Combat Expanded/Armour: Difference between revisions

m
Same as Weapons
m (test)
m (Same as Weapons)
 
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=== Armor ===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
! colspan="6" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
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|'''Mountainous'''
|'''Mountainous'''


[[../Modifier Effects#Dark|'''Dark''']]
'''[[#Dark|Dark]]'''
|-
|-
|
|
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'''Growth'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
|Health above 50% of max
| Health gets set to half of Max Health
|Health gets set to half of Max Health
 
{{Stack|effect:Regeneration}} Immunity
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
|'''Flowering'''
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Health of all players in a link will always be the same.
Health of all players in a link will always be the same.
Max Health will be set to the average between linked players.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Deep Dark'''
|'''Deep Dark'''
|}
|}
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