Module:InventorySlot/Aliases: Difference between revisions

m
idk how that works man, just don't use Turtle Helmet
(Setup for lore tooltips)
 
m (idk how that works man, just don't use Turtle Helmet)
Tag: Manual revert
 
(25 intermediate revisions by 2 users not shown)
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local aliases = {
-- Display names --
    ['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Clay (block)'] = { title = 'Clay', name = 'Clay (block)' },
['Clay (ball)'] = { title = 'Clay', name = 'Clay (ball)' },
['Iron Block'] = { title = 'Block of Iron', name = 'Block of Iron' },
['Gold Block'] = { title = 'Block of Gold', name = 'Block of Gold' },
['Diamond Block'] = { title = 'Block of Diamond', name = 'Block of Diamond' },
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Jigsaw Block'] = { title = '&dJigsaw Block', name = 'Jigsaw Block' },
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },


-- Weapons --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
-- Wood --
['Mangrove Sapling'] = {name = 'Mangrove Propagule'},
['Bamboo Boat'] = {name ='Bamboo Raft'},
['Bamboo Boat with Chest'] = {name = 'Bamboo Raft with Chest'}
}
-- Tooltip colors --
local yellowTooltips = {
'Creeper Head',
'Damaged Elytra',
'Dragon Head',
'Dragon\'s Breath',
'Elytra',
'Enchanted Book',
'Head',
'Heart of the Sea',
'Player Head',
'Skeleton Skull',
'Totem of Undying',
'Wither Skeleton Skull',
'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
aliases[name] = { title = '&e', name = name }
end
local enchantedIconYellowTooltips = {
"Bottle o' Enchanting",
'Enchanted Book',
'Nether Star'
}
for _, name in ipairs( enchantedIconYellowTooltips ) do
aliases[name] = { title = '&e', name = name, enchanted = "true" }
end
local aquaTooltips = {
'Beacon',
'Conduit',
'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
aliases[name] = { title = '&b', name = name }
end
local enchantedIconAquaTooltips = {
'End Crystal'
}
for _, name in ipairs( enchantedIconAquaTooltips ) do
aliases[name] = { title = '&b', name = name, enchanted = "true" }
end
local lightPurpleTooltips = {
'Dragon Egg',
'Structure Block',
}
for _, name in ipairs( lightPurpleTooltips ) do
aliases[name] = { title = '&d', name = name }
end
local enchantedIconPurpleTooltips = {
'Enchanted Golden Apple'
}
for _, name in ipairs( enchantedIconPurpleTooltips ) do
aliases[name] = { title = '&d', name = name, enchanted = "true" }
end
-- Discs --
local discs = {
{ '13', 'C418', },
{ 'Cat', 'C418', 'cat' },
{ 'Blocks', 'C418', 'blocks' },
{ 'Chirp', 'C418', 'chirp' },
{ 'Far', 'C418', 'far' },
{ 'Mall', 'C418', 'mall' },
{ 'Mellohi', 'C418', 'mellohi' },
{ 'Stal', 'C418', 'stal' },
{ 'Strad', 'C418', 'strad' },
{ 'Ward', 'C418', 'ward' },
{ '11', 'C418', },
{ 'Wait', 'C418', 'wait' },
{ 'Otherside', 'Lena Raine', 'otherside' },
{ 'Pigstep', 'Lena Raine', },
{ '5', 'Samuel Åberg', },
}
for _, disc in ipairs( discs ) do
local name = 'Music Disc ' .. disc[1]
local artist = disc[2]
local trackname = disc[1]
if disc[3] ~= nil then
trackname = disc[3]
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
-- Armour
local armour = {
{'Turtle', 'Shell', 2, 0 },
{'Leather', 'Cap', 1, 0 },
{'Golden', 'Helmet', 2, 0 },
{'Chainmail', 'Helmet', 2, 0 },
{'Iron', 'Helmet', 2, 0 },
{'Diamond', 'Helmet', 3, 2 },
{'Netherite', 'Helmet', 3, 3 },
{'Leather', 'Tunic', 3, 0 },
{'Golden', 'Chestplate', 5, 0 },
{'Chainmail', 'Chestplate', 5, 0 },
{'Iron', 'Chestplate', 6, 0 },
{'Diamond', 'Chestplate', 8, 2 },
{'Netherite', 'Chestplate', 8, 3 },
{'Leather', 'Pants', 2, 0 },
{'Golden', 'Leggings', 3, 0 },
{'Chainmail', 'Leggings', 4, 0 },
{'Iron', 'Leggings', 5, 0 },
{'Diamond', 'Leggings', 6, 2 },
{'Netherite', 'Leggings', 6, 3 },
{'Leather', 'Boots', 1, 0 },
{'Golden', 'Boots', 1, 0 },
{'Chainmail', 'Boots', 1, 0 },
{'Iron', 'Boots', 2, 0 },
{'Diamond', 'Boots', 3, 2 },
{'Netherite', 'Boots', 3, 3 }
}
for _, armourProps in ipairs( armour ) do
local aliasName = armourProps[1] .. ' ' .. armourProps[2]
local armourSlotText = '/&7When on '
if armourProps[2] == 'Shell' or armourProps[2] == 'Cap' or armourProps[2] == 'Helmet' then
armourSlotText = armourSlotText .. 'head'
elseif armourProps[2] == 'Tunic' or armourProps[2] == 'Chestplate' then
armourSlotText = armourSlotText .. 'body'
elseif armourProps[2] == 'Pants' or armourProps[2] == 'Leggings' then
armourSlotText = armourSlotText .. 'legs'
else
armourSlotText = armourSlotText .. 'feet'
end
armourSlotText = armourSlotText .. ':/&9+'
-- If Armour Toughness (diamond or netherite armour)
if armourProps[4] ~= 0 then
aliases[aliasName] = { title = aliasName, name = aliasName, text = armourSlotText .. armourProps[4] .. ' Armour Toughness/+' .. armourProps[3] .. ' Armour' }
-- No Armour Toughness (all other armour)
else
aliases[aliasName] = { title = aliasName, name = aliasName, text = armourSlotText .. armourProps[3] .. ' Armour' }
end
end
-- Tools and weapons --
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Stone', 'Sword', 1.6, 5 },
{'Iron', 'Sword', 1.6, 6 },
{'Golden', 'Sword', 1.6, 4 },
{'Diamond', 'Sword', 1.6, 7 },
{'Netherite', 'Sword', 1.6, 8 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Wooden', 'Axe', 0.8, 7 },
{'Stone', 'Axe', 0.8, 9 },
{'Iron', 'Axe', 0.9, 9 },
{'Golden', 'Axe', 1, 7 },
{'Diamond', 'Axe', 1, 9 },
{'Netherite', 'Axe', 1, 9 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Stone', 'Shovel', 1, 3.5 },
{'Iron', 'Shovel', 1, 4.5 },
{'Golden', 'Shovel', 1, 2.5 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Netherite', 'Shovel', 1.6, 6.5 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Iron', 'Hoe', 3, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Netherite', 'Hoe', 4, 1 }
}
for _, toolProps in ipairs( tools ) do
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/&2 ' .. toolProps[3] .. ' Attack Speed/&2 ' .. toolProps[4] .. ' Attack Damage' }
end
-- list of all potions with no effects
local noEffects = {
'Water Bottle',
'Awkward Potion',
'Thick Potion',
'Mundane Potion',
'Uncraftable Potion',
'Splash Water Bottle',
'Awkward Splash Potion',
'Thick Splash Potion',
'Mundane Splash Potion',
'Uncraftable Splash Potion',
'Lingering Water Bottle',
'Awkward Lingering Potion',
'Thick Lingering Potion',
'Mundane Lingering Potion',
'Uncraftable Lingering Potion',
'Tipped Arrow',
'Arrow of Splashing',
'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
aliases[name] = { name = name, text = '&7No effects' }
end
-- start these lists with the no effect items as names are not normal
local potionItems = {
['Potion'] = {
aliases['Water Bottle'],
aliases['Awkward Potion'],
aliases['Thick Potion'],
aliases['Mundane Potion'],
},
['Splash Potion'] = {
aliases['Splash Water Bottle'],
aliases['Awkward Splash Potion'],
aliases['Thick Splash Potion'],
aliases['Mundane Splash Potion'],
},
['Lingering Potion'] = {
aliases['Lingering Water Bottle'],
aliases['Awkward Lingering Potion'],
aliases['Thick Lingering Potion'],
aliases['Mundane Lingering Potion'],
},
['Tipped Arrow'] = {
aliases['Arrow of Splashing'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
aliases['Tipped Arrow'],
},
}


