Combat Expanded: Difference between revisions

balance update
(add balance patch)
(balance update)
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Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.


===Mobs===
=== Natural Regeneration ===
Combat Expanded disables normal Regeneration. Instead player will regenerate half a heart every 0.8 seconds as long as they are out of combat.
 
Players will enter combat when:
 
* Being damaged by a mob, explosions, the {{Stack|effect:Wither}} Wither effect (12 seconds)
* Drowning, Falling, Lava, {{Stack|effect:Poison}} Poison (2.4 seconds)
* If on fire regeneration will happen every 3.6 instead of 0.8 seconds, but will not enter combat
 
Killing an entity will immediately exit combat until damaged again.
 
=== Mobs ===
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


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When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.


<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where
<code>Mob Difficulty = Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where


<code>Player Difficulty:</code> Difficulty taken from the closest player
<code>Player Difficulty:</code> Difficulty taken from the closest player
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* Pillager/Vindicator raider: +<code>3*(raid wave)</code>
* Pillager/Vindicator raider: +<code>3*(raid wave)</code>


A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat calculates its score by applying a normal distribution of the Base, then taking a percentage of that equal to the mobs Mob Difficulty. This score cannot exceed the Cap listed on the mobs Stat Page.
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page, mobs final stats are calculated as follows using those scores:
 
Finally the actual stat is calculated as follows:


<code>Max Health = score * 1</code>
<code>Max Health = ((0.5*score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Attack Damage = score * 0.5</code>
<code>Attack Damage = ((0.15*score) + 0.35*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100) * 0.1</code>, cannot exceed the damage cap


<code>Movement Speed = score * 0.02 (% multiply_base)</code>
<code>Movement Speed = 0.5*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>, in percentages


<code>Armor = score * 1</code>
<code>Armor = ((0.25*score) + 0.25*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Armor Toughness = score * 3</code>
<code>Armor Toughness = ((0.25*score) + 0.75*RAND.BETWEEN(0,score)) * (Mob Difficulty/100)</code>


==== Mob Modifiers ====
==== Mob Modifiers ====
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!Mob
!Mob
!Base Stats
!Base Stats
!Stat Page (Base / Cap)
!Stat Page  
!Additional Effects
!Additional Effects
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
| -3 Max Health
| -3 Max Health
-1.5 Attack Damage
-1 Attack Damage
 
-5% Movement Speed
|'''Max Health:''' 15
'''Attack Damage:''' 45
 
'''Movement Speed:''' 20


-4% Movement Speed
'''Armor:''' 4
|'''Max Health:''' 20 / 15
'''Attack Damage:''' 35 / 7


'''Movement Speed:''' 15 / 6
'''Armor Toughness:''' 8


'''Armor:''' 10 / 4


'''Armor Toughness:''' 25 / 8
'''Damage Cap:''' 9
|<u>33% chance</u> to equip a weapon
|<u>33% chance</u> to equip a weapon


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| -5 Max Health
| -5 Max Health
-20% Movement Speed
-20% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 24 / 9
'''Attack Damage:''' 35
 
'''Movement Speed:''' 20


'''Movement Speed:''' 12 / 10
'''Armor:''' 6


'''Armor:''' 7 / 3
'''Armor Toughness:''' 4


'''Armor Toughness:''' 5 / 2
 
'''Damage Cap:''' 7.5
|<u>75% chance</u> to equip armor (4x)
|<u>75% chance</u> to equip armor (4x)


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-6% Movement Speed
-6% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 18 / 10
'''Attack Damage:''' 40


'''Movement Speed:''' 64 / 34
'''Movement Speed:''' 56


'''Armor:''' 4 / 2
'''Armor:''' 4
 
 
'''Damage Cap:''' 6.5
|
|
|-
|-
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-12% Movement Speed
-12% Movement Speed
|'''Max Health:''' 30 / 10
|'''Max Health:''' 10
'''Attack Damage:''' 8 / 4
'''Attack Damage:''' 40
 
'''Movement Speed:''' 42
 


'''Movement Speed:''' 36 / 17
'''Damage Cap:''' 5.5
|
|
|-
|-
|Creeper
|Creeper
| -5 Max Health
| -5 Max Health
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Movement Speed:''' 20 / 8
'''Movement Speed:''' 15


'''Armor:''' 14 / 7
'''Armor:''' 7
|
|
|-
|-
|Slime / Magma Cube
|Slime / Magma Cube
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
|'''Max Health:''' 30 / 10
|'''Max Health:''' 45
'''Attack Damage:''' 8 / 3
 
 
'''Damage Cap:''' 8
|<u>35% chance</u> to grow 1 size (up to 4)
|<u>35% chance</u> to grow 1 size (up to 4)


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-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 45 / 16<ref name=":0" />
|'''Max Health:''' 16<ref name=":0" />
'''Attack Damage:''' 32 / 12
'''Attack Damage:''' 65


'''Movement Speed:''' 8 / 8
'''Movement Speed:''' 20


'''Armor:''' 26 / 9
'''Armor:''' 9
 
 
'''Damage Cap:''' 14
|in '''The End:'''
|in '''The End:'''


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| -15 Max Health
| -15 Max Health
-1.5 Attack Damage
-1.5 Attack Damage
|'''Max Health:''' 33 / 16
|'''Max Health:''' 10
'''Attack Damage:''' 11 / 6
'''Attack Damage:''' 45


