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(username removed) (Difficulty Update) |
m (Same as Weapons) |
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(17 intermediate revisions by 2 users not shown) | |||
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{| class="wikitable sortable mw-collapsible | === Armor === | ||
{| class="wikitable sortable mw-collapsible" | |||
! colspan="6" | Possible Armor Modifiers | ! colspan="6" | Possible Armor Modifiers | ||
|- | |- | ||
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|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | |{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | ||
| | | | ||
| | |Natural Regeneration Active | ||
| +10-25% Movement Speed | | +10-25% Movement Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
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| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
| rowspan="2" | | | rowspan="2" | | ||
| | |Natural Regeneration Active | ||
| | | | ||
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | {{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | ||
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|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | |{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | ||
| | | | ||
| | |Natural Regeneration Active | ||
|{{Stack|effect:Invisibility}}Invisibility while sneaking. | |{{Stack|effect:Invisibility}}Invisibility while sneaking. | ||
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'''Growth''' | '''Growth''' | ||
|- | |- | ||
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage/&9Glowing Aura//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
| rowspan="2" | | | rowspan="2" | | ||
| | |Natural Regeneration Active | ||
| + | | +0.5-2 Attack Damage | ||
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing | |||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
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|- | |- | ||
|Taken damage within 4 seconds | |Taken damage within 4 seconds | ||
| -0.5- | | -0.5-1.5 Attack Damage | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
| -1-3 Armor | | -1-3 Armor | ||
|On taking damage | |On taking damage | ||
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level | |{{Stack|effect:Absorption}}Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level | ||
Effect does not trigger when taking damage to yellow Absorption hearts and | Effect does not trigger when taking damage to yellow Absorption hearts and | ||
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|'''Mountainous''' | |'''Mountainous''' | ||
'''Dark''' | '''[[#Dark|Dark]]''' | ||
|- | |- | ||
| | | | ||
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'''Toxic''' | '''Toxic''' | ||
|- | |||
| rowspan="2" |{{Stack|Iron Chestplate|name=Burning Iron Chestplate|lore=/&7When Killing:/&9Burning Aura (0:10)//&7When Under Attack:/&9Burning Aura (0:10)/&8Stacks 8 times, 0.25 damage per stack/&8At full stacks gain Fire Resistance//&7When on Body:/ &9+6 Armor}}Burning | |||
| rowspan="2" | | |||
|On taking damage | |||
| rowspan="2" |Apply one stack of "Burn" for 10 seconds, up to 8 stacks. | |||
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds. | |||
At 8 stacks also sets affected entities (except players) on fire and grants {{Stack|effect:Fire Resistance}} Fire Resistance. | |||
| rowspan="2" |common | |||
| rowspan="2" |'''Burned''' | |||
'''Toxic''' | |||
'''Nether''' | |||
|- | |||
|After killing an entity | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
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| rowspan="2" | -1-4 Armor | | rowspan="2" | -1-4 Armor | ||
|On taking damage | |On taking damage | ||
|Store 10/20/30% of damage taken | |Store 10/20/30/40% of damage taken | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Snowy''' | | rowspan="2" |'''Snowy''' | ||
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'''Nether''' | '''Nether''' | ||
|- | |- | ||
| | |Natural Regeneration Active | ||
|Restore the stored health | |Restore the stored health | ||
|- | |- | ||
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8 seconds after the last one was applied. | 8 seconds after the last one was applied. | ||
Applying a "Charge" to a target that already has | Applying a "Charge" to a target that already has 6 stacks will strike | ||