-- Potions --
-- Potions --
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durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
}
}
local types = {
{name = 'Potion',          durations = 'normal',    text = 'Potion of '},
{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
{name = 'Tipped Arrow',    durations = 'arrow',    text = 'Arrow of '},
}
for _, effect in ipairs(effects) do
for _, type in ipairs(types) do
-- form name, it will be reused
local name =  type.text .. effect.name
local potionName = {}
--if type.name == 'Tipped Arrow' then
potionName = type.text .. effect.name
--else
--potionName = type.text .. effect.name .. '.gif'
--end
-- if we have durations, add times
if effect.durations then
local durations = effect.durations[type.durations]
-- turtle master is weird, so just do a fancy string replacement
if effect.text then
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ), enchanted = "true" }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ), enchanted = "true" }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ), enchanted = "true" }
else
-- we always have normal
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ), enchanted = "true" }
-- ensure we have extended
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ), enchanted = "true" }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ), enchanted = "true" }
end
end
end
else
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = potionName, text = effect.effect, enchanted = "true" }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced, enchanted = "true" }
end
-- add the base potion to the any list
table.insert(potionItems[type.name], aliases[name])
end
end
-- build the any lists
for item, potionAliases in pairs( potionItems ) do
aliases['Any ' .. item] = potionAliases
aliases['Matching ' .. item] = potionAliases
end
return aliases
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