This module adds different towers around the world.

Details

Towers are tall surface structures that spawn up high on hills and mountains. There are three tower types.

The first is tall and thin, made of mostly stone. It contains three spawners and two chests, and spawns on stone.

The second tower is short and mostly made of wood, contains five spawners and three chests, and spawns on dirt.

The final tower is very tall, made mostly of stone, contains three spawners and three chests, and spawns on anything that isn't dirt or stone.

Technical Summary

The lowest a tower can spawn (measured from the foot of the tower) is Y=85, and the maximum height is Y=200.

Spawners

Towers will generate with custom seed random spawners. These spawners only detect players within a spherical 8 blocks distance.

Spawner Type Base Mob Type Special Mob Features
Lightning Creeper Charged Creeper
  • Invisible
  • +0.5 movement speed
  • Explosion radius of 2 (regular uncharged creeper is 3)
Tower Guardian Wither Skeleton
  • 30 health (15 hearts)
  • "Sky Sword" (Knockback II Golden Sword)
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Sky Greaves" (Protection II Leather Leggings)
  • Blue "Sky Tunic" (Protection II Leather Tunic)
  • Light Blue "Sky Helm" (Protection I Leather Helmet)

*All items have a 5% drop chance except the boots which are 1%

Airy Zombie Chicken Jockey
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Leather Leggings)
  • Blue "Cloud Tunic" (Leather Tunic)
  • Light Blue "Cloud Helm" (Leather Helmet)

*All items have a 5% drop chance except the boots which are 1%

Cloud Dance Skeleton
  • 30 health (15 hearts)
  • 20% knockback resistance
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Protection II Leather Leggings)
  • Blue "Cloud Tunic" (Protection II Leather Tunic)
  • Blue "Cloud Helm" (Leather Helmet)
  • "Lightning Bow" (Punch II Bow)

*All items have a 5% drop chance except the boots which are 1%

Loot

The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower. For more information on the loot tables, visit the Structure Population page.

Learn More and Download

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History

Date Version Change
13 Jun 2015 1.0 Released Tower Structures