Combat Expanded/Modifier Effects

Revision as of 21:37, 2 March 2024 by Epyon (talk | contribs) (Attempt to add mid section anchors)
Modifier Effects
Modifier Effects
Dark
[1]
Mobs are stronger.

You'll find more Zombies here.

Creepers have a higher blast radius.

Weapons and Armor have a reduced droprate.

Burned
Mobs are faster.

Husks are weaker but spawn in large swarms.

Creeper will explode faster.

Higher chance of Fire Aspect and Flame enchantments.

Deep
Drowned are more powerful.
Flowering

Zombies have lower health but respawn when killed.

Skeletons are often replaced with Zombies.

Creepers are Invisible but with a lower blast radius.

Slimes are larger and spawn more often.

Growth
Spiders will spawn in groups.

Skeletons will spawn more often and use melee weapons.

More Slimes will spawn.

Higher chance of Projectile Protection enchantment.

Mountainous
Mobs are stronger.

Phantoms will spawn.

Spiders can spawn with Speed.

Higher chance of Knockback and Punch enchantments.

Reef
Drowned are much more powerful and spawn with tridents more often.

Drowned will spawn in groups with Guardians.

Snowy

Mobs are slower but healthier.

Most attacks will apply Slowness.

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Toxic
Mobs are weaker but apply Weakness, Hunger and Poison.

Cave Spiders will spawn in groups.

  1. Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.