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{{ModuleInfobox|name=Enchantment Extractors|icon=enchantment_extractors.png|creator=The8BitMonkey|updater=SpecialBuilder32 and Misode|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Enchantment Extractors|creator=The8BitMonkey|complementary=[[Relocators]]|updater=SpecialBuilder32, Misode, BluePsychoRanger|type=Reliant|versions=1.8, 1.12+}}


This module allows you to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  
This module allows players to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  


== Details ==
== Features ==
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor. If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" (vex) is spawned. No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor.


=== Technical Summary ===
If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns.
A "Congealed Enchantment" will stay alive for 5 seconds before naturally dying. When the Enchantment Extractor is broken all items used to craft it will be dropped.


=== Creation ===
No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
To create an Enchantment Extractor, place down a dropper and insert the following recipe inside, then throw an enchanting table on top.
[[File:Enchantment extractor process.png|none|thumb|753x753px|Enchantment Extraction Process]]
[[File:Congealed enchantment.png|thumb|300x300px|Congealed Enchantment if Extraction Fails]]
[[File:Living enchantment.png|thumb|300x300px|Living Enchantment if Extraction Fails]]


[[File:Enchantment extractors creation.png]]
=== Crafting ===
The Enchantment Extractor can be crafted in a [[Custom Crafters|Custom Crafter]] with the following recipe:
{| class="wikitable"
|+
!Item
!Ingredients
!Recipe ([[Custom Crafters|Custom Crafter]])
|-
|Enchantment Extractor
|Enchantment Table +
Gold Ingot +
 
Grindstone +
 
Cobblestone
|{{Crafting
| Input = {{CraftingGrid
| | Enchanting Table |
| Gold Ingot | Grindstone | Gold Ingot
| Cobblestone | Cobblestone | Cobblestone
}}
| Output = {{CraftingCell
| gm4:Enchantment Extractor
}}
|Name=Custom Crafter}}
|}
 
=== Technical Details ===
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.


=== Extraction Success Rates ===
==== Extraction Success Rates ====
Below is a list of all Enchantments and their success rate of being extracted.
Below is a list of all Enchantments and their success rate of being extracted.
{| class="wikitable"
{| class="wikitable sortable"
|+
! rowspan="2" |Enchantment
!Enchantment
! colspan="5" |Chance
!% Chance of Success
|-
|-
| colspan="2" |'''Armor Enchantments'''
!Level
I
!Level
II
!Level
III
!Level
IV
!Level
V
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 1
|Protection
|95
|95
|80
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 2
|Fire Protection
|95
|80
|80
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 3
|Blast Protection
|95
|80
|65
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 4
|Projectile Protection
|95
|80
|65
|50
|50
|
|-
|-
|Feather Falling 1
|Feather Falling
|90
|90
|-
|Feather Falling 2
|75
|75
|-
|Feather Falling 3
|60
|60
|-
|Feather Falling 4
|45
|45
|
|-
|-
|Respiration 1
|Respiration
|75
|75
|-
|59
|Respiration 2
|50
|-
|Respiration 3
|30
|30
|
|
|-
|-
|Aqua Affinity
|Aqua Affinity
|40
|40
|
|
|
|
|-
|-
|Thorns 1
|Thorns
|70
|70
|-
|Thorns 2
|55
|55
|-
|Thorns 3
|35
|35
|
|
|-
|-
|Depth Strider 1
|Depth Strider
|85
|85
|-
|Depth Strider 2
|60
|60
|-
|Depth Strider 3
|25
|25
|
|
|-
|-
|Frost Walker 1
|Frost Walker
|30
|30
|10
|
|
|
|-
|-
|Frost Walker 2
|Soul Speed
|10
|40
|30
|15
|
|
|-
|-
|Curse of Binding
|Curse of Binding
|10
|10
|
|
|
|
|-
|-
| colspan="2" |'''Weapon Enchantments'''
|Sharpness
|95
|70
|60
|50
|30*
|-
|-
|Sharpness 1
|Smite
|95
|95
|-
|Sharpness 2
|70
|70
|-
|Sharpness 3
|60
|60
|-
|Sharpness 4
|50
|50
|-
|Sharpness 5*
|30
|30
|-
|-
|Bane of Arthropods 1
|Bane of Arthropods
|95
|95
|-
|Bane of Arthropods 2
|85
|85
|-
|Bane of Arthropods 3
|75
|75
|-
|Bane of Arthropods 4
|65
|65
|-
|Bane of Arthropods 5
|55
|55
|-
|-
|Knockback 1
|Knockback
|75
|75
|-
|Knockback 2
|45
|45
|
|
|
|-
|-
|Fire Aspect 1
|Fire Aspect
|85
|85
|-
|Fire Aspect 2
|35
|35
|
|
|
|-
|-
|Looting 1
|Looting
|70
|70
|-
|Looting 2
|55
|55
|40*
|
|
|-
|-
|Looting 3*
|Sweeping Edge
|40
|-
|Sweeping Edge 1
|70
|70
|-
|Sweeping Edge 2
|50
|50
|-
|Sweeping Edge 3
|30
|30
|
|
|-
|-
| colspan="2" |'''Tool Enchantments'''
|Efficiency
|-
|Efficiency 1
|95
|95
|-
|Efficiency 2
|85
|85
|-
|Efficiency 3
|75
|75
|-
|Efficiency 4
|60
|60
|20*
|-
|-
|Efficiency 5*
|Silk Touch
|20
|10*
|
|
|
|
|-
|-
|Silk Touch*
|Fortune
|10
|-
|Fortune 1
|80
|80
|-
|Fortune 2
|30
|30
|-
|Fortune 3
|5
|5
|
|
|-
|-
| colspan="2" |'''Bow Enchantments'''
|Power
|-
|Power 1
|70
|70
|-
|Power 2
|45
|45
|-
|Power 3
|40
|40
|-
|Power 4
|30
|30
|25*
|-
|-
|Power 5*
|Punch
|25
|-
|Punch 1
|80
|80
|-
|Punch 2
|50
|50
|
|
|
|-
|-
|Flame
|Flame
|15
|15
|
|
|
|
|-
|-
|Infinity
|Infinity
|15
|15
|
|
|
|
|-
|-
| colspan="2" |'''Fishing Enchantments'''
|Luck of the Sea
|-
|Luck of the Sea 1
|80
|80
|-
|Luck of the Sea 2
|60
|60
|-
|Luck of the Sea 3
|40
|40
|
|
|-
|-
|Lure 1
|Lure
|75
|75
|65
|35
|
|
|-
|-
|Lure 2
|Riptide
|65
|70
|50
|30
|
|
|-
|-
|Lure 3
|Loyalty
|35
|35
|25
|15
|
|
|-
|Channeling
|20
|
|
|
|
|-
|-
| colspan="2" |'''General Enchantments'''
|Impaling
|95
|90
|80
|80
|
|-
|-
|Unbreaking 1
|Piercing
|90
|90
|70
|50
|30
|
|-
|Multishot
|70
|
|
|
|
|-
|-
|Unbreaking 2
|Quick Charge
|80
|60
|40
|
|
|-
|Unbreaking
|90
|55
|55
|-
|Unbreaking 3
|25
|25
|
|
|-
|-
|Curse of Vanishing
|Curse of Vanishing
|8
|8
|
|
|
|
|-
|-
|Mending*
|Mending
|5
|5*
|
|
|
|
|}
|}
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
=== Compatibility ===
Enchantment Extractors can be moved with [[Relocators]].


