Orb of Ankou: Difference between revisions

12,753 bytes added ,  7 months ago
m
(→‎Pneumas: Added Phasing (needs more testing))
(57 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}
{{ModuleInfobox
| creator = BluePsychoRanger
| type = Expansion
| requires = Metallurgy
| versions = 1.16+
}}


This module adds the ability to store certain effects from mobs and apply onto the player.
This module adds the ability to store certain effects from mobs and apply onto the player.


== Features ==
== Features ==
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Orb of Ankou adds the [[Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.


=== Soul Forge ===
== Items ==
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
=== {{Stack|gm4:Soul Essence}} {{AnchorText|Soul Essence}} ===
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Corripio Shamir#Usage|Corripio Shamir page]].


A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref>  Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
=== {{Stack|gm4:Soul Shard}} {{AnchorText|Soul Shard}} ===
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.  


=== Creating Soul Shards ===
=== {{Stack|gm4:Orb of Ankou (Empty)}} {{AnchorText|Orb of Ankou}} ===
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.


=== Crafting an Orb of Ankou ===
==== Crafting ====
{{Crafting
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 netherite scrap, 4 clay balls, and 1 nether star.{{Crafting
| Name = Custom Crafter
| Name = Custom Crafter
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Block of Iron | Clay Ball | Block of Iron
| Netherite Scrap | Clay (ball) | Netherite Scrap
| Clay Ball | Nether Star | Clay Ball
| Clay (ball) | Nether Star | Clay (ball)
| Block of Iron | Clay Ball | Block of Iron
| Netherite Scrap | Clay (ball) | Netherite Scrap
}}
}}
| Type = Custom
| Type = Custom
| Output = {{CraftingCell
| Output = {{CraftingCell
| Orb of Ankou
| gm4:Orb of Ankou (Empty)
}}
}}
}}
}}


=== Fusing Pneumas ===
== Soul Forge ==
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge and placing wither roses in the surrounding area.  The fusion ritual randomly converts a nearby Wither Rose into a Lily of the Valley. Once the ritual has completed, extinguish the flames to obtain the Orb with a newly applied Pneuma.
[[File:Soul Forge Creation.gif|right|frame|Lighting a Soul Forge with flint and steel]]
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
 
==== Condensing Ritual ====
In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
 
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.
 
If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[#Spirits|spirits]] upon extinguishing the flame.
 
==== Fusing Ritual ====
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
 
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.
 
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[#Spirits|spirits]] upon extinguishing the flame.


==== Spirits ====
==== Spirits ====
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge.  


{| class="wikitable"
{| class="wikitable"
! Spirit
! Spirit
! Item
! Summon Conditions
! Details
! Details
|-
|-
| Fiery Sprite
| rowspan="2" | {{AnchorText|Fiery Sprite}}
| Blaze Powder<br>
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)
or Glowstone
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.
| A flaming, invisible baby zombie with enchanted golden leggings.
|-
|-
| Wandering Tear
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
| Ghast Tear
|-
| {{AnchorText|Wandering Tear}}
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)
| An invisible, glowing vex.
| An invisible, glowing vex.
|-
|-
| Severed Soul
| {{AnchorText|Withering Magic}}
| Any Soul Essence ritual
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)
| An endermite.  Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.
| A withering area effect cloud lasting around 1.5 minutes
|-
| rowspan="2" |  {{AnchorText|Severed Soul}}
| Upon extinguishing, if there are unused Soul Essences (1 per extra Essence)
| rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences.
|-
| If a Soul Essence is thrown into a Soul Forge that has
already absorbed a different Soul Essence
|-
| {{AnchorText|Possessed Soul Shard}}
| Upon extinguishing, if the [[#Condensing Ritual|Condensing Ritual]] succeeds
| rowspan="3" | A bat that drops a Soul Shard upon death.
|-
| rowspan="2" | {{AnchorText|Congealed Soul Shard}}
|Upon extinguishing, if there is an unused Soul Shard
|-
|-
| Possessed Soul Shard
|If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
| Soul Shard Ritual
| rowspan="2" | A bat that drops a Soul Shard.
|-
|-
| Congealed Soul Shard
| rowspan="2" | {{AnchorText|Living Orb}}
| Soul Shard ingredient or<br>
|Upon extinguishing, if there is an unused Orb of Ankou
Failed Soul Shard Ritual
| rowspan="2" | A silverfish that drops an Orb of Ankou upon death
|-
|-
| Living Orb
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb
| Extra Orb of Ankou
| A silverfish that drops an Orb of Ankou.  A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.
|}
|}


