Zauber Cauldrons: Difference between revisions

Revised Creation and Recipes Intro
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(Revised Creation and Recipes Intro)
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== Getting Started ==
== Getting Started ==
[[File:Zauber-cauldron.png|left|thumb|120x120px|A Zauber Cauldron with some steam coming off of it.]]
<!-- This section is likely being removed entirely for consistency with other pages and to remove redundancy -->Zauber Cauldrons is accessible once the player has gained access to  an enchanted book, some source of fire and a cauldron. Though, a lot of the module's features require items that are only obtainable once a considerable amount of world exploration has been done.
Zauber Cauldrons is accessible once the player has gained access to  an enchanted book, some source of fire and a cauldron. Though, a lot of the module's features require items that are only obtainable once a considerable amount of world exploration has been done.


=== Creation ===
=== Creation ===
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== Features ==
== Features ==
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful features.
=== Creation ===
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with fire below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.|alt=]]
[[File:Cauldron Vshchizh GIM.jpg|none|thumb|This is a placeholder image pretending to depict the creation of a zauber cauldron. Imagination Required.]]
{{Crafting|Input=[[File:ZauberCauldronLayout.png|90px]]|Output=[[File:ZauberCauldronLayout2.png|96px]]}}<!-- This Crafting Cell turned out poorly and will be changed soon -->
=== Recipes ===
=== Recipes ===
Crafting in a Zauber Cauldron is as easy as dropping the items into the cauldron. The Player will not be able to pick these items up again, as long as they are looking at the Zauber Cauldron.
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items currently within it until they look away.
 
Dropping more items than the required amount for a recipe into a Zauber Cauldron will turn any unused (in crafting) items into "Possessed Items", these are vexes without a sword that will spawn in the Zauber Cauldron.


==== Potions ====
==== Potions ====
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
Zauber Cauldrons can be used to craft tier IV potions, which are not obtainable in vanilla. To do this the Player must throw the Potion, a Golden Apple (non-enchanted), and a Prismarine Crystals item into the Zauber Cauldron.
Zauber Cauldrons can be used to strengthen any Tier II potions into Tier IV potions. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  


Crafting these potions causes side effects depending on the potion type, see the chart below.
Be cautious when performing these recipes. They all have a side effect, either to the strengthening process or to the effects of the potion.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Potion Recipes
|+Potion Recipes
!Product
!Recipe
!Ingredients
!Ingredients
!Result
!Side Effects
!Side Effects
|-
|-
|Potion of Strength IV (1:30)
|{{Crafting|Input={{CraftiingHopper | Potion of Strength | Prismarine Crystals | Golden Apple | Air | Air}}|Output={{CraftingCell | {{Stack|Potion of Strength}} }}}}
|Potion of Strength II, Golden Apple, Prismarine Crystals
|Potion of Strength II, Golden Apple, Prismarine Crystals
|Potion of Strength IV (1:30)
|Creates Fire blocks around the Zauber Cauldron
|Creates Fire blocks around the Zauber Cauldron
|-
|-
|Potion of Regeneration IV (0:22)
|
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
|Potion of Regeneration IV (0:22)
|Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron
|Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron
|-
|-
|Potion of Swiftness IV (3:20)
|
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
|Potion of Swiftness IV (3:20)
|Potion also holds Weakness IV (6:00)
|Potion also holds Weakness IV (6:00)
|-
|-
|Potion of Healing IV
|
|Potion of Healing II, Golden Apple, Prismarine Crystals
|Potion of Healing II, Golden Apple, Prismarine Crystals
|Potion of Healing IV
|Potion also holds Nausea (0:08), kills everyone near the cauldron
|Potion also holds Nausea (0:08), kills everyone near the cauldron
|-
|-
|Potion of Poison IV (0:32)
|
|Potion of Poison II, Golden Apple, Prismarine Crystals
|Potion of Poison II, Golden Apple, Prismarine Crystals
|Potion of Poison IV (0:32)
|Spawns Cobwebs and Cave Spiders
|Spawns Cobwebs and Cave Spiders
|-
|-
|Potion of Leaping IV (1:30)
|
|Potion of Leaping II, Golden Apple, Prismarine Crystals
|Potion of Leaping II, Golden Apple, Prismarine Crystals
|Potion of Leaping IV (1:30)
|Summons a Killer Rabbit
|Summons a Killer Rabbit
|-
|-
|Potion of Harming IV
|
|Potion of Harming II, Golden Apple, Prismarine Crystals
|Potion of Harming II, Golden Apple, Prismarine Crystals
|Potion of Harming IV
|Creates a healing zone around the cauldron does not despawn.  
|Creates a healing zone around the cauldron does not despawn.  
|-
|-
|none
|
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
|none
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes
|}
|}
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Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
EDITORS NOTE : Moving Cauldrons


== Learn More and Download ==
== Learn More and Download ==
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