Combat Expanded/Armour: Difference between revisions

m
Same as Weapons
m (update Lightweight)
m (Same as Weapons)
 
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{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Armor ===
{| class="wikitable sortable mw-collapsible"
! colspan="6" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
|-
|-
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| rowspan="2" |
| rowspan="2" |
|Natural Regeneration Active
|Natural Regeneration Active
| +1.5-5 Attack Damage
| +0.5-2 Attack Damage
Mobs within 16 blocks have {{Stack|effect:Glowing}} Glowing
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
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|-
|-
|Taken damage within 4 seconds
|Taken damage within 4 seconds
| -0.5-2 Attack Damage
| -0.5-1.5 Attack Damage
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
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|'''Mountainous'''
|'''Mountainous'''


'''Dark'''
'''[[#Dark|Dark]]'''
|-
|-
|
|
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Applying a "Charge" to a target that already has 6 stacks will strike
Applying a "Charge" to a target that already has 6 stacks will strike


them with lightning after a delay. The struck target takes 30 extra
them with lightning after a delay. The struck target takes 42 extra
 
lightning damage (16 for players), entities within 2.5 blocks take half


lightning damage (10 for players)
of the extra damage
| data-sort-value="1" |common
| data-sort-value="1" |common
|'''Mountainous'''
|'''Mountainous'''
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless
| +0.01-0.03 Attack Damage
|
Enchanted with Curse of Vanishing
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki>
to 2.5-5 Attack Damage (addition and cap amounts are independent)
 
| rowspan="2" data-sort-value="2" | rare
Effect stacks until the armor piece grants 0 armor
| rowspan="2" |'''Burned'''
| data-sort-value="2" | rare
|'''Burned'''


'''Growth'''
'''Growth'''
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +2.5-5 Attack Damage
Loses Curse of Vanishing
!
!
|-
|-
|
|
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|
|
|Health at/below 50% of max
|Health at/below 50% of max
|Regeneration Timer is 50% faster (stacks with more pieces)
|Regeneration Timer charges 3x faster (stacks with more pieces)


Regeneration happens every 0.4 seconds
Regeneration happens every 0.4 seconds
Line 264: Line 261:
'''Growth'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
|Health above 50% of max
| Health gets set to half of Max Health
|Health gets set to half of Max Health
 
{{Stack|effect:Regeneration}} Immunity
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
|'''Flowering'''
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| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as
as long as the wearer keeps sprinting. Swimming keeps the current speed
long as the wearer keeps sprinting. Swimming keeps the current speed


