Combat Expanded/Sandbox/Weapons: Difference between revisions
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weapon modifiers for Difficulty Update
m (30-55) |
(weapon modifiers for Difficulty Update) |
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|data-sort-value="1" | common | |data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ & | |{{Stack|Iron Sword|name=Twofold Iron Sword|lore=//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold | ||
|0. | |1 Attack Damage | ||
|Deals damage dealt to all entities within 4 blocks | |||
+100% Attack Damage | |||
| | |||
|common | |||
|- | |||
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Giant | |||
| -0.6-0.9 Attack Speed | |||
|Deals damage dealt to all entities within 4.5 blocks | |||
|common | |common | ||
|- | |- | ||
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous | |{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous | ||
|<nowiki>-0.5-2.0 Attack Damage</nowiki> | |<nowiki>-0.5-2.0 Attack Damage</nowiki> | ||
| | |Apply one of: | ||
{{Stack|effect:Poison}}Poison | * {{Stack|effect:Poison}}Poison (0:08) | ||
* {{Stack|effect:Poison}}Poison (0:30) | |||
{{Stack|effect:Poison}}Poison I (0: | * {{Stack|effect:Poison}}Poison II (0:08) | ||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWither II (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling | |||
|<nowiki>-0.2-0.5 Attack Speed</nowiki> | |||
|Apply {{Stack|effect:Slowness}} Slowness I/II/III (0:04) and one of: | |||
{{Stack|effect: | * {{Stack|effect:Weakness}}Weakness (0:04) | ||
|data-sort-value="1" | common | * {{Stack|effect:Blindness}} Blindness (0:04) | ||
* {{Stack|effect:Hunger}} Hunger III (0:04) | |||
* {{Stack|effect:Wither}} Wither II (0:04) | |||
| data-sort-value="1" | common | |||
|- | |- | ||
|{{Stack|Iron Sword|name= | |{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing | ||
|<nowiki>-0.2-0.5 Attack Speed</nowiki> | |<nowiki>-0.2-0.5 Attack Speed</nowiki> | ||
| | |Reduce Armor by 2/4/6 for 10 seconds, hitting an | ||
affected target again stacks the effect and refreshes the duration | |||
|common | |||
|- | |- | ||
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating | |{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating | ||
| | | | ||
1 Attack Damage | 1 Attack Damage | ||
| | |Deal 6/8/12 additional damage that ignores armor and resistances | ||
2 seconds after the hit. This effect cannot stack. | |||
|data-sort-value="3" | rare | |data-sort-value="3" | rare | ||
|- | |- | ||
|{{Stack|Iron Sword|name=& | |{{Stack|Iron Sword|name=&eSwift Iron Sword|lore=/&7Building Strikes:/&9+0.3 Attack Speed/&8Max 4 Attack Speed//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Swift | ||
|<nowiki> | |<nowiki>-0.6-0.9 Attack Speed</nowiki> | ||
|<nowiki>+0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the</nowiki> | |||
effect will stack up to 4 Attack Speed on repeated use. | |||
|rare | |||
|- | |- | ||
|{{Stack|Iron Sword|name=& | |{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)///&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged | ||
| | |1 Attack Damage | ||
|Apply | |Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds | ||
8 seconds after the last one was applied. | |||
Applying a "Charge" to a target that already has 8 stacks will strike | |||
them with lightning after a delay. The struck target takes 30 extra | |||
lightning damage (10 for players) | |||
|rare | |||
| | |||
|} | |} |