=== Advancements ===
=== Advancements ===
{| class="wikitable"
{| class = "wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Clever Enchanting
|{{Advancement|Enchanting Table|Clever Enchanting|Construct an Enchantment Extractor}}
|Construct an Enchantment Extractor.
|Have an Enchantment Extractor in your inventory
|Create an Enchantment Extractor
|-
|-
|Magical Thief
|{{Advancement|Enchanted Book|Magical Thief|Successfully extract the mending enchantment from a tool with an Enchantment Extractor}}
|Successfully extract the mending enchantment  
from a tool with an Enchantment Extractor.
|Successfully extract an un-cursed mending book
|Successfully extract an un-cursed mending book
|}
|}
Line 272: Line 354:
!Change
!Change
|-
|-
|rowspan=2 | 1.8
| rowspan="2" | 1.8
|26 May 2014
|26 May 2014
|Released Enchantment Extractors
|Released Enchantment Extractors
Line 279: Line 361:
|Bug fixes for 1-click
|Bug fixes for 1-click
|-
|-
|rowspan=5 | 1.12
| rowspan="5" | 1.12
|rowspan=5 | 17 Sept 2017
| rowspan="5" | 17 Sept 2017
|Overhauled for 1.12 command format
|Overhauled for 1.12
|-
|-
|Added "Clever Enchanting" and "Magical Thief" achievements
|Added "Clever Enchanting" and "Magical Thief" achievements<ref group="note">now advancements</ref>
|-
|-
|Added a chance to spawn a vex if extraction fails
|Added a chance to spawn a vex if extraction fails
Line 291: Line 373:
|Breaking the extractor drops all items used to craft it
|Breaking the extractor drops all items used to craft it
|-
|-
|1.13
| 1.13
|08 Dec 2018
| 08 Dec 2018
|Updated for 1.13 datapacks
|Added Trident Enchantments
|-
|1.14
|12 Jul 2019
|Added Crossbow Enchantments
|-
|1.15
|04 Aug 2020
|Fixed a bug where items with empty Enchantments would have their glint removed
|-
| rowspan="2" | 1.16
|03 Sep 2020
|Added Soul Speed Enchantment
|-
|29 Nov 2020
|Enchantment Extractors drop a custom block when moved with [[Relocators]]
|-
| rowspan="4" |1.18
| rowspan="4" |23 Apr 2022
|Enchantment Extractors are now crafted as items instead of created within a dropper
|-
| Updated crafting recipe
|-
|"Clever Enchanting" advancement trigger changed to picking up a Compressor
|-
|Enchantment Extractors will drop as an item when broken instead of the crafting components
|}
|}


Line 299: Line 406:


=== MC 1.8 Version ===
=== MC 1.8 Version ===
The MC 1.8 Version did not have achievements. Additionally, there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.
The MC 1.8 Version there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.
 
=== MC 1.8-1.17 Versions ===
Prior to 1.18, Enchantment Extractors were created by inserting the following items into a dropper, followed by dropping an Enchanting Table on top of the dropper to complete the creation of an enchantment extractor.
{{Crafting|Name=Dropper|Output=[[File:Enchantment_extractor_block_model.png|64px]]|Type=Standard|Input={{CraftingGrid
| Book | Hopper | Book
| Book | Book and Quill | Book
| Book | Book | Book
}}|Catalyst=Enchantment Table}}
Additionally, breaking the Enchantment Extractor dropped the items used to craft them instead of a custom item.
 
{{Notes}}


=== MC 1.12 Version ===
{{Modules List/Custom Crafters}}
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.
{{Modules List/Relocatable Machines}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
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