'''Armor:''' 8 / 5
'''Armor:''' 5
 
 
'''Damage Cap:''' 6
|
|
|-
|-
|Wither Skeleton
|Wither Skeleton
| -2 Max Health
| -2 Max Health
-6 Attack Damage
-4% Movement Speed
-4% Movement Speed


+66% Knockback Resistance
+66% Knockback Resistance
|'''Max Health:''' 34 / 14
|'''Max Health:''' 16
'''Attack Damage:''' 26 / 14
'''Movement Speed:''' 14


'''Movement Speed:''' 6 / 6
'''Armor:''' 8


'''Armor:''' 8 / 8
'''Armor Toughness:''' 12


'''Armor Toughness:''' 14 / 8
 
'''Damage Cap:''' 14
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)


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-4% Movement Speed
-4% Movement Speed
|'''Max Health:''' 80 / 24
|'''Max Health:''' 28
'''Movement Speed:''' 18 / 8
'''Movement Speed:''' 8
 
'''Armor:''' 4
 
'''Armor Toughness:''' 8


'''Armor:''' 6 / 4


'''Armor Toughness:''' 6 / 2
'''Damage Cap:''' 11
|<u>33% chance</u> to equip Gold armor (4x)
|<u>33% chance</u> to equip Gold armor (4x)
|-
|-
|Zombified Piglin
|Zombified Piglin
| -3 Max Health
| -3 Max Health
-1 Attack Damage
-2.5 Attack Damage


-2% Movement Speed
-2% Movement Speed
|'''Max Health:''' 65 / 24
|'''Max Health:''' 30
'''Attack Damage:''' 17 / 7
'''Attack Damage:''' 55


'''Movement Speed:''' 20 / 10
'''Movement Speed:''' 25
 
 
'''Damage Cap:''' 9
|
|
|-
|-
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| -4 Max Health
| -4 Max Health
-15% Movement Speed
-15% Movement Speed
|'''Max Health:''' 32 / 10
|'''Max Health:''' 10
'''Movement Speed:''' 15 / 12
'''Movement Speed:''' 24


'''Armor:''' 34 / 6
'''Armor:''' 14


'''Armor Toughness:''' 12 / 5
'''Armor Toughness:''' 15
 
 
'''Damage Cap:''' 3
|If '''Patrol Leader:'''
|If '''Patrol Leader:'''


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If i'''n Patrol:'''
If i'''n Patrol:'''


* '''Movement Speed:''' 34 / 14
* '''Movement Speed:''' 34


If '''in Raid Wave 4+:'''
If '''in Raid Wave 4+:'''


* '''Max Health:''' 32 / 18
* '''Max Health:''' 18
* '''Armor:''' 34 / 12
* '''Armor:''' 24


If '''in Raid Wave 5/6/7/8:'''
If '''in Raid Wave 5/6/7/8:'''
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|-
|-
|Vindicator
|Vindicator
| -2 Max Health
| -4 Max Health
-3 Attack Damage
-3 Attack Damage


-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 40 / 24
|'''Max Health:''' 24
'''Attack Damage:''' 20 / 7
'''Attack Damage:''' 45


'''Movement Speed:''' 24 / 15
'''Movement Speed:''' 30


'''Armor:''' 36 / 15
'''Armor:''' 14


'''Armor Toughness:''' 30 / 5
 
'''Damage Cap:''' 10
|If '''in Raid Wave 4+:'''
|If '''in Raid Wave 4+:'''
* '''Max Health:''' 60 / 24
* '''Max Health:''' 30
* '''Armor Toughness:''' 30 / 12
* '''Armor Toughness:''' 10
|-
|-
|Hoglin
|Hoglin
| -16 Max Health
| -16 Max Health
-14% Movement Speed
-14% Movement Speed
|'''Max Health:''' 100 / 36
|'''Max Health:''' 65
'''Attack Damage:''' 22 / 6
'''Attack Damage:''' 40


'''Movement Speed:''' 16 / 7
'''Movement Speed:''' 18


'''Armor:''' 24 / 6
'''Armor:''' 10
 
 
'''Damage Cap:''' 16
|
|
|-
|-
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Zoglin</ref>
Zoglin</ref>
|
|
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
|'''Max Health:''' 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
'''Attack Damage:''' 11 / 5
'''Attack Damage:''' 25


'''Movement Speed:''' 15 / 7
'''Movement Speed:''' 14


'''Armor:''' 7 / 4
'''Armor:''' 4
|
|
|}
|}
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<u>25% chance</u> to spawn 1 extra Zombie
<u>25% chance</u> to spawn 1 extra Zombie
|Movement Speed Base +2
|'''Movement Speed:''' 22
Armor Toughness Base +2
'''Armor Toughness:''' 6
|'''Cave Spider:'''
|'''Cave Spider:'''


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|-
|-
|Crimson Forest
|Crimson Forest
|Max Health Cap from 18 to 28
|'''Max Health:''' 46
|<u>33% chance</u> to spawn with Gold armor (4x)
|<u>33% chance</u> to spawn with Gold armor (4x)
|
|
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|
|
|
|
| +35% Max Health
|<nowiki>+35% Max Health</nowiki>
 
-6% Movement Speed
-6% Movement Speed
+3 Attack Damage
+3 Attack Damage
spawn without bow
spawn without bow
|
|
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