Undead Players

Revision as of 03:57, 26 October 2018 by BluePsychoRanger (talk | contribs) (→‎Details: Added Technical details for how zombies will pick up items.)

Details

Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.

Technical Summary

The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armor and items (only 1 item can be picked up). Zombies will naturally swap their item with a sword, and if they have a sword will swap it for a better type of sword. i.e. if a zombie picks up rotten flesh, and there is a iron sword at its feet, it will drop the rotten flesh and pick up the sword. If there is also a diamond sword on the floor, the zombie would swap out the iron sword for the diamond sword.

Advancements

Advancement Description Requirements
Risen Die and raise up an undead zombie in your body's place. Die for the first time to summon an Undead Player

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History

Date Version Change
10 Mar 2014 1.0 Released Undead Players
13 Oct 2014 1.1 Snowball added to make sure name always displays
24 Feb 2016 2.0 Updated for 1.9. Now works properly alongside the Damaging Snowballs module as nametags always show in 1.9
05 Jul 2016 2.1 Added "Risen" achievement to module
10 Jun 2017 2.2 Updated for 1.11
10 Jun 2017 2.3 Updated for 1.12

Previous Versions

MC 1.8 Version

In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.

MC 1.9-1.12 Versions

In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).