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(update to CE) |
m (Same as Weapons) |
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(7 intermediate revisions by 2 users not shown) | |||
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{| class="wikitable sortable mw-collapsible | === Armor === | ||
{| class="wikitable sortable mw-collapsible" | |||
! colspan="6" | Possible Armor Modifiers | ! colspan="6" | Possible Armor Modifiers | ||
|- | |- | ||
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|Natural Regeneration Active | |Natural Regeneration Active | ||
| +0.5-2 Attack Damage | | +0.5-2 Attack Damage | ||
Mobs within | Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
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|'''Mountainous''' | |'''Mountainous''' | ||
'''Dark''' | '''[[#Dark|Dark]]''' | ||
|- | |- | ||
| | | | ||
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Applying a "Charge" to a target that already has 6 stacks will strike | Applying a "Charge" to a target that already has 6 stacks will strike | ||
them with lightning after a delay. The struck target takes | them with lightning after a delay. The struck target takes 42 extra | ||
lightning damage (16 for players), entities within 2.5 blocks take half | |||
of the extra damage | |||
| data-sort-value="1" |common | | data-sort-value="1" |common | ||
|'''Mountainous''' | |'''Mountainous''' | ||
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'''Growth''' | '''Growth''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
|{{Stack|effect:Resistance}}Resistance III | |{{Stack|effect:Resistance}}Resistance III | ||
|Health above 50% of max | |Health above 50% of max | ||
| Health gets set to half of Max Health | |Health gets set to half of Max Health | ||
{{Stack|effect:Regeneration}} Immunity | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |'''Flowering''' | ||
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| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as | ||
long as the wearer keeps sprinting. Swimming keeps the current speed | |||
and hunger but doesn't ramp. | and hunger but doesn't ramp. | ||
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|Armor set to 0 | |Armor set to 0 | ||
|Equipped | |Equipped | ||
| + Max Health equal to the | | + Max Health equal to the armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |'''Snowy''' | ||
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| -1-3 Armor | | -1-3 Armor | ||
|Equipped | |Equipped | ||
| + | | + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 | ||
|common | |common | ||
|'''Flowering''' | |'''Flowering''' | ||
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*Iron / Gold = Iron / Gold Sword - 4 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking) | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' | ||
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Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
Max Health will be set to the average between linked players. | |||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |'''Deep Dark''' | ||
|} | |} |
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