Metallurgy/Conduction Shamir: Difference between revisions
No edit summary |
(Discontinued Conduction Shamir) |
||
(18 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Discontinued|the functionality was deemed replaced by MC 1.17 features}} | |||
{{ModuleInfobox | |||
| type = Expansion | |||
| creator = {{UserLink|Bloo___}}, {{UserLink|Sparks}}, and {{UserLink|Special}} | |||
| requires = [[Metallurgy]] | |||
| versions = 1.13-1.16.5 | |||
}} | |||
The Conduction Shamir allows players to strike | The Conduction Shamir allows players to strike blocks with lightning. | ||
== | == Features == | ||
Conduction | {| class="wikitable" | ||
|+ Shamir Properties | |||
! Property | |||
| Destruction | |||
|- | |||
! Metal Band | |||
| {{Stack|gm4:Conduction Shamir|inline=true}} Thorium | |||
|- | |||
! Valid Items | |||
| {{Stack| Iron Sword }} {{Stack| Iron Axe }} {{Stack| Iron Shovel }} {{Stack| Iron Pickaxe }} {{Stack| Iron Hoe }} </br> {{Stack| Golden Sword }} {{Stack| Golden Axe }} {{Stack| Golden Shovel }} {{Stack|Golden Pickaxe }} {{Stack| Golden Hoe }} | |||
|} | |||
=== Usage === | === Usage === | ||
If a player holds a | [[File:Conduction demo.gif|frame|Striking Lightning with Conduction|alt=]] | ||
If a player holds a Conduction tool in their hand, it will gather energy from damaged mobs around them. During this time, the player will see a gray lightning bolt indicator on the screen and will gain 2 minutes and 40 seconds of Strength II and Haste IV. When the timer runs out, lightning will strike depending on the amount of damage dealt by the player during this time. When there is about 5 seconds left of the timer, the indicator will flash on and off. | |||
If the player deals enough damage, the lightning bolt will turn yellow, and when the timer runs out, lightning will strike at the block the player looks at, up to 20 blocks away. If the timer runs out and the player has not dealt enough damage, lightning will instead strike at the player's location. If the player deselects the item before the timer runs out, lightning will be struck at the player's location, regardless of damage dealt. However, in all cases, lightning will strike the topmost block, meaning if the player underground, it will strike the surface instead. | |||
=== | === Technical Details === | ||
The | The player must deal 3000 damage in order to charge up the ability. That is equivalent to 150 hearts of damage, which is equivalent to killing 15 zombies or any other mob with 10 hearts of health. | ||
==== | ==== Bugs ==== | ||
If the player is looking downwards, they will be struck by lightning in all cases when lightning is summoned. At the moment striking lightning only works when looking straight ahead or higher. | |||
== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | ! Version | ||
! | ! Date | ||
!Change | ! Change | ||
|- | |- | ||
|10 Nov 2017 | | 1.12 | ||
|2. | | 10 Nov 2017 | ||
| | | Alpha released on [[Gamemode 4D]] | ||
|- | |||
| rowspan = "2" | 1.13 | |||
| 17 May 2019 | |||
| Beta released on [[Public Server V]] | |||
|- | |||
| 08 Aug 2019 | |||
| Officially Released Conduction Shamir | |||
|- | |||
| rowspan = "2" | 1.15 | |||
| rowspan = "2" | 08 Jul 2020 | |||
| All metal tools re-added | |||
|- | |||
| ''This functionality was mistakenly lost in the 1.13 update'' | |||
|- | |||
| 1.17 | |||
| Aug 20 2021 | |||
| Conduction Shamir has been discontinued. | |||
|} | |} | ||
{{Modules List/Metallurgy}} |
Latest revision as of 05:42, 26 August 2021
This module has been discontinued by Gamemode 4. It will not be receiving updates anymore, because the functionality was deemed replaced by MC 1.17 features. |
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13-1.16.5 |
The Conduction Shamir allows players to strike blocks with lightning.
Features
Property | Destruction |
---|---|
Metal Band | Thorium |
Valid Items | |
Usage
If a player holds a Conduction tool in their hand, it will gather energy from damaged mobs around them. During this time, the player will see a gray lightning bolt indicator on the screen and will gain 2 minutes and 40 seconds of Strength II and Haste IV. When the timer runs out, lightning will strike depending on the amount of damage dealt by the player during this time. When there is about 5 seconds left of the timer, the indicator will flash on and off.
If the player deals enough damage, the lightning bolt will turn yellow, and when the timer runs out, lightning will strike at the block the player looks at, up to 20 blocks away. If the timer runs out and the player has not dealt enough damage, lightning will instead strike at the player's location. If the player deselects the item before the timer runs out, lightning will be struck at the player's location, regardless of damage dealt. However, in all cases, lightning will strike the topmost block, meaning if the player underground, it will strike the surface instead.
Technical Details
The player must deal 3000 damage in order to charge up the ability. That is equivalent to 150 hearts of damage, which is equivalent to killing 15 zombies or any other mob with 10 hearts of health.
Bugs
If the player is looking downwards, they will be struck by lightning in all cases when lightning is summoned. At the moment striking lightning only works when looking straight ahead or higher.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Alpha released on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Officially Released Conduction Shamir | |
1.15 | 08 Jul 2020 | All metal tools re-added |
This functionality was mistakenly lost in the 1.13 update | ||
1.17 | Aug 20 2021 | Conduction Shamir has been discontinued. |