Combat Expanded/Weapons

Revision as of 05:20, 22 October 2022 by Epyon (talk | contribs) (Added custom rarity sort, assuming Than adds an uncommon tier, made 1=common, 2=uncommon, 3=rare, 4=epic)
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Possible Weapon Modifiers

Weapon

Passive Effects On-Hit Effects Rarity
Deliberate +0.5-2.0 Attack Damage

-0.2-0.5 Attack Speed

common
Swift -0.5-2.0 Attack Damage

+0.2-0.5 Attack Speed

common
Light -0.5-2.0 Attack Damage

+5-20% Movement Speed

common
Heavy +0.5-2.0 Attack Damage

-5-20% Movement Speed

Knockback I/II Enchant

common
Flaming -0.5-2.0 Attack Damage

Fire Aspect III/IV/V Enchant

common
Venomous -0.5-2.0 Attack Damage

Either: Poison I/II (0:08)

Poison I (0:30)

common
Crippling -0.2-0.5 Attack Speed Slowness I/II/III and

Weakness I (0:04)

common
Spectral -0.5-2.0 Attack Damage Glowing (0:30)

If the target did not have

Glowing: Wither II/III/IV (0:10)

common
Ascended -0.5-2.0 Attack Damage Levitation VI/VIII/X (0:01) rare
Resonating

1 Attack Damage

Two seconds after the hit:

Target is dealt 4/6/8 damage

ignoring armor and resistances

rare
Chaotic -0.2-0.5 Attack Speed

Is randomly enchanted

If weapon is enchanted:

Change enchantments to new

random ones (level 15-40)

rare
Yearning +0.5-2.0 Attack Damage Apply to wielder:

Saturation (0:01)

Hunger X (0:15)

rare

Divine

0.5 Attack Damage

-0.2-0.5 Attack Speed

Instant Heath I/II/III epic
Demonic x1.5 Attack Damage Apply to wielder:

Wither (0:01)

epic