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the Magic in a Bottle were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. [4]

Product Recipe (Zauber Cauldron) Ingredients
Wormhole in a Bottle
Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle

Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.

If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.

If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.

The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.

Magicol

Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.

Product Recipe (Liquid Magicol) Ingredients
Liquid Magicol

Enchanted Prismarine Shard + some dye + Magic in a Bottle

The dye used will set the color of the biome created by the Magicol upon use.

To actually use the Magicol it must first be bottled. Doing so requires some care, as this bottling process can only succeed during the preferred moon phase of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:

  • Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
  • Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.

Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.

Product Recipe (Bottled Magicol) Ingredients
Liquid Magicol
Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals

The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:

  • A Snowball will allow for snowfall
  • A Slimeball will allow for rainfall
  • Magma Cream will force it to be sunny all the time

As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.

16 colorful grass patches.
The 16 temperate varieties of Verzauberte Plains alongside their flower types.

Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.

Soul Fire

Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.

Advancements

Advancement Requirement
Potion Chef
Create a Zauber Cauldron
Hold an enchanted book and look at a Zauber Cauldron
Underated Materials
Suit up with a full suit of Zauber Armor
Equip zauber armour in all 4 armour slots
Soup Kitchen Magician
Where did my lunch go?
Stand near a rabbit when it teleports in a Zauber Cauldron
Questionable Ingredients
Just like the Rabbits!
Use a Wormhole in a Bottle
Clean Plate Club
Take the ninth sip out of a single bottle
Drink the last dose of a Soulution

Technical Details

Potion Clouds

The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.

The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.

The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears.

Crafting Optimizations

Crafting checks are ran in stages to minimize passive lag:

First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.

Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.

Wormhole Blurriness

A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.

Disabling Magicol

Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run

scoreboard players set $disable_magicol gm4_zc_data 1

Learn More and Download

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History

Version Date Change
1.11 19 Dec 2016 Released Zauber Cauldrons
1.12 10 Jun 2017 Updated for 1.12 command format
1.13 19 Nov 2018 Updated for 1.13
Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
24 Dec 2018
Vexmas Update
Added Magic in a Bottle and Wormhole in a Bottle
Added "Questionable Ingredients" advancement.
Converted Item Names to json and fixed selectors.
1.15 08 Apr 2020 Zauber Cauldrons was installed on Public Server 6
Pre-1.16 24 Apr 2020 Installed a preview of the upcoming 1.16 update on Public Server 6
1.16 04 Sept 2020 Added multi use potions and wormholes
Added "Clean Plate Club" advancement
15 Sept 2020 Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
1.17 23 Aug 2021
Sauber Zauber Update
Added Splash and Lingering variants of tier IV potions
Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
Removed Crystal of Resistance and Crystal of Fire Resistance
Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
Renamed Crystal of Speed to Crystal of Swiftness
Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
Speed Zauber Armor now requires sugar instead of a rabbits foot
Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
Health Zauber Armor now gives +4 Max Health
Attack Zauber Armor now gives +1 Attack Damage
Removed Knockback Resistance Zauber Armor
Added Armor Zauber Armor which gives an additional +1 Armor
Added set bonuses
1.20.4 14 Jan 2024
Spreading the Magic Update
Splash and Lingering Soulutions now have multi-use functionality
Zauber Crystals can no longer be placed down from the offhand
Rebalanced Wandering Trader trades
Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase
Added liquid & bottled Magicol
Added extended resource pack support

Previous Versions

MC 1.11-1.12 Versions

Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.Citation Needed

Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.

There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.

Notes

  1. Must be a multiple of 3
  2. Excluding the Wither Rose, Pitcher Plant, and Torchflower
  3. On PS-Sky the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids.
  4. In PS-Sky the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.