==== Pneumas ====
== Pneumas ==
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
 
=== Defensive Pneumas ===
Defensive pneumas are activated when the player is damaged.  
{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect !! Technical Details
! Pneuma  
! Damage Type
! Effect  
|-
| {{Stack|gm4:Aggressive Soul Shard}} [[Corripio Shamir#Aggressive|{{AnchorText|Aggressive}}]]
| Any
| Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds
|-
| {{Stack|gm4:Incombustible Soul Shard}} [[Corripio Shamir#Incombustible|{{AnchorText|Incombustible}}]]
| Fire
| Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds
|-
|-
| Aggressive || ||
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} [[Corripio Shamir#Lifeless|{{AnchorText|Lifeless}}]]
| Magic (Instant Damage)
| Player heals 1-2 hearts if Harming {{Stack|effect:Instant Damage|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial Harming damage</ref>
|-
|-
| Agile || ||
| Poison
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|-
|-
| Anchoring || ||
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} [[Corripio Shamir#Neutralizing|{{AnchorText|Neutralizing}}]]
| Magic (Instant Damage)
| Harming {{Stack|effect:Instant Damage|size=24}} deals less damage<ref group="note" name=":3" />
|-
|-
|Bargaining
| Poison
|
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|
|-
|-
| Bashing || ||
| {{Stack|gm4:Pricking Soul Shard}} [[Corripio Shamir#Pricking|{{AnchorText|Pricking}}]]
| Attack
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage
|-
|-
| Blasting || ||
| {{Stack|gm4:Retreating Soul Shard}} [[Corripio Shamir#Retreating|{{AnchorText|Retreating}}]]
| Any
| Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds
|-
|-
| Blinding || ||
| {{Stack|gm4:Volatile Soul Shard}} [[Corripio Shamir#Volatile|{{AnchorText|Volatile}}]]
| Any
| If the player is low on health (0-3 health) they will explode
|}
 
=== Offensive Pneumas ===
Offensive pneumas are activated upon using an attack.
{| class="wikitable"
! Pneuma
! Attack Type
! Effect
|-
|-
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} [[Corripio Shamir#Blasting|{{AnchorText|Blasting}}]]
|
| rowspan="2" | Crossbow
| Shoots a high velocity fireball in the direction the player is looking at
|-
|-
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.
| (Ammo) Consumes an arrow and 1 blaze powder
|
|-
|-
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack is based on how long the shift key was pressed.
| {{Stack|gm4:Depriving Soul Shard}} [[Corripio Shamir#Depriving|{{AnchorText|Depriving}}]]
|
| Melee
| Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
|Depriving
| {{Stack|gm4:Freezing Soul Shard}} [[Corripio Shamir#Freezing|{{AnchorText|Freezing}}]]
|
| Melee
|
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds
|-
|-
| Enduring || Gives the player +8 max health at the cost of -20% speed.
| {{Stack|gm4:Hawkeye Soul Shard}} [[Corripio Shamir#Hawking|{{AnchorText|Hawkeye}}]]
|
| Bow
| Arrows shot by the player have a Damage value of 4 and a Piercing value of 1
|-
|-
| Expeditious || ||
| {{Stack|gm4:Venomous Soul Shard}} [[Corripio Shamir#Venomous|{{AnchorText|Venomous}}]]
| Melee
| Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| Feathery || ||
| {{Stack|gm4:Withering Soul Shard}} [[Corripio Shamir#Withering|{{AnchorText|Withering}}]]
| Melee
| Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds
|}
 
