Combat Expanded/Sandbox/Weapons: Difference between revisions

m
fix some mistakes in the icons
(weapon modifiers for Difficulty Update)
m (fix some mistakes in the icons)
Line 15: Line 15:
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback III//&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 Attack Speed|enchanted=true}}Heavy  
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback III//&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 &2Attack Speed|enchanted=true}}Heavy  
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
|<nowiki>+0.5-2.0 Attack Damage</nowiki>


Line 31: Line 31:
|data-sort-value="1" | common
|data-sort-value="1" | common
|-
|-
|{{Stack|Iron Sword|name=Twofold Iron Sword|lore=//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold
|{{Stack|Iron Sword|name=Twofold Iron Sword|lore=/&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold
|1 Attack Damage
|1 Attack Damage


Line 63: Line 63:
|-
|-
|{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing
|{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
| -0.5-2.0 Attack Damage
|Reduce Armor by 2/4/6 for 10 seconds, hitting an
|Reduce Armor by 2/4/6 for 10 seconds, hitting an


Line 84: Line 84:
|rare
|rare
|-
|-
|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)///&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged
|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged
|1 Attack Damage
|1 Attack Damage
|Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds
|Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds
98

edits