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{{ModuleInfobox|name=Liquid Minecarts | {{ModuleInfobox | ||
| name = Liquid Minecarts | |||
| creator = Sparks | |||
| versions = 1.14+ | |||
| type = Expansion | |||
| requires = [[Liquid Tanks]] | |||
| complementary = [[Potion Liquids]] | |||
| updater=SpecialBuilder32, BluePsychoRanger | |||
| icon=liquid_minecarts.png | |||
}} | |||
Liquid Minecarts are used to move liquids between tanks and support any new liquids automatically. | Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically. | ||
==Features== | ==Features== | ||
Unlike Liquid Tanks, Liquid Minecarts do not have a GUI for survival players and have no functionality outside of being able to interface with tanks. Instead, one should think of them as pipes. | |||
Liquid Minecarts can be filled by a tank if the hopper points into the minecart either from the top of one of the sides, and emptied by driving them over a tank. If a minecart already has liquid in it, it will only accept the contents of tanks with the same liquid and vice versa. | Liquid Minecarts can be filled by a tank if the hopper points into the minecart either from the top of one of the sides, and emptied by driving them over a tank. If a minecart already has liquid in it, it will only accept the contents of tanks with the same liquid and vice versa. | ||
The Liquid Minecart can be fully emptied by driving it over an activator rail. | The Liquid Minecart can be fully emptied by driving it over an activator rail. | ||
[[ | === Crafting === | ||
The Liquid Minecart can be crafted in a [[Custom Crafters|Custom Crafter]] with a liquid tank and minecart: | |||
{| class="wikitable" | |||
|+ | |||
!Item | |||
!Ingredients | |||
!Recipe ([[Custom Crafters|Custom Crafter]]) | |||
|- | |||
|Minecart with Liquid Tank | |||
|Liquid Tank + | |||
Minecart | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| gm4:Liquid Tank | | | |||
| Minecart | | | |||
| | | | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Minecart with Liquid Tank | |||
}} | |||
| Shapeless = true | |||
|Name=Custom Crafter}} | |||
|} | |||
===Technical | ===Technical Details=== | ||
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | {| class="mw-collapsible mw-collapsed" | ||
|+ class = "nowrap" style="text-align:left; | Liquid Minecarts are Command Block Minecarts | |||
|A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | |||
|} | |||
=== Advancements === | |||
{| class="wikitable" | |||
|+ | |||
! Advancement | |||
! Requirement | |||
|- | |||
| {{Advancement|Minecart with Hopper|Liquid Locomotive|Put a liquid tank on wheels}} | |||
| Have a Liquid Minecart in your inventory | |||
|} | |||
==Learn More and Download== | ==Learn More and Download== | ||
Line 21: | Line 66: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Version | ! Version | ||
!Date | ! Date | ||
!Change | ! Change | ||
|- | |- | ||
| 1.14 | | 1.14 | ||
| 23 | | 23 Aug 2019 | ||
| Released Liquid Minecarts | | Released Liquid Minecarts | ||
|- | |||
| rowspan="3" | 1.18 | |||
| rowspan="3" | 23 Apr 2022 | |||
| Liquid Minecarts are now crafted as items instead of created within hoppers | |||
|- | |||
| Liquid Minecarts will drop as an item when broken instead of the crafting components | |||
|- | |||
| "Liquid Locomotive" advancement trigger changed to picking up a Liquid Minecart | |||
|} | |} | ||
==Previous Versions== | |||
=== MC 1.14-1.17 Versions === | |||
Prior to 1.18, Liquid Tanks were created by inserting the following items into a hopper (shapeless recipe), followed by dropping a Glass Block on top of the hopper to complete the creation of the tank. | |||
{{Crafting | |||
| Name = Minecart with Hopper | |||
| Input = {{CraftingHopper | |||
| Iron Trapdoor | Dispenser | Redstone Comparator | Bucket | Hopper | |||
}} | |||
| Catalyst = Glass | |||
| Output = [[File:Liquid Minecart Render.png|64px]] | |||
| Type = Standard | |||
| Shapeless = true | |||
}} | |||
Additionally, breaking the Liquid Tank dropped the items used to craft them instead of a custom item. | |||
{{Modules List/Liquid Tanks}} | |||
{{Modules List/Custom Crafters}} | |||
[[Category:All Modules]] | [[Category:All Modules]] |
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