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(Created page with "''This is an outdated module version. The 1.12 Version is an overhauled version of this module.'' == Details == The 1.8 Version of Liquid Tanks was combined...") |
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=== Creation === | === Creation === | ||
A Liquid Tank can be created by placing down a hopper and filling it (in the specific order): a dispenser, a redstone block, a chest, a sign, and an empty bottle, then throwing a non-stained glass block on top of the hopper. | A Liquid Tank can be created by placing down a hopper and filling it (in the specific order): a dispenser, a redstone block, a chest, a sign, and an empty bottle, then throwing a non-stained glass block on top of the hopper. | ||
[[File:liquid_tanks_1.8_creation.png]] | |||
This will create an "Empty Tank" with a glass block in the third slot, a sign in the fourth and a redstone torch in the fith. Any liquid can be put into an empty tank by feeding it a bottle, bowl, or bucket of liquid in the first slot with a hopper placed in the second slot or in some cases via an entity above the tank and a brewing stand placed in the last slot. (more info below) | This will create an "Empty Tank" with a glass block in the third slot, a sign in the fourth and a redstone torch in the fith. Any liquid can be put into an empty tank by feeding it a bottle, bowl, or bucket of liquid in the first slot with a hopper placed in the second slot or in some cases via an entity above the tank and a brewing stand placed in the last slot. (more info below) | ||
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!Change | !Change | ||
|- | |- | ||
|rowspan=5 | 1.8 | |||
|16 Apr 2015 | |16 Apr 2015 | ||
|Released Liquid Tanks | |Released Liquid Tanks | ||
|- | |- | ||
|18 Apr 2015 | |rowspan=3 | 18 Apr 2015 | ||
|Updated module for new 1.8.4 skull formats | |||
|Updated module for new 1.8.4 skull formats | |- | ||
Fixed consuming lapis bug | |The module also allows stacking of brewing stands in last slot. | ||
|- | |||
|Fixed consuming lapis bug | |||
|- | |- | ||
|25 May 2015 | |25 May 2015 | ||
|Fixed 1-click command crash | |Fixed 1-click command crash | ||
|} | |} |
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