=== Passive Pneumas ===
Passive pneumas will activate on their own and need no input from the player.
{| class="wikitable"
! Pneuma
! Effect
|-
|-
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.
| {{Stack|gm4:Agile Soul Shard}} [[Corripio Shamir#Agile|{{AnchorText|Agile}}]]
|.
| Prevents the player from taking fall damage
|-
|-
| Gliding || When the player is in water they will receive the Dolphins Grace effect.
| {{Stack|gm4:Anchoring Soul Shard}} [[Corripio Shamir#Anchoring|{{AnchorText|Anchoring}}]]
|
| Grants the player 90% Knockback Resistance
|-
|-
| Incombustible || ||
| {{Stack|gm4:Bargaining Soul Shard}} [[Corripio Shamir#Bargaining|{{AnchorText|Bargaining}}]]
| Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)
| {{Stack|gm4:Bashing Soul Shard}} [[Corripio Shamir#Bashing|{{AnchorText|Bashing}}]]
|
| Grants +70% Attack Damage at the cost of -40% Attack Speed
|-
|-
| Neutralizing || ||
| {{Stack|gm4:Bubbly Soul Shard}} [[Corripio Shamir#Bubbly|{{AnchorText|Bubbly}}]]
| When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes
This timer will be reset when the player exits the water
|-
|-
| Phasing ||Holding shift allows the player to walk through 1-block wide walls. The player must let go of shift for the effect to trigger.||
| {{Stack|gm4:Enduring Soul Shard}} [[Corripio Shamir#Enduring|{{AnchorText|Enduring}}]]
| Gives the player +8 max health at the cost of -20% Speed
|-
|-
| Pricking || ||
| {{Stack|gm4:Gliding Soul Shard}} [[Corripio Shamir#Gliding|{{AnchorText|Gliding}}]]
| When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds ||
| {{Stack|gm4:Striding Soul Shard}} [[Corripio Shamir#Striding|{{AnchorText|Striding}}]]
| Lava source blocks below the player gets temporarily replaced with magma blocks
|-
|-
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.
| {{Stack|gm4:Synergetic Soul Shard}} [[Corripio Shamir#Synergetic|{{AnchorText|Synergetic}}]]
|1 - 9 Clicks = Speed 1 for 3 Seconds
| Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
|}


10 - 18 Clicks = Speed 1 for 6 Seconds
=== Sneak Charge ===
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 20, 40, and 60 ticks, meaning the level increases after hearing the pitch change.
{| class="wikitable"
! rowspan="2" | Pneuma
! rowspan="2" | Effect
! rowspan="2" | Charging Result
! colspan="4" | Level
|-
! 1
(10+ ticks)
! 2
(20+ ticks)
! 3
(40+ ticks)
! 4
(60+ ticks)
|-
| {{Stack|gm4:Bounding Soul Shard}} [[Corripio Shamir#Bounding|{{AnchorText|Bounding}}]]
| Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds
| Level of jump boost increases
| Jump IV {{Stack|effect:Jump Boost|name=Jump Boost IV|lore=&70:30|size=24}}
| Jump VI {{Stack|effect:Jump Boost|name=Jump Boost VI|lore=&70:30|size=24}}
| Jump VIII {{Stack|effect:Jump Boost|name=Jump Boost VIII|lore=&70:30|size=24}}
| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}}
|-
| {{Stack|gm4:Conjuring Soul Shard}} [[Corripio Shamir#Conjuring|{{AnchorText|Conjuring}}]]
| The Evoker's fang attack is is cast
| Number of fangs increases
| 6 fangs
| 9 fangs
| 12 fangs
| 15 fangs
|-
| {{Stack|gm4:Draining Soul Shard}} [[Corripio Shamir#Draining|{{AnchorText|Draining}}]]
| Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds
to players around the user
| Radius of the area of effect increases
| 16 block radius
| 32 block radius
| 48 block radius
| 64 block radius
|-
| {{Stack|gm4:Expeditious Soul Shard}} [[Corripio Shamir#Expeditious|{{AnchorText|Expeditious}}]]
| Player will be teleported to a random
location, similar to a chorus fruit
| Radius of teleportation increases
| 8 block radius
| 16 block radius
| 24 block radius
| 32 block radius
|-
| {{Stack|gm4:Rushing Soul Shard}} [[Corripio Shamir#Rushing|{{AnchorText|Rushing}}]]
| Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}}
| Level of Speed and duration
of Speed increases
|Speed I {{Stack|effect:Speed|lore=&70:10|size=24}}
10s
|Speed I {{Stack|effect:Speed|lore=&70:20|size=24}}
20s
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:10|size=24}}
10s
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:20|size=24}}
20s
|-
| {{Stack|gm4:Shrieking Soul Shard}} [[Corripio Shamir#Shrieking|{{AnchorText|Shrieking}}]]
| Player attacks a single target up to 15 blocks away with the Warden's ranged sonic boom
| Requires max charge to use
| colspan = "3" |
| Deals 6 hearts of magic damage
|}


