Better Fire: Difference between revisions

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{{ModuleInfobox
{{ModuleInfobox
  | creator = {{UserLink|Sparks}}
  | creator = Sparks
  | updater = {{UserLink|Bloo}}, {{UserLink|SpecialBuilder32}}, and {{UserLink|Epyon|TheEpyonProject}}
  | updater = Bloo, SpecialBuilder32, and Epyon|TheEpyonProject
  | type=Stand Alone
  | type = Stand Alone
  | versions=1.8, 1.11+
  | versions = 1.8, 1.11+
}}
}}
This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.
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[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]


=== Technical ===
=== Technical Details ===
Arrows shot through lava become flame arrows.
Flame arrows will be deleted upon landing in a block, having a chance to drop {{Stack|Flint|lore=&8&oCharred Arrowhead}} flint upon impact.
 
Flame arrows have a chance to drop flint upon impact. {{Slot|Flint|lore=&8&oCharred Arrowhead}}


=== Advancements ===
=== Advancements ===
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| rowspan = 2 | 1.17
| rowspan = 2 | 1.17
| rowspan = 2 | 20 Aug 2021
| rowspan = 2 | 20 Aug 2021
| Reduced amount of fire spread by only setting one block of fire
| Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block
|-
|-
| Now has a chance to drop a charred arrowhead
| Now has a chance to drop a flint on impact
|}
|}


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=== MC 1.8 Version ===
=== MC 1.8 Version ===
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
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