them with lightning after a delay. The struck target takes | them with lightning after a delay. The struck target takes 42 extra | ||
lightning damage ( | lightning damage (16 for players), entities within 2.5 blocks take half | ||
of the extra damage | |||
| data-sort-value="1" |common | | data-sort-value="1" |common | ||
|'''Mountainous''' | |'''Mountainous''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless | ||
| | | | ||
|After killing an entity | |After killing an entity | ||
| | |<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki> | ||
| | Effect stacks until the armor piece grants 0 armor | ||
| data-sort-value="2" | rare | |||
|'''Burned''' | |||
'''Growth''' | '''Growth''' | ||
|- | |- | ||
| | | | ||
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| -1-3 Armor | | -1-3 Armor | ||
|After killing an entity | |After killing an entity | ||
|Restore | |Restore a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |'''Toxic''' | ||
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| | | | ||
|After killing an entity | |After killing an entity | ||
| Call a totem that gives players within | | Call a totem that gives players within 18 blocks one of the following effects: | ||
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength | {{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength | ||
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or if the totem already has that effect will apply a level II version of the | or if the totem already has that effect will apply a level II version of the | ||
effect for | effect for 9 seconds. | ||
Totems vanish when all players leave its range | Totems vanish when all players leave its range | ||
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Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | ||
Once triggered needs to be recharged by killing 15-30 mobs | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Flowering''' | |'''Flowering''' | ||
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| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | | {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | ||
| | | | ||
|Health | |Health at/below 50% of max | ||
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | |{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | ||
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | {{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | ||
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'''Toxic''' | '''Toxic''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |{{Stack|Iron Chestplate|name=Sustaining Iron Chestplate|lore=/&7When Low on Health:/&9Quick Regeneration//&7When on Body:/ &9+6 Armor}}Sustaining | ||
| | |||
|Health at/below 50% of max | |||
|Regeneration Timer charges 3x faster (stacks with more pieces) | |||
Regeneration happens every 0.4 seconds | |||
| data-sort-value="1" | common | |||
|'''Snowy''' | |||
'''Growth''' | |||
|- | |||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |||
|{{Stack|effect:Resistance}}Resistance III | |{{Stack|effect:Resistance}}Resistance III | ||
|Health above 50% of max | |Health above 50% of max | ||
| Health gets set to half of Max Health | |Health gets set to half of Max Health | ||
{{Stack|effect:Regeneration}} Immunity | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |'''Flowering''' | ||
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| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as | ||
long as the wearer keeps sprinting. Swimming keeps the current speed | |||
and hunger but doesn't ramp. | and hunger but doesn't ramp. | ||
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|Armor set to 0 | |Armor set to 0 | ||
|Equipped | |Equipped | ||
| + Max Health equal to the | | + Max Health equal to the armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |'''Snowy''' | ||
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'''Deep / Reef''' | '''Deep / Reef''' | ||
|- | |||
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+1.5% Attack Speed per missing Armor/&9+1.5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight | |||
| -1-3 Armor | |||
|Equipped | |||
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 | |||
|common | |||
|'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | |{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | ||
