Combat Expanded/Modifier Effects: Difference between revisions

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{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Modifier Effects
|+Modifier Effects
!Modifier
!Modifier
!Effects
!Effects
|-
|-
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
| style="background-color:#b7b7b7" |<div id="Dark">'''Dark</div><ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
|Mobs are stronger.
|Mobs are stronger.


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Weapons and Armor have a reduced droprate.
Weapons and Armor have a reduced droprate.
|-
|-
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#f6b26b" |<div id="Burned">'''Burned'''</div>
|Mobs are faster.
|Mobs are faster.
Husks are weaker but spawn in large swarms.
Husks are weaker but spawn in large swarms.
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Higher chance of Fire Aspect and Flame enchantments.  
Higher chance of Fire Aspect and Flame enchantments.  
|-
|-
| style="background-color:#3d85c6" |'''Deep'''
| style="background-color:#3d85c6" |<div id="Deep">'''Deep'''</div>
|Drowned are more powerful.
|Drowned are more powerful.
|-
|-
| style="background-color:#ffe599" |'''Flowering'''
| style="background-color:#ffe599" |<div id="Flowering">'''Flowering'''</div>
|
|
Zombies have lower health but respawn when killed.  
Zombies have lower health but respawn when killed.  
Skeletons are often replaced with Zombies.


Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius.  
Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius.  
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Slimes are larger and spawn more often.  
Slimes are larger and spawn more often.  
|-
|-
| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#93c47d" |<div id="Growth">'''Growth'''</div>
|Spiders will spawn in groups.
|Spiders will spawn in groups.
Skeletons will spawn more often and use melee weapons.
Skeletons will spawn more often and use melee weapons.
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Higher chance of Projectile Protection enchantment.  
Higher chance of Projectile Protection enchantment.  
|-
|-
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#d0e0e3" |<div id="Mountainous">'''Mountainous'''</div>
|Mobs are stronger.
|Mobs are stronger.


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Higher chance of Knockback and Punch enchantments.
Higher chance of Knockback and Punch enchantments.
|-
|-
| style="background-color:#c27ba0" |'''Reef'''
| style="background-color:#c27ba0" |<div id="Reef">'''Reef'''</div>
|Drowned are much more powerful and spawn with tridents more often.
|Drowned are much more powerful and spawn with tridents more often.


Drowned will spawn in groups with Guardians.
Drowned will spawn in groups with Guardians.
|-
|-
| style="background-color:#a2c4c9;" |'''Snowy'''
| style="background-color:#a2c4c9;" |<div id="Snowy">'''Snowy'''</div>
|
|
Mobs are slower but healthier.  
Mobs are slower but healthier.  
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Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
|-
|-
| style="background-color:#6aa84f" |'''Toxic'''
| style="background-color:#6aa84f" |<div id="Toxic">'''Toxic'''</div>
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
Cave Spiders will spawn in groups.  
Cave Spiders will spawn in groups.  
|}
|}
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