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m (Replaced Luck Potion with Luck Effect icon) |
m (change Notes to references) |
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| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
|Any Recipe + Glass Bottle + Excess Items<ref | |Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref> | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | ||
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|Sea Lantern + Protection IV Enchanted Book + Nether Star | |Sea Lantern + Protection IV Enchanted Book + Nether Star | ||
|Regeneration II<ref | |Regeneration II<ref>Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref> | ||
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The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves. | The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves. | ||
Each of the 12 small flowers<ref | Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death. | ||
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If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items. | If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items. | ||
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref | By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref> | ||
==== Wormhole in a Bottle ==== | ==== Wormhole in a Bottle ==== | ||
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients. | Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients. | ||
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref | This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server 6|PS6]] the precise amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref> | ||
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!Product | !Product | ||
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| Zauber Cauldrons was installed on [[Public Server 6]] | | Zauber Cauldrons was installed on [[Public Server 6]] | ||
|- | |- | ||
| 1.15<ref | | 1.15<ref>Development Version preparing for 1.16 features.</ref> | ||
| 24 Apr 2020 | | 24 Apr 2020 | ||
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]] | | Installed a preview of the upcoming 1.16 update on [[Public Server 6]] | ||
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There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords. | There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords. | ||
== Notes == | |||
<references /> | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] |
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