19 - 37 Clicks = Speed 2 for 3 Seconds
=== Sneak Tap ===
 
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
38 - ? Clicks = Speed 2 for 6 Seconds
{| class="wikitable"
! Pneuma
! Effect
|-
| {{Stack|gm4:Blinding Soul Shard}} [[Corripio Shamir#Blinding|{{AnchorText|Blinding}}]]
| Players up to 6 blocks away from the user receive Blindness  {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds
|-
| {{Stack|gm4:Gazing Soul Shard}} [[Corripio Shamir#Gazing|{{AnchorText|Gazing}}]]
| Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds
|-
| {{Stack|gm4:Feathery Soul Shard}} [[Corripio Shamir#Feathery|{{AnchorText|Feathery}}]]
| Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds
|-
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} [[Corripio Shamir#Soaring|{{AnchorText|Soaring}}]]
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude.
Looking straight up or down will cause the player to ascend or descend respectively.
|-
|-
| Soaring || While flying with the elytra you can look upward to slowly ascend.
|(Passive) Reduces player's health by 20% when equipped in the offhand
|
|-
|-
| Synergetic || ||
| {{Stack|gm4:Vanishing Soul Shard}} [[Corripio Shamir#Vanishing|{{AnchorText|Vanishing}}]]
| Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds
|}
 
=== Sneak Hold ===
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
{| class="wikitable"
! Pneuma
! Effect
|-
|-
| Venomous || ||
| {{Stack|gm4:Phasing Soul Shard}} [[Corripio Shamir#Phasing|{{AnchorText|Phasing}}]]
| Allows the player to walk through 1-block wide walls
|-
|-
| Volatile || When the player is on low health and receive damage they explode.
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} [[Corripio Shamir#Scaling|{{AnchorText|Scaling}}]]
|
| Allows the player to climb walls
|-
|-
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.
|(Incompatibility) Does not work with the [[Levity Shamir]]
|
|}
|}


=== Advancements ===
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
! Advancement
! Advancement
! Description
! Requirement
! Requirement
|-
|-
| A Small Price to Pay...
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}
| Obtain a mob's soul
| Pick up a Soul Essence from a mob using a sword with the [[Corripio Shamir]]
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]
|-
|-
| A Dangerous Magic
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}
| Light a Soul Forge
| Use a flint and steel on soul sand with a ring of obsidian above it
| Use a flint and steel on soul sand with a ring of obsidian above it
|-
|-
| Was It Worth the Sacrifice?
| {{Advancement|gm4:Soul Shard|Was It Worth the Sacrifice?|Forge a Soul Shard}}
| Forge a Soul Shard
| Have a Soul Shard in your inventory
| Have a Soul Shard in your inventory
|-
|-
| I Believe I Can Fly!
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma|enchanted = true}}
| Fly with the Soaring Pneuma
| Have a Soul Shard or Orb of Ankou with the Soaring pneuma
|
|-
|-
| Heavy Artillery
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/34|Few have wielded this much power|bg=fancy}}
| Few have wielded this much power
| Have all 34 pneumas in your inventory at least once
|  
|-
|-
| We're Full Here...
| {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}}
| Max out an Orb of Ankou
| Create an Orb of Ankou that holds 4 pneumas
|
|}
|}


Line 186: Line 354:
! Change
! Change
|-
|-
| rowspan="2" | 1.15
| rowspan="3" | 1.15
| rowspan="2" | 28 June 2020
| rowspan="2" | 28 Jun 2020
| Beta released on [[Public Server 6]]
| Beta released on [[Public Server 6]]
|-
|-
| Soul Forges use a netherrack above the soul sand.
| Soul Forges use a netherrack above the soul sand.
|-
| 02 Jul 2020
| Soaring pneuma overhauled to have a power that no longer requires the elytra
|-
| rowspan="4" | 1.16
| rowspan="3" | 04 Sep 2020
| Orb recipe changed to use Netherite Scraps instead of Iron Blocks
|-
| Sneak Charge pneumas buffed
|-
| Striding and Freezing pneumas added
|-
| 26 Jan 2021
| Released [[Orb of Ankou]]
|-
| rowspan="3" | 1.19
| rowspan="3" | 22 Aug 2022
| Sneak Charge pneumas rebalanced and charge times reduced
|-
| Added Shrieking pneuma
|-
| Updated pneuma drops and added Bubbly to aquatic mobs missing it
|}
|}


[[Category: All Modules]]
{{Notes}}
[[Category: Reliant Modules]]
<references />
Bureaucrats, Check users, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, Widget editors
1,655

edits