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*Iron / Gold = Iron / Gold Sword - 4 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking) | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' | ||
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|- | |- | ||
|1 | |1 | ||
|{{Stack|effect:Instant Damage}} Instant Damage | |||
|1 - 3 | |||
| - | |||
|- | |||
|2 | |||
|{{Stack|effect:Blindness}} Blindness | |||
|1 | |||
|6 - 25s | |||
|- | |||
|3 | |||
|{{Stack|effect:Poison}} Poison | |{{Stack|effect:Poison}} Poison | ||
|1 - 3 | |1 - 3 | ||
| | |6 - 25s | ||
|- | |- | ||
| | |4 | ||
|{{Stack|effect:Wither}} Wither | |{{Stack|effect:Wither}} Wither | ||
|1 - 3 | |1 - 3 | ||
| | |6 - 20s | ||
|- | |- | ||
| | |5-6 | ||
|{{Stack|effect: | |{{Stack|effect:Darkness}} Darkness | ||
|1 - | |1 | ||
| - | |15 - 45s | ||
|- | |||
|7-8 | |||
|{{Stack|effect:Weakness}} Weakness | |||
|1 - 5 | |||
|15 - 45s | |||
|- | |- | ||
| | |9-10 | ||
|{{Stack|effect: | |{{Stack|effect:Slow Falling}} Slow Falling | ||
|1 | |1 | ||
| - | |15 - 60s | ||
|- | |- | ||
| | |11-12 | ||
|{{Stack|effect:Levitation}} Levitation | |{{Stack|effect:Levitation}} Levitation | ||
|1 - 10 | |1 - 10 | ||
|1 - 5s | |1 - 5s | ||
|- | |- | ||
| | |17-22 | ||
|{{Stack|effect:Slowness}} Slowness | |{{Stack|effect:Slowness}} Slowness | ||
|1 - | |1 - 5 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |23-27 | ||
|{{Stack|effect: | |{{Stack|effect:Nausea}} Nausea | ||
|1 | |1 | ||
| | |15 - 45s | ||
|- | |- | ||
| | |28-32 | ||
|{{Stack|effect:Mining Fatigue}} Mining Fatigue | |{{Stack|effect:Mining Fatigue}} Mining Fatigue | ||
|1 - | |1 - 5 | ||
| | |15 - 45s | ||
|- | |- | ||
| | |33-37 | ||
|{{Stack|effect: | |{{Stack|effect:Hunger}} Hunger | ||
|1 - 10 | |1 - 10 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |38-47 | ||
|{{Stack|effect: | |{{Stack|effect:Water Breathing}} Water Breathing | ||
|1 | |1 | ||
| | |60 - 180s | ||
|- | |- | ||
| | |48-57 | ||
|{{Stack|effect: | |{{Stack|effect:Night Vision}} Night Vision | ||
|1 | |1 | ||
| | |45 - 180s | ||
|- | |- | ||
| | |58-65 | ||
|{{Stack|effect: | |{{Stack|effect:Fire Resistance}} Fire Resistance | ||
|1 | |1 | ||
| | |60 - 90s | ||
|- | |- | ||
| | |66-70 | ||
|{{Stack|effect: | |{{Stack|effect:Glowing}} Glowing | ||
|1 | |1 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |71-74 | ||
|{{Stack|effect: | |{{Stack|effect:Dolphins Grace}} Dolphins Grace | ||
|1 - 10 | |1 - 10 | ||
| | |45 - 180s | ||
|- | |- | ||
| | |75-78 | ||
|{{Stack|effect: | |{{Stack|effect:Invisibility}} Invisibility | ||
|1 | |1 | ||
| | |15 - 120s | ||
|- | |- | ||
| | |79-82 | ||
|{{Stack|effect: | |{{Stack|effect:Jump Boost}} Jump Boost | ||
|1 - 10 | |1 - 10 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |83-86 | ||
|{{Stack|effect: | |{{Stack|effect:Conduit Power}} Conduit Power | ||
|1 | |1 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |87-88 | ||
|{{Stack|effect: | |{{Stack|effect:Speed}} Speed | ||
|1 - 10 | |1 - 10 | ||
| | |60 - 180s | ||
|- | |- | ||
| | |89-90 | ||
|{{Stack|effect:Saturation}} Saturation | |{{Stack|effect:Saturation}} Saturation | ||
|1 - | |1 - 2 | ||
| | |5 - 20s | ||
|- | |- | ||
| | |91-92 | ||
|{{Stack|effect: | |{{Stack|effect:Resistance}} Resistance | ||
|1 - | |1 - 5 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |93-94 | ||
|{{Stack|effect: | |{{Stack|effect:Regeneration}} Regeneration | ||
|1 - | |1 - 5 | ||
| | |15 - 30s | ||
|- | |- | ||
| | |95-96 | ||
|{{Stack|effect: | |{{Stack|effect:Health Boost}} Health Boost | ||
|1 - | |1 - 5 | ||
| | |45 - 120s | ||
|- | |- | ||
| | |97 | ||
|{{Stack|effect: | |{{Stack|effect:Strength}} Strength | ||
|1 - | |1 - 2 | ||
| | |45 - 90s | ||
|- | |- | ||
| | |98 | ||
|{{Stack|effect: | |{{Stack|effect:Absorption}} Absorption | ||
|1 - | |1 - 5 | ||
| | |45 - 90s | ||
|- | |- | ||
| | |99 | ||
|{{Stack|effect: | |{{Stack|effect:Haste}} Haste | ||
|1 - | |1 - 4 | ||
| | |45 - 120s | ||
|- | |- | ||
| | |100 | ||
|{{Stack|effect:Instant Health}} Instant Health | |||
|1 - 5 | |||
| - | |||
|{{Stack|effect: | |||
|1 - | |||
| | |||
|} | |} | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
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Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
Max Health will be set to the average between linked players. | |||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |'''Deep Dark''' | ||
|} | |} |
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