Combat Expanded: Difference between revisions

add balance patch
(username removed)
(Difficulty Update)
(add balance patch)
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Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.


====Zombie Alternatives====
====Zombie Changes====


* Zombie reinforcements will not drop their equipment.
* Zombie reinforcements will not drop their equipment.
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<u>75% chance</u> to equip armor (4x)
<u>75% chance</u> to equip armor (4x)


<u>15% chance</u> for +15% Movement Speed
<u>15% chance</u> for {{Stack|effect:Speed}} Speed


<u>40% chance</u> for +45% Knockback Resistance
<u>40% chance</u> for +45% Knockback Resistance
<u>7.5% chance</u> for "Shielded"
* Equip shield in offhand
* +5 Armor
* +50% Armor
* +20 Armor Toughness
* -2 Max Health
* No bonus Max Health
<u>5% chance</u> for "Dual Wield"
* Equip weapon in offhand
* +4 Attack Damage
* -20% Movement Speed
|-
|-
|Skeleton/Stray
|Skeleton/Stray
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'''Armor Toughness:''' 5 / 2
'''Armor Toughness:''' 5 / 2
|<u>75% chance</u> to equip armor (4x)
|<u>75% chance</u> to equip armor (4x)
<u>10% chance</u> for Power Enchantment


<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
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|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>
|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>
| +15% Max Health
| +15% Max Health
+10% Attack Damage
+25% Armor


+5% Movement Speed
+5% Movement Speed
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|'''Drowned''':
|'''Drowned''':


* +20% Attack Damage
* +20% Movement Speed
|
|
|
|
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'''Cherry''' in Cherry Groves:
'''Cherry''' in Cherry Groves:
*grants 16 Max Health
*grants 16 Max Health
*grants 2 Attack Damage
*grants 10% Movement Speed
'''Normal''' in other Flowering Biomes (66% chance)
'''Normal''' in other Flowering Biomes (66% chance)
*grants 8 Max Health
*grants 8 Max Health
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Eroded Badlands  
Eroded Badlands  
|}  
|}  
|<nowiki>+10% Attack Damage</nowiki>
| +25% Armor


+50% Armor Toughness
+50% Armor Toughness
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