and hunger but doesn't ramp.
and hunger but doesn't ramp.
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|Armor set to 0
|Armor set to 0
|Equipped
|Equipped
| + Max Health equal to the base armor of this piece
| + Max Health equal to the armor of this piece
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
|'''Snowy'''
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| -1-3 Armor
| -1-3 Armor
|Equipped
|Equipped
| + 0.75 / 1 / 1.25 / 1.5 % Movement Speed & Attack Speed for every point of armor below 20.
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20
|common
|common
|'''Flowering'''
|'''Flowering'''
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*Iron / Gold = Iron / Gold Sword - 4 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Burned'''
|'''Burned'''
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|-
|-
|1
|1
|{{Stack|effect:Instant Damage}} Instant Damage
|1 - 3
| -
|-
|2
|{{Stack|effect:Blindness}} Blindness
|1
|6 - 25s
|-
|3
|{{Stack|effect:Poison}} Poison
|{{Stack|effect:Poison}} Poison
|1 - 3
|1 - 3
|2 - 8s
|6 - 25s
|-
|-
|2
|4
|{{Stack|effect:Wither}} Wither
|{{Stack|effect:Wither}} Wither
|1 - 3
|1 - 3
|2 - 8s
|6 - 20s
|-
|5-6
|{{Stack|effect:Darkness}} Darkness
|1
|15 - 45s
|-
|-
|3
|7-8
|{{Stack|effect:Instant Health}} Instant Health
|{{Stack|effect:Weakness}} Weakness
|1 - 10
|1 - 5
| -
|15 - 45s
|-
|-
|4
|9-10
|{{Stack|effect:Instant Damage}} Instant Damage
|{{Stack|effect:Slow Falling}} Slow Falling
|1
|1
| -
|15 - 60s
|-
|-
|5
|11-12
|{{Stack|effect:Levitation}} Levitation
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 10
|1 - 5s
|1 - 5s
|-
|-
|6
|17-22
|{{Stack|effect:Slowness}} Slowness
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|1 - 5
|30 - 90s
|15 - 60s
|-
|-
|7
|23-27
|{{Stack|effect:Haste}} Haste
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|1
|30 - 90s
|15 - 45s
|-
|-
|8
|28-32
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|1 - 5
|30 - 90s
|15 - 45s
|-
|-
|9
|33-37
|{{Stack|effect:Strength}} Strength
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|1 - 10
|30 - 90s
|15 - 60s
|-
|-
|10
|38-47
|{{Stack|effect:Jump Boost}} Jump Boost
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|1
|30 - 90s
|60 - 180s
|-
|-
|11
|48-57
|{{Stack|effect:Nausea}} Nausea
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|1
|30 - 90s
|45 - 180s
|-
|-
|12
|58-65
|{{Stack|effect:Regeneration}} Regeneration
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|1
|30 - 90s
|60 - 90s
|-
|-
|13
|66-70
|{{Stack|effect:Resistance}} Resistance
|{{Stack|effect:Glowing}} Glowing
|1 - 5
|1
|30 - 90s
|15 - 90s
|-
|-
|14
|71-74
|{{Stack|effect:Blindness}} Blindness
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|1 - 10
|30 - 90s
|45 - 180s
|-
|-
|15
|75-78
|{{Stack|effect:Hunger}} Hunger
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|1
|30 - 90s
|15 - 120s
|-
|-
|16
|79-82
|{{Stack|effect:Weakness}} Weakness
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|1 - 10
|30 - 90s
|15 - 90s
|-
|-
|17
|83-86
|{{Stack|effect:Health Boost}} Health Boost
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|1
|30 - 90s
|15 - 90s
|-
|-
|18
|87-88
|{{Stack|effect:Absorption}} Absorption
|{{Stack|effect:Speed}} Speed
|1 - 10
|1 - 10
|30 - 90s
|60 - 180s
|-
|-
|19
|89-90
|{{Stack|effect:Saturation}} Saturation
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|1 - 2
|30 - 90s
|5 - 20s
|-
|-
|20
|91-92
|{{Stack|effect:Darkness}} Darkness
|{{Stack|effect:Resistance}} Resistance
|1 - 10
|1 - 5
|30 - 90s
|15 - 60s
|-
|-
|21-25
|93-94
|{{Stack|effect:Speed}} Speed
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|1 - 5
|30 - 90s
|15 - 30s
|-
|-
|26-30
|95-96
|{{Stack|effect:Fire Resistance}} Fire Resistance
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|1 - 5
|30 - 90s
|45 - 120s
|-
|-
|31-40
|97
|{{Stack|effect:Water Breathing}} Water Breathing
|{{Stack|effect:Strength}} Strength
|1 - 10
|1 - 2
|30 - 90s
|45 - 90s
|-
|-
|41-50
|98
|{{Stack|effect:Night Vision}} Night Vision
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|1 - 5
|30 - 90s
|45 - 90s
|-
|-
|51-60
|99
|{{Stack|effect:Invisibility}} Invisibility
|{{Stack|effect:Haste}} Haste
|1 - 10
|1 - 4
|30 - 90s
|45 - 120s
|-
|-
|61-70
|100
|{{Stack|effect:Glowing}} Glowing
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
|1 - 5
|30 - 90s
| -
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
|}
| data-sort-value="3" | epic
| data-sort-value="3" | epic
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Health of all players in a link will always be the same.
Health of all players in a link will always be the same.
Max Health will be set to the average between linked players.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Deep Dark'''
|'''Deep Dark'''
|}
|}
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