Combat Expanded/Modifier Effects: Difference between revisions

m
no edit summary
(Move table to subpage)
 
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Modifier Effects
|+Modifier Effects
!Modifier
!Modifier
!Effects
!Effects
|-
|-
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
| style="background-color:#b7b7b7" |<div id="Dark">'''Dark</div><ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
|Mobs are slightly stronger.
|Mobs are stronger.
Creepers have a higher blast radius.  
 
You'll find more Zombies here.
 
Creepers have a higher blast radius.
 
Weapons and Armor have a reduced droprate.
|-
|-
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#f6b26b" |<div id="Burned">'''Burned'''</div>
|Mobs are weaker but faster.
|Mobs are faster.
Husks spawn in large swarms.
Husks are weaker but spawn in large swarms.


High chance of Fire Aspect and Flame enchantments.  
Creeper will explode faster.
 
Higher chance of Fire Aspect and Flame enchantments.  
|-
|-
| style="background-color:#3d85c6" |'''Deep'''
| style="background-color:#3d85c6" |<div id="Deep">'''Deep'''</div>
|Drowned are more powerful.
|Drowned are more powerful.
|-
|-
| style="background-color:#ffe599" |'''Flowering'''
| style="background-color:#ffe599" |<div id="Flowering">'''Flowering'''</div>
|
|
Zombies have lower health but respawn when killed.
Zombies have lower health but respawn when killed.  
 
Skeletons are often replaced with Zombies.
 
Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius.
 
Slimes are larger and spawn more often.  
Slimes are larger and spawn more often.  
|-
|-
| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#93c47d" |<div id="Growth">'''Growth'''</div>
|Mobs are weaker but spawn in small groups.
|Spiders will spawn in groups.
Skeletons use melee weapons.
Skeletons will spawn more often and use melee weapons.


High chance of Projectile Protection enchantment.  
More Slimes will spawn.
 
Higher chance of Projectile Protection enchantment.  
|-
|-
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#d0e0e3" |<div id="Mountainous">'''Mountainous'''</div>
|Mobs are stronger but spawn less.
|Mobs are stronger.
High chance of Knockback and Punch enchantments.  
 
Phantoms will spawn.
 
Spiders can spawn with {{Stack|effect:Speed}} Speed.
 
Higher chance of Knockback and Punch enchantments.
|-
|-
| style="background-color:#c27ba0" |'''Reef'''
| style="background-color:#c27ba0" |<div id="Reef">'''Reef'''</div>
| Drowned are much more powerful and spawn with tridents more often.
|Drowned are much more powerful and spawn with tridents more often.
 
Drowned will spawn in groups with Guardians.
|-
|-
| style="background-color:#a2c4c9;" |'''Snowy'''
| style="background-color:#a2c4c9;" |<div id="Snowy">'''Snowy'''</div>
|
|
Mobs are slower but healthier.
Mobs are slower but healthier.  
 
Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
Most attacks will apply {{Stack|effect:Slowness}}Slowness.  
|-
|-
| style="background-color:#6aa84f" |'''Toxic'''
| style="background-color:#6aa84f" |<div id="Toxic">'''Toxic'''</div>
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Poison}}Poison.
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
Spiders spawn in larger groups.  
Cave Spiders will spawn in groups.  
|}
|}
Bureaucrats, Check users, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, Widget editors
1,637

edits