Orbis/Cooler Caves: Difference between revisions

Update page to reflect 1.13 update
m (BluePsychoRanger moved page Custom Terrain Base/Cooler Caves to Orbis/Cooler Caves)
(Update page to reflect 1.13 update)
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* All stone types generate as sandstone
* All stone types generate as sandstone
* Gravel generates as sand
* Gravel generates as sand
* Mineshafts are generated with birch wood instead of oak
* Mineshafts are generated with birch and dark oak wood instead of oak
|-
|Ocean
|
* All air in caves generates as water
* Grass in caves generates as sea grass
* Mineshafts are generated with prismarine blocks
* Cob webs are replaced by sea lanterns
|-
|-
|Mesa
|Mesa
|
|
* All smooth stone between y=1-10 generates as black clay
* All stone types generate as terracotta and terracotta variants based on the layer
* All smooth stone between y=11-60 generates as unstained hardened clay
* Gravel generates as red sand
* Other stone variants generate as wet clay
* Most water is removed from caves
* Mineshafts are generated with acacia wood instead of oak
|-
|-
|Ice Plains,  
|Ice Plains,  
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Ice Spike Plains
Ice Spike Plains
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|
* Smooth stone and grass generate as snow
* Smooth stone and grass blocks generate as snow
* Lava and dirt generate as packed ice
* Dirt and granite generate as packed ice
* Other stone variants and water generates as ice
* Diorite generates as blue ice
* Mineshafts are generated with spruce wood instead of oak.
* Andesite generates as ice
* Sand generates as white concrete powder
* Lava generates as water
* Grass and flowers are replaced by thicker snow layers
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|1.0
|1.0
|Released Cooler Caves
|Released Cooler Caves
|-
|rowspan=2 |04 Apr 2019
|rowspan=2 |3.0
|Added ocean biome modifications
|-
|Changes to mineshaft generation
|}
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs]]
[[Category:Expansion Packs]]
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